5 Commits

Author SHA1 Message Date
microDev
a52eb88031
run code formatting script 2021-03-15 19:27:36 +05:30
Dan Halbert
d1184e7e94 Be cognizant of null transform for .transpose_xy 2021-03-04 14:40:50 -05:00
Scott Shawcroft
eb21fc3e31
Add partial display update support.
Different operations to the display tree have different costs. Be
aware of these costs when optimizing your code.
* Changing tiles indices in a TileGrid will update an area
covering them all.
* Changing a palette will refresh every object that references it.
* Moving a TileGrid will update both where it was and where it moved to.
* Adding something to a Group will refresh each individual area it
covers.
* Removing things from a Group will refresh one area that covers all
previous locations. (Not separate areas like add.)
* Setting a new top level Group will refresh the entire display.

Only TileGrid moves are optimized for overlap. All other overlaps
cause sending of duplicate pixels.

This also adds flip_x, flip_y and transpose_xy to TileGrid. They
change the direction of the pixels but not the location.

Fixes #1169. Fixes #1705. Fixes #1923.
2019-06-12 11:32:39 -07:00
Scott Shawcroft
7a117f52ed
Make point 2 in areas exclusive and simplify full_coverage. 2019-05-22 15:00:47 -07:00
Scott Shawcroft
3fad7de8db
Rework the pixel computation to use areas
This changes the displayio pixel computation from per-pixel to
per-area. This is precursor work to updating portions of the screen
(#1169). It should provide mild speedups because bounds checks are
done once per area rather than once per pixel. Filling by area also
allows TileGrid to maintain a row-associative fill pattern even when
the display's refresh is orthogonal to it.
2019-05-21 17:41:06 -07:00