This 2-in-1 PR started with the goal of support the Bangle.js 2
smartwatch with *no USB*.
* Adds "secure" DFU build support with a committed private key.
* Adds 3-bit color support with one dummy bit for the JDI memory display
* Allows nrf boards to have a board_background_task() run in RUN_BACKGROUND_TASK.
This is needed because the Bangle.js 2 uses the watchdog to reset.
* Renamed port_background_task() to port_background_tick() to indicate it
runs on tick, not RUN_BACKGROUND_TASK.
* Marks serial connected when the display terminal is inited. This means
that safe mode messages show up on the display.
ACep, 7-color epaper displays also pack 3 bits in 4. So, I added that
support as well.
* Adds 3-bit ACeP color support for 7-color e-paper displays. (Not
watch related but similar due to color depth.)
* Allows a refresh sequence instead of a single int command. The 7" ACeP
display requires a data byte for refresh.
* Adds optional delay after resetting the display. The ACeP displays
need this. (Probably to load LUTs from flash.)
* Adds a cleaning phase for ACeP displays before the real refresh.
For both:
* Add dither support to Palette.
* Palette no longer converts colors when set. Instead, it caches
converted colors at each index.
* ColorConverter now caches the last converted color. It should make
conversions faster for repeated colors (not dithering.)
Before, when an OnDiskBitmap was a paletted bitmap type, the palette
was internal to the OnDiskBitmap, and it internally performed the palette
conversion itself. When using with a tilegrid, a ColorConverter() object
always had to be passed.
Now, an OnDiskBitmap has a "pixel_shader" property. If the bitmap is
a paletted bitmap type, it is a (modifiable) Palette object. Otherwise,
it is a ColorConverter() object as before. This allows palette effects
to be applied to paletted OnDiskBitmaps.
Code that used to say:
```python
face = displayio.TileGrid(odb, pixel_shader=displayio.ColorConverter())
```
must be updated to say:
```python
face = displayio.TileGrid(odb, pixel_shader=odb.pixel_shader)
```
Compatible code for 6.x and 7.x can say
```python
face = displayio.TileGrid(odb, pixel_shader=getattr(odb, 'pixel_shader', ColorConverter())
```
This also improves Palette so it stores the original RGB888 colors.
Lastly, it adds I2CDisplay as a display bus to talk over I2C. Particularly
useful for the SSD1306.
Fixes#1828. Fixes#1956
It's designed to minimize RAM footprint by using Sprites to
represent objects on the screen. The object model also facilitates
partial screen updating which reduces the bandwidth needed to display.
This is all handled in C. Python simply manipulates the objects with
the ability to synchronize to frame timing.