Add address_little_endian for epaper displays with little endian
(low byte first) addresses.
Also clears allocated display and display bus memory so it has a
known state. The acep member wasn't always set so it varied
accidentally.
Fixes#7560. May fix#7778. Fixes#5119.
PicoDVI in CP support 640x480 and 800x480 on Feather DVI, Pico and
Pico W. 1 and 2 bit grayscale are full resolution. 8 and 16 bit
color are half resolution.
Memory layout is modified to give the top most 4k of ram to the
second core. Its MPU is used to prevent flash access after startup.
The port saved word is moved to a watchdog scratch register so that
it doesn't get overwritten by other things in RAM.
Right align status bar and scroll area. This normally gives a few
pixels of padding on the left hand side and improves the odds it is
readable in a case. Fixes#7562
Fixes c stack checking. The length was correct but the top was being
set to the current stack pointer instead of the correct top.
Fixes#7643
This makes Bitmap subscr raise IndexError instead of ValueError
when the index arguments are wrong.
This 2-in-1 PR started with the goal of support the Bangle.js 2
smartwatch with *no USB*.
* Adds "secure" DFU build support with a committed private key.
* Adds 3-bit color support with one dummy bit for the JDI memory display
* Allows nrf boards to have a board_background_task() run in RUN_BACKGROUND_TASK.
This is needed because the Bangle.js 2 uses the watchdog to reset.
* Renamed port_background_task() to port_background_tick() to indicate it
runs on tick, not RUN_BACKGROUND_TASK.
* Marks serial connected when the display terminal is inited. This means
that safe mode messages show up on the display.
ACep, 7-color epaper displays also pack 3 bits in 4. So, I added that
support as well.
* Adds 3-bit ACeP color support for 7-color e-paper displays. (Not
watch related but similar due to color depth.)
* Allows a refresh sequence instead of a single int command. The 7" ACeP
display requires a data byte for refresh.
* Adds optional delay after resetting the display. The ACeP displays
need this. (Probably to load LUTs from flash.)
* Adds a cleaning phase for ACeP displays before the real refresh.
For both:
* Add dither support to Palette.
* Palette no longer converts colors when set. Instead, it caches
converted colors at each index.
* ColorConverter now caches the last converted color. It should make
conversions faster for repeated colors (not dithering.)
* Tweak scroll area position so last line is complete and top is
under the title bar.
* Pick Blinka size based on the font to minimize unused space in
title bar. Related to #2791
* Update the title bar after terminal is started. Fixes#6078Fixes#6668
This adds support for CIRCUITPY_WIFI_SSID and CIRCUITPY_WIFI_PASSWORD
in `/.env`. When both are defined, CircuitPython will attempt to
connect to the network even when user code isn't running. If the
user code attempts to a network with the same SSID, it will return
immediately. Connecting to another SSID will disconnect from the
auto-connected network. If the user code initiates the connection,
then it will be shutdown after user code exits. (Should match <8
behavior.)
This PR also reworks the default displayio terminal. It now supports
a title bar TileGrid in addition to the (newly renamed) scroll area.
The default title bar is the top row of the display and is positioned
to the right of the Blinka logo when it is enabled. The scroll area
is now below the Blinka logo.
The Wi-Fi auto-connect code now uses the title bar to show its
state including the IP address when connected. It does this through
the "standard" OSC control sequence `ESC ] 0 ; <s> ESC \` where <s>
is the title bar string. This is commonly supported by terminals
so it should work over USB and UART as well.
Related to #6174
There may be several reasons why we might want to remove the logo form
the REPL: a fork of CircuitPython that doesn't have the right to use the
logo, an especially small display that needs all the room it has to be
useful, displays that are especially vulnerable to burn-in, maybe even
the smaller chips where we want to save as much flash memory as
possible.
This targets the 64-bit CPU Raspberry Pis. The BCM2711 on the Pi 4
and the BCM2837 on the Pi 3 and Zero 2W. There are 64-bit fixes
outside of the ports directory for it.
There are a couple other cleanups that were incidental:
* Use const mcu_pin_obj_t instead of omitting the const. The structs
themselves are const because they are in ROM.
* Use PTR <-> OBJ conversions in more places. They were found when
mp_obj_t was set to an integer type rather than pointer.
* Optimize submodule checkout because the Pi submodules are heavy
and unnecessary for the vast majority of builds.
Fixes#4314
Call `supervisor.disable_ble_workflow()` and the BLE workflow will
be disabled until the chip is reset.
This also includes a couple fixes:
1. Terminals can now be deinit by setting the tilegrid to NULL. This
prevents using the tilegrid before display is init.
