Dan Halbert
4cb69a51d5
Use MP_WEAK for default board.c routines
2022-09-08 07:36:50 -04:00
Radomir Dopieralski
0a0c03c3d2
Fix ugame.py for the ugame10 board
...
It was still trying to use the gamepad module, and there was a typo
2022-08-26 17:07:44 +02:00
Dan Halbert
41bcd7b260
Remove support for auto-brightness
2022-08-09 22:40:21 -04:00
Dan Halbert
84807cd6eb
Change I2C terminology from "peripheral" to "target"
2022-08-09 13:13:19 -04:00
foamyguy
cbff9dd8e3
add new argument for all boards with built-in display
2022-06-04 11:08:20 -05:00
microDev
b6858e4ca7
allow multiple board buses
...
Co-authored-by: Neradoc <neraOnGit@ri1.fr>
2021-12-11 23:07:21 +05:30
Dan Halbert
57c33059f3
board_deinit() everywhere
2021-11-30 11:00:10 -05:00
Neradoc
8625e53817
change board dicts to include a common macro with __name__
2021-09-03 21:03:55 +02:00
Jeff Epler
8f024316ad
explicitly disable paralleldisplay on a few boards
2021-08-29 07:33:54 -05:00
Neradoc
4d05bb26bf
change board.ID to board.board_id
2021-08-26 23:11:55 +02:00
Neradoc
b14b294516
add board.ID
2021-08-26 23:11:55 +02:00
Jeff Epler
379461df7d
Deprecate Display's constructor arg set_vertical_scroll
2021-08-23 09:17:59 -05:00
Dan Halbert
901a6c27c0
remove gamepad; deprecate gamepadshift
2021-07-26 22:15:09 -04:00
Scott Shawcroft
ca2cb9af2b
Remove MICROPY_PORT_* macros used for never reset
...
Now we use never_reset which is generally more correct and easier
to get right.
Fixes #5001 and fixes #4997
2021-07-15 16:20:04 -07:00
Dan Halbert
c37f021791
regularize and shrink many builds
2021-05-05 12:35:41 -04:00
microDev
a52eb88031
run code formatting script
2021-03-15 19:27:36 +05:30
Jeff Epler
f1ada8e880
Automatically count EXTERNAL_FLASH_DEVICES
2021-03-07 11:48:39 -06:00
Dan Halbert
0a58d451ad
Merge pull request #4306 from Neradoc/fix-reset-to-safe
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press reset to safe mode on ports where reset reason is not implemented
2021-03-02 15:44:52 -05:00
Scott Shawcroft
e4f0e47d9f
Merge pull request #4233 from pewpew-game/displayio-group-list
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displayio: make Group use a python list internally
2021-03-02 09:59:58 -08:00
Dan Halbert
248acd07c8
shrink builds
2021-03-02 12:25:42 -05:00
Radomir Dopieralski
cb2cf81136
ugame10 - disable pulseio to make more room for the French
2021-03-02 11:11:55 +01:00
Kevin Matocha
a7a4f93ff8
Updated build configs to turn off BITMAPTOOLS for smaller builds
2021-02-25 15:44:32 -06:00
gamblor21
41b9196167
Disabling in more small boards
2021-01-17 00:00:06 -06:00
Scott Shawcroft
40118bcf57
Add board_deinit
for use with sleep
...
This changes lots of files to unify `board.h` across ports. It adds
`board_deinit` when CIRCUITPY_ALARM is set. `main.c` uses it to
deinit the board before deep sleeping (even when pretending.)
Deep sleep is now a two step process for the port. First, the
port should prepare to deep sleep based on the given alarms. It
should set alarms for both deep and pretend sleep. In particular,
the pretend versions should be set immediately so that we don't
miss an alarm as we shutdown. These alarms should also wake from
`port_idle_until_interrupt` which is used when pretending to deep
sleep.
Second, when real deep sleeping, `alarm_enter_deep_sleep` is called.
The port should set any alarms it didn't during prepare based on
data it saved internally during prepare.
ESP32-S2 sleep is a bit reorganized to locate more logic with
TimeAlarm. This will help it scale to more alarm types.
