This also improves Palette so it stores the original RGB888 colors.
Lastly, it adds I2CDisplay as a display bus to talk over I2C. Particularly
useful for the SSD1306.
Fixes#1828. Fixes#1956
- Add copy-pasteable Arch Linux `arm-none-eabi-gcc` install line similar to Ubuntu example
- Add `arm-none-eabi-newlib` as a required package for Arch
- Reformat Ubuntu and Arch install code-blocks to catch the eye for the impatient
Arch Linux changed their packaging for [arm-none-eabi-gcc](https://www.archlinux.org/packages/community/x86_64/arm-none-eabi-gcc/) by creating [arm-none-eabi-newlib](https://www.archlinux.org/packages/community/any/arm-none-eabi-newlib/) as an optional package. Without it users will get errors about missing header files like:
```
In file included from asf4/samd51/include/samd51j19a.h:49,
from asf4/samd51/include/sam.h:38,
from ./mpconfigport.h:31,
from ../../py/mpconfig.h:45,
from ../../py/emitnx64.c:3:
/usr/lib/gcc/arm-none-eabi/9.1.0/include/stdint.h:9:16: fatal error: stdint.h: No such file or directory
9 | # include_next <stdint.h>
| ^~~~~~~~~~
compilation terminated.
```
I designed this really tiny, minimalist font for use on very small
displays. On uGame it lets one see the whole text that CircuitPython
prints on boot. The characters are 4x6 pixels each, and they are
optimized for legibility (large x-height, right angles, blocky shapes).
It might make sense to also use that font in other boards.
Different operations to the display tree have different costs. Be
aware of these costs when optimizing your code.
* Changing tiles indices in a TileGrid will update an area
covering them all.
* Changing a palette will refresh every object that references it.
* Moving a TileGrid will update both where it was and where it moved to.
* Adding something to a Group will refresh each individual area it
covers.
* Removing things from a Group will refresh one area that covers all
previous locations. (Not separate areas like add.)
* Setting a new top level Group will refresh the entire display.
Only TileGrid moves are optimized for overlap. All other overlaps
cause sending of duplicate pixels.
This also adds flip_x, flip_y and transpose_xy to TileGrid. They
change the direction of the pixels but not the location.
Fixes#1169. Fixes#1705. Fixes#1923.
This changes the displayio pixel computation from per-pixel to
per-area. This is precursor work to updating portions of the screen
(#1169). It should provide mild speedups because bounds checks are
done once per area rather than once per pixel. Filling by area also
allows TileGrid to maintain a row-associative fill pattern even when
the display's refresh is orthogonal to it.