2. Fix BLE serial send amount when sending more than a single packet.
Fixes#5049
This is a first go at it, done by naive replacing of all array
operations with corresponding operations on the list. Note that
there is a lot of unnecessary type conversions, here. Also, list_pop
has been copied, because it's decalerd STATIC in py/objlist.h
Since we want to expose the list of group's children to the user,
we should only have the original objects in it, without any other
additional data, and compute the native object as needed.
This allows calls to `allocate_memory()` while the VM is running, it will then allocate from the GC heap (unless there is a suitable hole among the supervisor allocations), and when the VM exits and the GC heap is freed, the allocation will be moved to the bottom of the former GC heap and transformed into a proper supervisor allocation. Existing movable allocations will also be moved to defragment the supervisor heap and ensure that the next VM run gets as much memory as possible for the GC heap.
By itself this breaks terminalio because it violates the assumption that supervisor_display_move_memory() still has access to an undisturbed heap to copy the tilegrid from. It will work in many cases, but if you're unlucky you will get garbled terminal contents after exiting from the vm run that created the display. This will be fixed in the following commit, which is separate to simplify review.
This makes a more useful display on the portrait magtag, allowing 21
characters across instead of just 18. There are 20 full rows of text,
instead of 21. The total number of characters increases slightly from 378
to 420.
For comparison, the Commodore VIC 20 had 22 rows of 23 characters for a
total of 506 characters. :-P
Otherwise, out of range writes would occur in tilegrid_set_tile, causing a safe mode reset.
```
Hardware watchpoint 6: -location *stack_alloc->ptr
Old value = 24652061
New value = 24641565
0x000444f2 in common_hal_displayio_tilegrid_set_tile (self=0x200002c8 <supervisor_terminal_text_grid>, x=1, y=1, tile_index=0 '\000')
at ../../shared-module/displayio/TileGrid.c:236
236 if (!self->partial_change) {
(gdb)
```
The font is missing many characters and the build needs the space.
We can optimize font storage when we get a good font.
The serial output will work as usual.
This gets all the purely internal references. Some uses of
protomatter/Protomatter/PROTOMATTER remain, as they are references
to symbols in the Protomatter C library itself.
- bump supervisor alloc count by 4 (we actually use 5)
- move reconstruct to after gc heap is reset
- destroy protomatter object entirely if not used by a FramebufferDisplay
- ensure previous supervisor allocations are released
- zero out pointers so GC can collect them
This also improves Palette so it stores the original RGB888 colors.
Lastly, it adds I2CDisplay as a display bus to talk over I2C. Particularly
useful for the SSD1306.
Fixes#1828. Fixes#1956
Different operations to the display tree have different costs. Be
aware of these costs when optimizing your code.
* Changing tiles indices in a TileGrid will update an area
covering them all.
* Changing a palette will refresh every object that references it.
* Moving a TileGrid will update both where it was and where it moved to.
* Adding something to a Group will refresh each individual area it
covers.
* Removing things from a Group will refresh one area that covers all
previous locations. (Not separate areas like add.)
* Setting a new top level Group will refresh the entire display.
Only TileGrid moves are optimized for overlap. All other overlaps
cause sending of duplicate pixels.
This also adds flip_x, flip_y and transpose_xy to TileGrid. They
change the direction of the pixels but not the location.
Fixes#1169. Fixes#1705. Fixes#1923.
This changes the displayio pixel computation from per-pixel to
per-area. This is precursor work to updating portions of the screen
(#1169). It should provide mild speedups because bounds checks are
done once per area rather than once per pixel. Filling by area also
allows TileGrid to maintain a row-associative fill pattern even when
the display's refresh is orthogonal to it.
Without this, a double free can occur when a display (and terminal)
is released and then a crash occurs. Upon a second release,
different memory is released (sometimes the heap). When this is
followed by an allocation for the flash cache, the cache can
overwrite the active heap causing crashes.
Fixes#1667
This changes a number of things in displayio:
* Introduces BuiltinFont and Glyph so the built in font can be used by libraries. For boards with
a font it is available as board.TERMINAL_FONT. Fixes#1172
* Remove _load_row from Bitmap in favor of bitmap[] access. Index can be x/y tuple or overall index. Fixes#1191
* Add width and height properties to Bitmap.
* Add insert and [] access to Group. Fixes#1518
* Add index param to pop on Group.
* Terminal no longer takes unicode character info. It takes a BuiltinFont instead.
* Fix Terminal's handling of [###D vt100 commands used when up arrowing into repl history.
* Add x and y positions to Group plus scale as well.
* Add bitmap accessor for BuiltinFont
* Fix Hallowing.
* Fix builds without displayio.
* Fix y bounds that appears as untrollable row of pixels.
* Add scrolling to TileGrid.
* Remove Sprite to save space. TileGrid is a drop in replacement.