This provides mp_vfs_XXX functions (eg mount, open, listdir) which are
agnostic to the underlying filesystem type, and just require an object with
the relevant filesystem-like methods (eg .mount, .open, .listidr) which can
then be mounted.
These mp_vfs_XXX functions would typically be used by a port to implement
the "uos" module, and mp_vfs_open would be the builtin open function.
This feature is controlled by MICROPY_VFS, disabled by default.
If MICROPY_VFS_FAT is enabled by a port then the port must switch to using
MICROPY_FATFS_OO. Otherwise a port can continue to use the FatFs code
without any changes.
import utimeq, utime
# Max queue size, the queue allocated statically on creation
q = utimeq.utimeq(10)
q.push(utime.ticks_ms(), data1, data2)
res = [0, 0, 0]
# Items in res are filled up with results
q.pop(res)
So long as a port defines relevant mp_hal_pin_xxx functions (and delay) it
can make use of this software SPI class without the need for additional
code.
These are basic drawing primitives. They work in a generic way on all
framebuf formats by calling the underlying setpixel or fill_rect C-level
primitives.
If you have longish operations on the db (such as logging data) it may
be desirable to periodically sync the database to the disk. The added
btree.sync() method merely exposes the berkley __bt_sync function to the
user.
The constants MP_IOCTL_POLL_xxx, which were stmhal-specific, are moved
from stmhal/pybioctl.h (now deleted) to py/stream.h. And they are renamed
to MP_STREAM_POLL_xxx to be consistent with other such constants.
All uses of these constants have been updated.
If the destination of os.rename() exists then it will be overwritten if it
is a file. This is the POSIX behaviour, which is also the CPython
behaviour, and so we follow suit.
See issue #2598 for discussion.
Fill is a very common operation (eg to clear the screen) and it is worth
optimising it, by providing a specialised fill_rect function for each
framebuffer format.
This patch improved the speed of fill by 10 times for a 16-bit display
with 160*128 pixels.
Rename FrameBuffer1 into FrameBuffer and make it handle different bit
depths via a method table that has getpixel and setpixel. Currently
supported formats are MVLSB (monochrome, vertical, LSB) and RGB565.
Also add blit() and fill_rect() methods.