Scott Shawcroft
6d388a34eb
Merge pull request #1943 from adafruit/4.0.x
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Merge in gamepadshift fix to master.
2019-06-13 12:26:04 -07:00
Scott Shawcroft
6f6dcafd90
Minor tweaks based on Dan's feedback
2019-06-13 00:34:19 -07:00
Radomir Dopieralski
5e265f4fbd
When clearing gamepad buffer, use the last button state, not 0
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When reading the accumulated button presses in gamepad and gamepadshift,
don't clear the buffer to "no buttons pressed", but instead set it to
the current (last checked) state. This clears the accumulated presses,
but retains any ongoing ones.
This fixes #1935
2019-06-12 11:42:41 -07:00
Scott Shawcroft
a35d9b469d
Refactor deinit check to reduce code size.
2019-06-12 11:36:43 -07:00
Scott Shawcroft
eb21fc3e31
Add partial display update support.
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Different operations to the display tree have different costs. Be
aware of these costs when optimizing your code.
* Changing tiles indices in a TileGrid will update an area
covering them all.
* Changing a palette will refresh every object that references it.
* Moving a TileGrid will update both where it was and where it moved to.
* Adding something to a Group will refresh each individual area it
covers.
* Removing things from a Group will refresh one area that covers all
previous locations. (Not separate areas like add.)
* Setting a new top level Group will refresh the entire display.
Only TileGrid moves are optimized for overlap. All other overlaps
cause sending of duplicate pixels.
This also adds flip_x, flip_y and transpose_xy to TileGrid. They
change the direction of the pixels but not the location.
Fixes #1169 . Fixes #1705 . Fixes #1923 .
2019-06-12 11:32:39 -07:00
Dan Halbert
4fc189b60c
Merge latest 4.0.x fixes into master
2019-06-11 16:16:29 -04:00
sommersoft
9e4396bdcd
Merge pull request #1920 from tannewt/fix_rst
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Improve rST consistency for rst2pyi use
2019-06-07 23:41:00 -05:00
Dan Halbert
62de2506e4
Include display objects in gc.
2019-06-06 17:49:32 -04:00
Scott Shawcroft
84e89146d0
Merge pull request #1893 from elvis-epx/ps2
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Add PS/2 support with ps2io module
2019-06-06 10:24:04 -07:00
Baozhu Zuo
f45daae09c
This __init__.h should be redundant. I deleted it for you
2019-06-06 15:44:29 +08:00
Elvis Pfützenreuter
1da8d4b4da
Add PS/2 support -- ps2io module
2019-06-04 18:05:46 -03:00
Scott Shawcroft
cfe24b8532
Improve rST consistency for rst2pyi use
2019-05-30 19:02:47 -07:00
Jason Pecor
a9a2227167
Removed warning box regarding SAMD21 builds
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The support matrix shows that pulseio is supported for all SAMD21/SAMD51 variants. Removing warning to avoid confusion.
2019-05-27 14:08:19 -05:00
Scott Shawcroft
3fad7de8db
Rework the pixel computation to use areas
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This changes the displayio pixel computation from per-pixel to
per-area. This is precursor work to updating portions of the screen
(#1169 ). It should provide mild speedups because bounds checks are
done once per area rather than once per pixel. Filling by area also
allows TileGrid to maintain a row-associative fill pattern even when
the display's refresh is orthogonal to it.
2019-05-21 17:41:06 -07:00
Scott Shawcroft
5608e273a0
Add index and remove to Group.
2019-05-15 11:33:16 -07:00
Scott Shawcroft
b7b55e0c0a
Make Group iterable via a generic native iterator.
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Fixes #1694
2019-05-14 15:15:23 -07:00
Dan Halbert
d3ce9280e2
Merge pull request #1883 from tannewt/fix_1881
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Check native object in case of early access
2019-05-14 15:30:44 -04:00
Scott Shawcroft
bf682d14b3
Remove native init check from stage.
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It isn't needed because the object is passed in, not self. To be
passed in it must be inited.
2019-05-14 10:20:04 -07:00
Matt Land
0b1c1c1d92
Update Palette.c
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Remove None, add in byte and bytearray examples
2019-05-14 08:03:34 -05:00
Scott Shawcroft
f29de51325
Check native object in case of early access
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If a native displayio object is accessed before it's super().__init__()
has been called, then a placeholder is given that will cause a crash if
accessed. This is tricky to get right so we detect this case and raise
a NotInplementedError instead of crashing.
