This 2-in-1 PR started with the goal of support the Bangle.js 2
smartwatch with *no USB*.
* Adds "secure" DFU build support with a committed private key.
* Adds 3-bit color support with one dummy bit for the JDI memory display
* Allows nrf boards to have a board_background_task() run in RUN_BACKGROUND_TASK.
This is needed because the Bangle.js 2 uses the watchdog to reset.
* Renamed port_background_task() to port_background_tick() to indicate it
runs on tick, not RUN_BACKGROUND_TASK.
* Marks serial connected when the display terminal is inited. This means
that safe mode messages show up on the display.
ACep, 7-color epaper displays also pack 3 bits in 4. So, I added that
support as well.
* Adds 3-bit ACeP color support for 7-color e-paper displays. (Not
watch related but similar due to color depth.)
* Allows a refresh sequence instead of a single int command. The 7" ACeP
display requires a data byte for refresh.
* Adds optional delay after resetting the display. The ACeP displays
need this. (Probably to load LUTs from flash.)
* Adds a cleaning phase for ACeP displays before the real refresh.
For both:
* Add dither support to Palette.
* Palette no longer converts colors when set. Instead, it caches
converted colors at each index.
* ColorConverter now caches the last converted color. It should make
conversions faster for repeated colors (not dithering.)
Before, when an OnDiskBitmap was a paletted bitmap type, the palette
was internal to the OnDiskBitmap, and it internally performed the palette
conversion itself. When using with a tilegrid, a ColorConverter() object
always had to be passed.
Now, an OnDiskBitmap has a "pixel_shader" property. If the bitmap is
a paletted bitmap type, it is a (modifiable) Palette object. Otherwise,
it is a ColorConverter() object as before. This allows palette effects
to be applied to paletted OnDiskBitmaps.
Code that used to say:
```python
face = displayio.TileGrid(odb, pixel_shader=displayio.ColorConverter())
```
must be updated to say:
```python
face = displayio.TileGrid(odb, pixel_shader=odb.pixel_shader)
```
Compatible code for 6.x and 7.x can say
```python
face = displayio.TileGrid(odb, pixel_shader=getattr(odb, 'pixel_shader', ColorConverter())
```
Microsoft documentation says:
> If biCompression equals BI_RGB and the bitmap uses 8 bpp or less, the bitmap has a color table immediatelly following the BITMAPINFOHEADER structure. The color table consists of an array of RGBQUAD values. The size of the array is given by the biClrUsed member. If biClrUsed is zero, the array contains the maximum number of colors for the given bitdepth; that is, 2^biBitCount colors.
Formerly, we treated 0 colors as "no image palette" during construction,
but then during common_hal_displayio_ondiskbitmap_get_pixel indexed into
the palette anyway. This could have unpredictable results. On a pygamer,
it gave an image that was blue and black. On magtag, it gave a crash.
Also, renamed Sprite's palette to pixel_shader so it can be
anything that produces colors based on values (including color values).
Added a ColorConverter that converts RGB888 (found in bitmaps) to
RGB565 for the display.
Fixes#1182