Merge pull request #5068 from dhalbert/remove-gamepad

remove gamepad; deprecate gamepadshift
This commit is contained in:
Kattni 2021-07-27 11:35:06 -04:00 committed by GitHub
commit fc59a7ac02
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32 changed files with 27 additions and 570 deletions

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@ -80,7 +80,7 @@ as a natural "TODO" list. An example minimal build list is shown below:
# Requires DigitalIO: # Requires DigitalIO:
CIRCUITPY_BITBANGIO = 0 CIRCUITPY_BITBANGIO = 0
# Requires DigitalIO # Requires DigitalIO
CIRCUITPY_GAMEPAD = 0 CIRCUITPY_GAMEPADSHIFT = 0
# Requires neopixel_write or SPI (dotstar) # Requires neopixel_write or SPI (dotstar)
CIRCUITPY_PIXELBUF = 0 CIRCUITPY_PIXELBUF = 0
# Requires OS # Requires OS

@ -1 +1 @@
Subproject commit 68b7e580fe7d162d686f92301ab3937907dcaafe Subproject commit e0fecb6c73f11c31cfc2a9c0e9ce9805b8fb1cf1

@ -1 +1 @@
Subproject commit c55425e17842cce3ec0b34489133436c3e1a3898 Subproject commit 03f54421a050bbfda71e1c98986ddecc3862431a

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@ -12,8 +12,8 @@ EXTERNAL_FLASH_DEVICES = "W25Q128JVxQ"
LONGINT_IMPL = NONE LONGINT_IMPL = NONE
CIRCUITPY_FULL_BUILD = 0 CIRCUITPY_FULL_BUILD = 0
CIRCUITPY_GAMEPAD = 1
CIRCUITPY_BUSDEVICE = 1 CIRCUITPY_BUSDEVICE = 1
CIRCUITPY_KEYPAD = 1
# Include these Python libraries in firmware. # Include these Python libraries in firmware.
FROZEN_MPY_DIRS += $(TOP)/frozen/Adafruit_CircuitPython_HID FROZEN_MPY_DIRS += $(TOP)/frozen/Adafruit_CircuitPython_HID

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@ -12,6 +12,7 @@ LONGINT_IMPL = NONE
# To keep the build small # To keep the build small
CIRCUITPY_AUDIOBUSIO = 0 CIRCUITPY_AUDIOBUSIO = 0
CIRCUITPY_KEYPAD = 0
# Include these Python libraries in firmware. # Include these Python libraries in firmware.
FROZEN_MPY_DIRS += $(TOP)/frozen/Adafruit_CircuitPython_LIS3DH FROZEN_MPY_DIRS += $(TOP)/frozen/Adafruit_CircuitPython_LIS3DH

