Commit Graph

23 Commits

Author SHA1 Message Date
Kenny 1b67b91edd fix inverted logic 2021-07-31 16:59:44 -07:00
Kenny 0afd863224 vectorio: palettes don't color dirty rectangles
This is a breaking change with previous palette semantic with respect to python code that uses vectorio.
Displayio has breaking changes in cpy 7 for Group's removal of max_size parameter so this is as good a
time as any to break everything.

Currently:
To color vectorio shapes correctly you have to pass in a palette with length 2. Palette[0] must be set transparent and palette[1] must be the color you want.

New:
To color vectorio shapes correctly you pass in a palette with length >= 1. Palette[0] will be the color of the shape.

Also improves pixels per second when skipping areas that aren't covered by the shape.
2021-07-31 16:32:01 -07:00
Scott Shawcroft 76033d5115
Merge MicroPython v1.11 into CircuitPython 2021-04-26 15:47:41 -07:00
Dan Halbert a13da2ad57
Merge pull request #4486 from kmatch98/displayio_area_expand
`displayio` and `vectorio`: move to displayio_area_union and away from _expand
2021-03-26 23:00:05 -04:00
Kevin Matocha 56362a9806 remove duplicated code, replace with displayio_area_canon 2021-03-25 11:31:07 -05:00
Kevin Matocha 9485805b6a move to displayio_area_union and away from _expand 2021-03-25 11:21:39 -05:00
Kevin Matocha 3785eb7779 correct rectangle size dimensions 2021-03-25 09:36:40 -05:00
microDev a52eb88031
run code formatting script 2021-03-15 19:27:36 +05:30
Dan Halbert d1184e7e94 Be cognizant of null transform for .transpose_xy 2021-03-04 14:40:50 -05:00
Kenny 4c2d0c3dc5 use top-left heuristic for vectorio.Polygon
this flips the bottom-right style to top-left which is at least
kind of normal.  A 2x2 square at (0,0) would be defined like
(0,0), (3,0), (3,3), (0,3)
Which seems kind of surprising but at least less bonkers than
that square being defined at (1,1), which is the current behavior.
2020-07-28 23:10:59 -07:00
Kenny e977b427aa vectorio: fix VectorShape non-transposed pixel placement
Fixes https://github.com/adafruit/circuitpython/issues/3170

The absolute transform needs to be subtracted in all cases, not
only when the coordinate system is transposed.
2020-07-20 20:25:31 -07:00
Kenny e2d252a6d5 pre-allocate list of known size 2020-07-20 10:12:29 -07:00
Kenny efeae0d84f fix 3169: Polygon.points property
The getter for vectorio.Polygon#points was not updated with the data type change of the stored points list.

This moves the implementation to shared_module and updates the data type to reflect the actual state.
2020-07-19 12:27:35 -07:00
Diego Elio Pettenò dd5d7c86d2 Fix up end of file and trailing whitespace.
This can be enforced by pre-commit, but correct it separately to make it easier to review.
2020-06-03 10:56:35 +01:00
warriorofwire dde66cadde remove a duplication in polygon.c 2020-05-18 13:32:06 -07:00
warriorofwire 4bbb80e31a vectorio: speed up polygon
This change takes polygon from 126k pixels per second fill to 240k pps fill
  on a reference 5 point star 50x66px polygon, updating both location and shape
  at 10hz.  Tested on an m4 express feather.

As a curiosity, the flat-out fill rate of a shape whose get_pixel is `return 0;`
  fills just shy of 375k pixels per second.
2020-05-18 13:32:06 -07:00
warriorofwire fd94c08cf4 add performance measurement to VectorShape 2020-05-12 11:49:15 -07:00
warriorofwire 6aa9709d98 make Circle return explicit 2020-05-12 11:47:19 -07:00
warriorofwire 32f85f7a44 vectorio: fix up Rectangle
* Fix drawing 1 pixel too large
* Need to pad dirty area to ensure removed shapes are fully removed
2020-05-10 16:21:07 -07:00
warriorofwire 58c8e00745 vectorio: clean up after group removal
VectorShape tells the Group to redraw whatever it left behind when it is removed now.
2020-05-10 15:36:23 -07:00
warriorofwire 6660311a96 vectorio: respect display transpose and mirror.
VectorShape now just uses the Group's and Display's absolute transforms.
2020-05-10 14:18:13 -07:00
warriorofwire 4086600b61 vectorio: switch per-shape transform to Display
Rather than maintain a transform per-shape, we'll just use whatever
  settings are on the Display.  Currently only transpose is done.
2020-05-09 22:15:51 -07:00
warriorofwire 206d0e598a Add vectorio: for drawing shapes
vectorio builds on m4 express feather

Concrete shapes are composed into a VectorShape which is put into a displayio Group for display.

VectorShape provides transpose and x/y positioning for shape implementations.

Included Shapes:

* Circle
  - A radius; Circle is positioned at its axis in the VectorShape.
  - You can freely modify the radius to grow and shrink the circle in-place.

* Polygon
  - An ordered list of points.
  - Beteween each successive point an edge is inferred.  A final edge closing the shape is inferred between the last
    point and the first point.
  - You can modify the points in a Polygon.  The points' coordinate system is relative to (0, 0) so if you'd like a
      top-center justified 10x20 rectangle you can do points [(-5, 0), (5, 0), (5, 20), (0, 20)] and your VectorShape
      x and y properties will position the rectangle relative to its top center point

* Rectangle
  A width and a height.
2020-05-09 15:38:22 -07:00