Commit Graph

11 Commits

Author SHA1 Message Date
Scott Shawcroft affd3fcc2a
Clear the pending IRQ in the NVIC as well. 2020-03-13 11:16:38 -07:00
Scott Shawcroft ed5cdd7e09
Hopefully fix flash flush and hopefully audio as well. 2020-03-13 11:12:31 -07:00
Dan Halbert 8435935429 update uses of assert_pin_free; remove redundant checks 2020-02-29 15:37:32 -05:00
Jeff Epler 51af8aadb7 nrf: PWMAudioOut: 62500Hz limitation is not needed
.. and it gets in the way of some example programs, due to the way
circuitplayground library generates different frequency sine waves
2019-12-19 10:34:56 -06:00
Jeff Epler 8137ac4c49 nRF: PWMAudioOut: handle non-looping rawsamples 2019-12-17 08:59:08 -06:00
Jeff Epler 13620cc4db nRF: PWMAudioOut: fix half-speed playback of stereo samples
The "spacing" of "buffer structure" is confusing, use the "channel count"
instead.

Testing performed on nrf52840 feather:

Play stereo and mono, 8- and 16-bit, 8kHz RawSamples representing 333.33Hz
square waves.

Use both mono and stereo PWMAudioOut instances.

Scope the RC-filtered signal and use the scope's frequency
measurement function, verify the frequency is 333 or 334Hz in all tested
cases.

In the "stereo output" cases, verify both the L and R channels.  Verify
the output amplitude is the same in both channels.

In the "stereo output" cases, run a second test where the L channel's
amplitude is attenuated 50%. Verify the output amplitude is correct
in each channel.
2019-12-09 10:57:55 -06:00
Jeff Epler fae6e29546 nrf: PWMAudioOut: deactivate PWM when deinitting self
.. otherwise, when an AudioPWMOut object was deinitted without being
explicitly stop()ped, it would use up a slot in active_audio[]; the
5th iteration would create a non-working audio object which would just
buzz instead of playing the right thing.

Closes: #2203
2019-10-12 14:01:35 +09:00
Jeff Epler ef459326cb nrf: PWMAudioOut: coding style 2019-10-12 13:57:31 +09:00
Jeff Epler 77bc1ba03e nrf: PWMAudioOut: Remove the need to wait in "pause"
The original formulation was because I saw the need to avoid a transition
from playing to stopped exactly when a resume was taking place.  However,
@tannewt was concerned about this pause causing trouble, because it could
be relatively lengthy (several ms even in a typical case).

After reflection, I've convinced myself that updating the registers
in this order in resume avoids a window where a "stopped" event can
be missed as long as the shortcut is updated first.

Testing re-performed: pause/resume testing of looped RawSample and
WaveFile audio sources.
2019-08-03 08:19:25 -05:00
Jeff Epler 76f65ac694 Implement play/pause
.. and also incidentally fix a problem where a RawSample could only
be looped 131070 times.
2019-07-31 20:02:56 -05:00
Jeff Epler b72352949b PWM audio: Rename AudioOut -> PWMAudioOut, _audioio_ -> _audiopwmio_ 2019-07-29 18:39:00 -04:00