This PR refines the _bleio API. It was originally motivated by
the addition of a new CircuitPython service that enables reading
and modifying files on the device. Moving the BLE lifecycle outside
of the VM motivated a number of changes to remove heap allocations
in some APIs.
It also motivated unifying connection initiation to the Adapter class
rather than the Central and Peripheral classes which have been removed.
Adapter now handles the GAP portion of BLE including advertising, which
has moved but is largely unchanged, and scanning, which has been enhanced
to return an iterator of filtered results.
Once a connection is created (either by us (aka Central) or a remote
device (aka Peripheral)) it is represented by a new Connection class.
This class knows the current connection state and can discover and
instantiate remote Services along with their Characteristics and
Descriptors.
Relates to #586
The GitHub Actions build for this PR is failing for reasons that make no sense. Make a tiny commit change to see if it will refresh things and work again.
This also improves Palette so it stores the original RGB888 colors.
Lastly, it adds I2CDisplay as a display bus to talk over I2C. Particularly
useful for the SSD1306.
Fixes#1828. Fixes#1956
This fixes the bug that bitmap changes do not cause screen updates
and optimizes the refresh when the bitmap is simply shown on the
screen. If the bitmap is used in tiles, then changing it will
cause all TileGrids using it to do a full refresh.
Fixes#1981
Different operations to the display tree have different costs. Be
aware of these costs when optimizing your code.
* Changing tiles indices in a TileGrid will update an area
covering them all.
* Changing a palette will refresh every object that references it.
* Moving a TileGrid will update both where it was and where it moved to.
* Adding something to a Group will refresh each individual area it
covers.
* Removing things from a Group will refresh one area that covers all
previous locations. (Not separate areas like add.)
* Setting a new top level Group will refresh the entire display.
Only TileGrid moves are optimized for overlap. All other overlaps
cause sending of duplicate pixels.
This also adds flip_x, flip_y and transpose_xy to TileGrid. They
change the direction of the pixels but not the location.
Fixes#1169. Fixes#1705. Fixes#1923.