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@ -10,37 +10,36 @@ INTERNAL_FLASH_FILESYSTEM = 1
LONGINT_IMPL = NONE LONGINT_IMPL = NONE
CIRCUITPY_FULL_BUILD = 0 CIRCUITPY_FULL_BUILD = 0
CIRCUIPTY_USB_CDC = 0
CIRCUITPY_AUDIOBUSIO = 0 CIRCUITPY_AUDIOBUSIO = 0
CIRCUITPY_AUDIOPWMIO = 0
CIRCUITPY_AUDIOMP3 = 0 CIRCUITPY_AUDIOMP3 = 0
CIRCUITPY_AUDIOPWMIO = 0
CIRCUITPY_BITBANGIO = 0 CIRCUITPY_BITBANGIO = 0
CIRCUITPY_BITBANG_APA102 = 0 CIRCUITPY_BITBANG_APA102 = 0
CIRCUITPY_FREQUENCYIO = 0 CIRCUITPY_FREQUENCYIO = 0
CIRCUITPY_GAMEPADSHIFT = 0
CIRCUITPY_I2CPERIPHERAL = 0 CIRCUITPY_I2CPERIPHERAL = 0
CIRCUITPY_NEOPIXEL_WRITE = 0 CIRCUITPY_NEOPIXEL_WRITE = 0
CIRCUITPY_PIXELBUF = 0 CIRCUITPY_PIXELBUF = 0
CIRCUITPY_PS2IO = 0 CIRCUITPY_PS2IO = 0
CIRCUITPY_PULSEIO = 0 CIRCUITPY_PULSEIO = 0
CIRCUITPY_PWMIO = 0
CIRCUITPY_ROTARYIO = 0 CIRCUITPY_ROTARYIO = 0
CIRCUITPY_RTC = 0 CIRCUITPY_RTC = 0
CIRCUITPY_SAMD = 0 CIRCUITPY_SAMD = 0
CIRCUITPY_TOUCHIO = 0 CIRCUITPY_TOUCHIO = 0
CIRCUIPTY_USB_CDC = 0
CIRCUITPY_USB_HID = 0 CIRCUITPY_USB_HID = 0
CIRCUITPY_USB_MIDI = 0 CIRCUITPY_USB_MIDI = 0
CIRCUITPY_VECTORIO = 0 CIRCUITPY_VECTORIO = 0
CIRCUITPY_GAMEPAD = 0
CIRCUITPY_PWMIO = 0
CIRCUITPY_ANALOGIO = 1 CIRCUITPY_ANALOGIO = 1
CIRCUITPY_AUDIOMIXER = 1
CIRCUITPY_AUDIOIO = 1 CIRCUITPY_AUDIOIO = 1
CIRCUITPY_SYNTHIO = 1 CIRCUITPY_AUDIOMIXER = 1
CIRCUITPY_DISPLAYIO = 1 CIRCUITPY_DISPLAYIO = 1
CIRCUITPY_KEYPAD = 1
CIRCUITPY_MATH = 1 CIRCUITPY_MATH = 1
CIRCUITPY_STAGE = 1 CIRCUITPY_STAGE = 1
CIRCUITPY_KEYPAD = 1 CIRCUITPY_SYNTHIO = 1
FROZEN_MPY_DIRS += $(TOP)/frozen/circuitpython-stage/pewpew_m4 FROZEN_MPY_DIRS += $(TOP)/frozen/circuitpython-stage/pewpew_m4
CIRCUITPY_DISPLAY_FONT = $(TOP)/ports/atmel-samd/boards/ugame10/brutalist-6.bdf CIRCUITPY_DISPLAY_FONT = $(TOP)/ports/atmel-samd/boards/ugame10/brutalist-6.bdf

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@ -10,7 +10,6 @@ QSPI_FLASH_FILESYSTEM = 1
EXTERNAL_FLASH_DEVICES = GD25Q16C EXTERNAL_FLASH_DEVICES = GD25Q16C
LONGINT_IMPL = MPZ LONGINT_IMPL = MPZ
CIRCUITPY_GAMEPAD = 1
CIRCUITPY_GAMEPADSHIFT = 1 CIRCUITPY_GAMEPADSHIFT = 1
CIRCUITPY_STAGE = 1 CIRCUITPY_STAGE = 1

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@ -16,8 +16,8 @@ CIRCUITPY_DRIVE_LABEL = "PYCUBED"
CIRCUITPY_AUDIOBUSIO = 0 CIRCUITPY_AUDIOBUSIO = 0
CIRCUITPY_BITMAPTOOLS = 0 CIRCUITPY_BITMAPTOOLS = 0
CIRCUITPY_DISPLAYIO = 0 CIRCUITPY_DISPLAYIO = 0
CIRCUITPY_KEYPAD = 0
CIRCUITPY_FRAMEBUFFERIO = 0 CIRCUITPY_FRAMEBUFFERIO = 0
CIRCUITPY_KEYPAD = 0
CIRCUITPY_RGBMATRIX = 0 CIRCUITPY_RGBMATRIX = 0
CIRCUITPY_PS2IO = 0 CIRCUITPY_PS2IO = 0

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@ -10,7 +10,6 @@ QSPI_FLASH_FILESYSTEM = 1
EXTERNAL_FLASH_DEVICES = GD25Q64C EXTERNAL_FLASH_DEVICES = GD25Q64C
LONGINT_IMPL = MPZ LONGINT_IMPL = MPZ
CIRCUITPY_GAMEPAD = 1
CIRCUITPY_GAMEPADSHIFT = 1 CIRCUITPY_GAMEPADSHIFT = 1
CIRCUITPY_STAGE = 1 CIRCUITPY_STAGE = 1

