Commit Graph

17 Commits

Author SHA1 Message Date
foamyguy 56d9798b1d validate point type is tuple in vectorio Polygon 2023-05-08 15:39:19 -05:00
Jeff Epler f7221d5895
simplify logic in _clobber_points_list 2022-09-22 08:39:34 -05:00
Jeff Epler ef35ca1d3e
vectorio: Simplify argument checking of x/y values 2022-09-22 08:39:33 -05:00
Dan Halbert a01dec1df9 message consolidation and more use of validators 2022-05-19 15:38:37 -04:00
foamyguy fe8b9728e7 color index for vectorio shapes. 2022-03-19 11:30:37 -05:00
James Carr c6f2dae591
Remove unused varg part of Error calls. 2021-09-10 09:39:20 +01:00
Kenny bb25aeee51 fix code formatting that pre-commit --all-files did not locally report 2021-08-07 19:40:07 -07:00
Kenny b5837b157d improve transpose and mirror
* add heuristic to avoid drawing area unnecessarily
* fix Polygon.points
* fix transpose
* fix mirror x and y

Known broken:
Polygon with negative Y coordinates does not work right.
2021-08-07 19:31:22 -07:00
Kenny 8607cdd783 vectorio: add draw protocol
* Removes VectorShape from user python interactions
* Re-integrates vectorio with displayio behind draw protocol implementations
* Implements draw protocol with VectorShape
* Composes VectorShape behaviors into Rectangle, Circle and Polygon
* Fixes terrible pixel garbage being left behind
* Improves redraw performance (heuristically) by tracking dirty area separately from current area.

Known Issues:
It does not work with transposed views.
2021-08-02 20:19:54 -07:00
microDev a52eb88031
run code formatting script 2021-03-15 19:27:36 +05:30
Kenny 4c2d0c3dc5 use top-left heuristic for vectorio.Polygon
this flips the bottom-right style to top-left which is at least
kind of normal.  A 2x2 square at (0,0) would be defined like
(0,0), (3,0), (3,3), (0,3)
Which seems kind of surprising but at least less bonkers than
that square being defined at (1,1), which is the current behavior.
2020-07-28 23:10:59 -07:00
Kenny e2d252a6d5 pre-allocate list of known size 2020-07-20 10:12:29 -07:00
Kenny efeae0d84f fix 3169: Polygon.points property
The getter for vectorio.Polygon#points was not updated with the data type change of the stored points list.

This moves the implementation to shared_module and updates the data type to reflect the actual state.
2020-07-19 12:27:35 -07:00
Diego Elio Pettenò dd5d7c86d2 Fix up end of file and trailing whitespace.
This can be enforced by pre-commit, but correct it separately to make it easier to review.
2020-06-03 10:56:35 +01:00
warriorofwire dde66cadde remove a duplication in polygon.c 2020-05-18 13:32:06 -07:00
warriorofwire 4bbb80e31a vectorio: speed up polygon
This change takes polygon from 126k pixels per second fill to 240k pps fill
  on a reference 5 point star 50x66px polygon, updating both location and shape
  at 10hz.  Tested on an m4 express feather.

As a curiosity, the flat-out fill rate of a shape whose get_pixel is `return 0;`
  fills just shy of 375k pixels per second.
2020-05-18 13:32:06 -07:00
warriorofwire 206d0e598a Add vectorio: for drawing shapes
vectorio builds on m4 express feather

Concrete shapes are composed into a VectorShape which is put into a displayio Group for display.

VectorShape provides transpose and x/y positioning for shape implementations.

Included Shapes:

* Circle
  - A radius; Circle is positioned at its axis in the VectorShape.
  - You can freely modify the radius to grow and shrink the circle in-place.

* Polygon
  - An ordered list of points.
  - Beteween each successive point an edge is inferred.  A final edge closing the shape is inferred between the last
    point and the first point.
  - You can modify the points in a Polygon.  The points' coordinate system is relative to (0, 0) so if you'd like a
      top-center justified 10x20 rectangle you can do points [(-5, 0), (5, 0), (5, 20), (0, 20)] and your VectorShape
      x and y properties will position the rectangle relative to its top center point

* Rectangle
  A width and a height.
2020-05-09 15:38:22 -07:00