Fixes #3786
2020-12-08 10:52:25 -08:00
Mark Roberts
22a7696fac
Changes take 2: missed ugame10 board
2020-09-25 22:17:59 -04:00
Scott Shawcroft
4b827b25ad
Merge pull request #2966 from sommersoft/ci_check_vid_pid
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Automate USB VID/PID Uniqueness Check
2020-09-17 11:48:46 -07:00
Scott Shawcroft
95e27bb8bf
Add more PIDs for unique boards
2020-09-15 13:43:35 -07:00
Dan Halbert
1771858f4a
add RELEASE_NEEDS_CLEAN_BUILD for lang-specific CFLAGS_INLINE_LIMIT changes
2020-08-01 13:20:46 -04:00
Jeff Epler
1d2cc0b968
I2CPeripheral: Rename class and its module
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This is an incompatible change.
2020-06-25 11:44:19 -05:00
Scott Shawcroft
bebf27e733
Merge remote-tracking branch 'adafruit/master' into lower_power
...
This isn't perfect and needs a bit more testing.
2020-04-20 18:25:13 -07:00
Radomir Dopieralski
43022d8294
Add copyrights to pewpew m4 and ugame board.c
2020-04-17 09:50:11 +02:00
Radomir Dopieralski
f39ca6052e
Fix RGB/BGR colors in Stage
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This makes the colors used by the stage library compatible with those
used by the displayio library.
2020-04-15 23:41:38 +02:00
Scott Shawcroft
b580b34cbf
Merge remote-tracking branch 'adafruit/master' into lower_power
2020-04-14 17:14:44 -07:00
Jeff Epler
09dc46a984
Add Protomatter and FramebufferDisplay
2020-04-14 18:24:54 -05:00
Scott Shawcroft
8fe512c7e9
Merge remote-tracking branch 'adafruit/master' into lower_power
2020-03-31 15:13:58 -07:00
Jeff Epler
54e8c63b4f
Merge pull request #2730 from tannewt/fix_fourwire_phase_polarity
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Add polarity and phase to FourWire.
2020-03-28 07:28:37 -05:00
Scott Shawcroft
798118b74f
Update board.c's to remove remaining tick.h
2020-03-27 14:52:35 -07:00
Scott Shawcroft
b043384949
Update built in display init
2020-03-27 14:35:29 -07:00
siddacious
9e0c00dfd4
adding a backlight polarity flag to Display
2020-03-25 22:51:20 -07:00
Dan Halbert
7b79ac3739
Parameterize linker script
2019-10-20 23:50:12 -04:00
Radomir Dopieralski
d50ed3b6e7
Add support for PewPew M4 board
2019-09-05 10:50:33 +02:00
Scott Shawcroft
fd8050b369
Turn off features to make room for ePaper
2019-08-22 15:19:45 -07:00
Scott Shawcroft
4e7de436b4
Update constructors of boards with displays
2019-07-25 22:48:11 -07:00
Scott Shawcroft
1d1b8703b6
Review feedback including NO_BRIGHTNESS_COMMAND macro
2019-07-19 16:11:13 -07:00
Scott Shawcroft
6797ec6ed3
Add support for grayscale displays that are < 8 bit depth.
...
This also improves Palette so it stores the original RGB888 colors.
Lastly, it adds I2CDisplay as a display bus to talk over I2C. Particularly
useful for the SSD1306.
Fixes #1828 . Fixes #1956
2019-07-19 16:06:11 -07:00
Radomir Dopieralski
e45eac5016
Switch the terminal font for ugame10
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I designed this really tiny, minimalist font for use on very small
displays. On uGame it lets one see the whole text that CircuitPython
prints on boot. The characters are 4x6 pixels each, and they are
optimized for legibility (large x-height, right angles, blocky shapes).
It might make sense to also use that font in other boards.
2019-07-01 23:05:07 +02:00
Scott Shawcroft
2dddccb99e
Update board inits for new api.
2019-06-17 18:03:30 -07:00
Dan Halbert
1bb4fccc3b
Turn off SUPEROPT on gc.c instead of trying to squueze inline limit so much; reorganize mpconfigboard.mk files
2019-06-12 11:08:22 -04:00
Dan Halbert
0113e0970e
add Display.__init__() args for brightness and auto_brightness
2019-04-18 15:59:16 -04:00
Radomir Dopieralski
0599286e32
Use never_reset in ugame10
2019-04-12 20:45:52 +02:00