PicoDVI in CP support 640x480 and 800x480 on Feather DVI, Pico and
Pico W. 1 and 2 bit grayscale are full resolution. 8 and 16 bit
color are half resolution.
Memory layout is modified to give the top most 4k of ram to the
second core. Its MPU is used to prevent flash access after startup.
The port saved word is moved to a watchdog scratch register so that
it doesn't get overwritten by other things in RAM.
Right align status bar and scroll area. This normally gives a few
pixels of padding on the left hand side and improves the odds it is
readable in a case. Fixes#7562
Fixes c stack checking. The length was correct but the top was being
set to the current stack pointer instead of the correct top.
Fixes#7643
This makes Bitmap subscr raise IndexError instead of ValueError
when the index arguments are wrong.
This 2-in-1 PR started with the goal of support the Bangle.js 2
smartwatch with *no USB*.
* Adds "secure" DFU build support with a committed private key.
* Adds 3-bit color support with one dummy bit for the JDI memory display
* Allows nrf boards to have a board_background_task() run in RUN_BACKGROUND_TASK.
This is needed because the Bangle.js 2 uses the watchdog to reset.
* Renamed port_background_task() to port_background_tick() to indicate it
runs on tick, not RUN_BACKGROUND_TASK.
* Marks serial connected when the display terminal is inited. This means
that safe mode messages show up on the display.
ACep, 7-color epaper displays also pack 3 bits in 4. So, I added that
support as well.
* Adds 3-bit ACeP color support for 7-color e-paper displays. (Not
watch related but similar due to color depth.)
* Allows a refresh sequence instead of a single int command. The 7" ACeP
display requires a data byte for refresh.
* Adds optional delay after resetting the display. The ACeP displays
need this. (Probably to load LUTs from flash.)
* Adds a cleaning phase for ACeP displays before the real refresh.
For both:
* Add dither support to Palette.
* Palette no longer converts colors when set. Instead, it caches
converted colors at each index.
* ColorConverter now caches the last converted color. It should make
conversions faster for repeated colors (not dithering.)
This targets the 64-bit CPU Raspberry Pis. The BCM2711 on the Pi 4
and the BCM2837 on the Pi 3 and Zero 2W. There are 64-bit fixes
outside of the ports directory for it.
There are a couple other cleanups that were incidental:
* Use const mcu_pin_obj_t instead of omitting the const. The structs
themselves are const because they are in ROM.
* Use PTR <-> OBJ conversions in more places. They were found when
mp_obj_t was set to an integer type rather than pointer.
* Optimize submodule checkout because the Pi submodules are heavy
and unnecessary for the vast majority of builds.
Fixes#4314
This involves:
* Adding a new "L8" colorspace for colorconverters
* factoring out displayio_colorconverter_convert_pixel
* Making a minimal "colorspace only" version of displayio for the
unix port (testing purposes)
* fixing an error message
I only tested writing B&W animated images, with the following script:
```python
import displayio
import gifio
with gifio.GifWriter("foo.gif", 64, 64, displayio.Colorspace.L8) as g:
for i in range(0, 256, 14):
data = bytes([i, 255-i] * 32 + [255-i, i] * 32) * 32
print("add_frame")
g.add_frame(data)
# expected to raise an error, buffer is not big enough
with gifio.GifWriter("/dev/null", 64, 64, displayio.Colorspace.L8) as g:
g.add_frame(bytes([3,3,3]))
```
The transparent_color field was never initialized. I _think_ this means
its value was always set to 0, or the blackest of blacks. Instead,
initialize it to the sentinel value, newly given the name
NO_TRANSPARENT_COLOR.
This exposed a second problem: The test for whether there was an existing
transparent color was wrong (backwards). I am guessing that this was not
found due to the first bug; since the converter had a transparent color,
the correct test would have led to always getting the error "Only one
color can be transparent at a time".
Closes#3723
* Initialize the EPaper display on the MagTag at start.
* Tweak the display send to take a const buffer.
* Correct Luma math
* Multiply the blue component, not add.
* Add all of the components together before dividing. This
reduces the impact of truncated division.
This also improves Palette so it stores the original RGB888 colors.
Lastly, it adds I2CDisplay as a display bus to talk over I2C. Particularly
useful for the SSD1306.
Fixes#1828. Fixes#1956
Also, renamed Sprite's palette to pixel_shader so it can be
anything that produces colors based on values (including color values).
Added a ColorConverter that converts RGB888 (found in bitmaps) to
RGB565 for the display.
Fixes#1182