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@ -14,8 +14,8 @@ CIRCUITPY_STAGE = 1
CIRCUITPY_MATH = 1 CIRCUITPY_MATH = 1
CIRCUITPY_AUDIOIO = 1 CIRCUITPY_AUDIOIO = 1
CIRCUITPY_ANALOGIO = 1 CIRCUITPY_ANALOGIO = 1
CIRCUITPY_GAMEPAD = 1
CIRCUITPY_DISPLAYIO = 1 CIRCUITPY_DISPLAYIO = 1
CIRCUITPY_KEYPPAD = 1
CIRCUITPY_PULSEIO = 0 CIRCUITPY_PULSEIO = 0
CIRCUITPY_AUDIOBUSIO = 0 CIRCUITPY_AUDIOBUSIO = 0

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@ -22,6 +22,7 @@ CIRCUITPY_FREQUENCYIO = 0
CIRCUITPY_AUDIOBUSIO = 0 CIRCUITPY_AUDIOBUSIO = 0
CIRCUITPY_BLEIO = 0 CIRCUITPY_BLEIO = 0
CIRCUITPY_DISPLAYIO = 0 CIRCUITPY_DISPLAYIO = 0
CIRCUITPY_KEYPAD = 0
CIRCUITPY_I2CPERIPHERAL = 0 CIRCUITPY_I2CPERIPHERAL = 0
CIRCUITPY_TOUCHIO = 0 CIRCUITPY_TOUCHIO = 0
CIRCUITPY_RGBMATRIX = 0 CIRCUITPY_RGBMATRIX = 0

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@ -21,6 +21,7 @@ CIRCUITPY_BITMAPTOOLS = 0
CIRCUITPY_BLEIO_HCI = 0 CIRCUITPY_BLEIO_HCI = 0
CIRCUITPY_DISPLAYIO = 0 CIRCUITPY_DISPLAYIO = 0
CIRCUITPY_FRAMEBUFFERIO = 0 CIRCUITPY_FRAMEBUFFERIO = 0
CIRCUITPY_KEYPAD = 0
CIRCUITPY_I2CPERIPHERAL = 0 CIRCUITPY_I2CPERIPHERAL = 0
CIRCUITPY_TOUCHIO = 0 CIRCUITPY_TOUCHIO = 0
CIRCUITPY_RGBMATRIX = 0 CIRCUITPY_RGBMATRIX = 0

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@ -85,9 +85,6 @@
#include "tusb.h" #include "tusb.h"
#if CIRCUITPY_GAMEPAD
#include "shared-module/gamepad/__init__.h"
#endif
#if CIRCUITPY_GAMEPADSHIFT #if CIRCUITPY_GAMEPADSHIFT
#include "shared-module/gamepadshift/__init__.h" #include "shared-module/gamepadshift/__init__.h"
#endif #endif
@ -358,9 +355,6 @@ void reset_port(void) {
reset_gclks(); reset_gclks();
#if CIRCUITPY_GAMEPAD
gamepad_reset();
#endif
#if CIRCUITPY_GAMEPADSHIFT #if CIRCUITPY_GAMEPADSHIFT
gamepadshift_reset(); gamepadshift_reset();
#endif #endif

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@ -17,9 +17,9 @@ CIRCUITPY_CAMERA = 1
CIRCUITPY_COUNTIO = 0 CIRCUITPY_COUNTIO = 0
CIRCUITPY_DISPLAYIO = 0 CIRCUITPY_DISPLAYIO = 0
CIRCUITPY_FREQUENCYIO = 0 CIRCUITPY_FREQUENCYIO = 0
CIRCUITPY_GAMEPAD = 0
CIRCUITPY_GNSS = 1 CIRCUITPY_GNSS = 1
CIRCUITPY_I2CPERIPHERAL = 0 CIRCUITPY_I2CPERIPHERAL = 0
CIRCUITPY_KEYPAD = 0
CIRCUITPY_NEOPIXEL_WRITE = 0 CIRCUITPY_NEOPIXEL_WRITE = 0
CIRCUITPY_NVM = 0 CIRCUITPY_NVM = 0
CIRCUITPY_ROTARYIO = 0 CIRCUITPY_ROTARYIO = 0

