* Removes VectorShape from user python interactions
* Re-integrates vectorio with displayio behind draw protocol implementations
* Implements draw protocol with VectorShape
* Composes VectorShape behaviors into Rectangle, Circle and Polygon
* Fixes terrible pixel garbage being left behind
* Improves redraw performance (heuristically) by tracking dirty area separately from current area.
Known Issues:
It does not work with transposed views.
vectorio builds on m4 express feather
Concrete shapes are composed into a VectorShape which is put into a displayio Group for display.
VectorShape provides transpose and x/y positioning for shape implementations.
Included Shapes:
* Circle
- A radius; Circle is positioned at its axis in the VectorShape.
- You can freely modify the radius to grow and shrink the circle in-place.
* Polygon
- An ordered list of points.
- Beteween each successive point an edge is inferred. A final edge closing the shape is inferred between the last
point and the first point.
- You can modify the points in a Polygon. The points' coordinate system is relative to (0, 0) so if you'd like a
top-center justified 10x20 rectangle you can do points [(-5, 0), (5, 0), (5, 20), (0, 20)] and your VectorShape
x and y properties will position the rectangle relative to its top center point
* Rectangle
A width and a height.