Fixes #1881
2019-05-13 17:31:30 -07:00
Matt Land
ad211b23be
add documentation of transparency
2019-05-10 17:35:51 -05:00
Matt Land
214dfed703
Add documentation for Palette shared binding
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Add documentation for the palette subscript operator and how to use it.
2019-05-10 16:41:13 -05:00
Nick Moore
af0bba0622
reset wiznet at network deinitialize adafruit/circuitpython#1800
2019-05-10 13:55:45 +10:00
Nick Moore
e00a702ce9
Stop DHCP when configuring IP address adafruit/circuitpython#1800
2019-05-10 09:20:57 +10:00
Nick Moore
832f07a6e9
Update docs for wiznet5k adafruit/circuitpython#1800
2019-05-07 21:48:44 +10:00
Nick Moore
264fc2b070
Make wiznet5k RST pin optional adafruit/circuitpython#1800
2019-05-07 18:41:53 +10:00
Nick Moore
d97c81b0c9
Update docs to include new 'dhcp' constructor parameter
2019-05-02 19:14:22 +10:00
Nick Moore
baa9c02c8b
Add a kw-only argument "dhcp" to wiznet5k object
2019-05-02 16:05:33 +10:00
Nick Moore
58d1d99701
Fix socket.recv() buffer length from e23bad3a
2019-05-02 13:13:56 +10:00
Dan Halbert
0113e0970e
add Display.__init__() args for brightness and auto_brightness
2019-04-18 15:59:16 -04:00
Dan Halbert
4fc0f8b25c
Turn off auto_brightness if brightness is set
2019-04-18 13:57:27 -04:00
Scott Shawcroft
bfbe9323ee
Merge pull request #1807 from pewpew-game/stage-cast-native
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Allow use of displayio.Display subclasses in _stage
2019-04-17 10:37:32 -07:00
Radomir Dopieralski
3a65ff970a
Allow use of displayio.Display subclasses in _stage
2019-04-17 17:21:34 +02:00
Dan Halbert
b5e283af68
Merge pull request #1808 from pewpew-game/gamepad-doc
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Update GamePad docs to include pull-downs
2019-04-17 11:06:19 -04:00
Dan Halbert
6684a3c723
Merge pull request #1778 from pewpew-game/gamepad-shift
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Add GamePadShift for handling shift-register-based buttons
2019-04-17 10:22:24 -04:00
Radomir Dopieralski
e46bf7e7c6
Update GamePad docs to include pull-downs
2019-04-17 11:18:30 +02:00
Scott Shawcroft
6132a05fd9
Include cleanup and style tweaks
2019-04-16 10:19:07 -07:00
Scott Shawcroft
0e03a321e4
Fully split gamepadshift from gamepad
2019-04-16 10:11:54 -07:00
Nick Moore
9c42a72275
Fix up single-byte access to nvm.ByteArray
2019-04-16 14:53:44 +10:00
Scott Shawcroft
c927e6b938
Split GamePadShift from GamePad to save space on most boards.
2019-04-15 15:40:06 -07:00
Radomir Dopieralski
eeef5359f9
Merge branch 'master' into gamepad-shift
2019-04-13 11:54:25 +02:00
Radomir Dopieralski
c0a553e90f
Add title to docs
2019-04-12 22:52:19 +02:00
Radomir Dopieralski
016efb5c68
Add GamePadShift to docs
2019-04-12 22:00:03 +02:00
Radomir Dopieralski
7aab3e8c93
Re-use an error message in _stage
2019-04-12 21:31:06 +02:00
Radomir Dopieralski
4dc286fa14
Reorganize the gamepad code
2019-04-12 20:43:29 +02:00
Radomir Dopieralski
049e80993d
Sync gampad_singleton with the long lived copy
2019-04-12 20:43:29 +02:00
Radomir Dopieralski
ae60968563
More refactoring
2019-04-12 20:43:29 +02:00
Radomir Dopieralski
7e89beeb31
Optimize the size of code for gamepad
2019-04-12 20:43:29 +02:00
Radomir Dopieralski
a7925930fa
Read one bit per system clock tick in GamePadShift
2019-04-12 20:43:29 +02:00
Radomir Dopieralski
6ff4e0ecb0
Add GamePadShift for handling shift-register-based buttons
2019-04-12 20:43:29 +02:00