.. otherwise, when an AudioPWMOut object was deinitted without being
explicitly stop()ped, it would use up a slot in active_audio[]; the
5th iteration would create a non-working audio object which would just
buzz instead of playing the right thing.
Closes: #2203
The original formulation was because I saw the need to avoid a transition
from playing to stopped exactly when a resume was taking place. However,
@tannewt was concerned about this pause causing trouble, because it could
be relatively lengthy (several ms even in a typical case).
After reflection, I've convinced myself that updating the registers
in this order in resume avoids a window where a "stopped" event can
be missed as long as the shortcut is updated first.
Testing re-performed: pause/resume testing of looped RawSample and
WaveFile audio sources.