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@ -47,9 +47,6 @@
#include "tusb.h" #include "tusb.h"
#if CIRCUITPY_GAMEPAD
#include "shared-module/gamepad/__init__.h"
#endif
#if CIRCUITPY_GAMEPADSHIFT #if CIRCUITPY_GAMEPADSHIFT
#include "shared-module/gamepadshift/__init__.h" #include "shared-module/gamepadshift/__init__.h"
#endif #endif
@ -300,9 +297,6 @@ void reset_port(void) {
rtc_reset(); rtc_reset();
#endif #endif
#if CIRCUITPY_GAMEPAD
gamepad_reset();
#endif
#if CIRCUITPY_GAMEPADSHIFT #if CIRCUITPY_GAMEPADSHIFT
gamepadshift_reset(); gamepadshift_reset();
#endif #endif

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@ -8,5 +8,4 @@ MCU_CHIP = nrf52840
INTERNAL_FLASH_FILESYSTEM = 1 INTERNAL_FLASH_FILESYSTEM = 1
CIRCUITPY_AUDIOIO = 0 CIRCUITPY_AUDIOIO = 0
CIRCUITPY_DISPLAYIO = 1 CIRCUITPY_DISPLAYIO = 1
CIRCUITPY_GAMEPAD = 1
CIRCUITPY_STAGE = 1 CIRCUITPY_STAGE = 1

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@ -1,26 +0,0 @@
import board
import digitalio
import gamepad
import time
pad = gamepad.GamePad(
digitalio.DigitalInOut(board.P0_11),
digitalio.DigitalInOut(board.P0_12),
digitalio.DigitalInOut(board.P0_24),
digitalio.DigitalInOut(board.P0_25),
)
prev_buttons = 0
while True:
buttons = pad.get_pressed()
if buttons != prev_buttons:
for i in range(0, 4):
bit = 1 << i
if (buttons & bit) != (prev_buttons & bit):
print("Button %d %s" % (i + 1, "pressed" if buttons & bit else "released"))
prev_buttons = buttons
time.sleep(0.1)

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@ -39,7 +39,6 @@
#include "nrf/power.h" #include "nrf/power.h"
#include "nrf/timers.h" #include "nrf/timers.h"
#include "shared-module/gamepad/__init__.h"
#include "common-hal/microcontroller/Pin.h" #include "common-hal/microcontroller/Pin.h"
#include "common-hal/_bleio/__init__.h" #include "common-hal/_bleio/__init__.h"
#include "common-hal/analogio/AnalogIn.h" #include "common-hal/analogio/AnalogIn.h"
@ -207,10 +206,6 @@ safe_mode_t port_init(void) {
} }
void reset_port(void) { void reset_port(void) {
#ifdef CIRCUITPY_GAMEPAD_TICKS
gamepad_reset();
#endif
#if CIRCUITPY_BUSIO #if CIRCUITPY_BUSIO
i2c_reset(); i2c_reset();
spi_reset(); spi_reset();

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@ -184,9 +184,7 @@ endif
ifeq ($(CIRCUITPY_FREQUENCYIO),1) ifeq ($(CIRCUITPY_FREQUENCYIO),1)
SRC_PATTERNS += frequencyio/% SRC_PATTERNS += frequencyio/%
endif endif
ifeq ($(CIRCUITPY_GAMEPAD),1)
SRC_PATTERNS += gamepad/%
endif
ifeq ($(CIRCUITPY_GAMEPADSHIFT),1) ifeq ($(CIRCUITPY_GAMEPADSHIFT),1)
SRC_PATTERNS += gamepadshift/% SRC_PATTERNS += gamepadshift/%
endif endif
@ -523,8 +521,6 @@ SRC_SHARED_MODULE_ALL = \
keypad/Keys.c \ keypad/Keys.c \
sdcardio/SDCard.c \ sdcardio/SDCard.c \
sdcardio/__init__.c \ sdcardio/__init__.c \
gamepad/GamePad.c \
gamepad/__init__.c \
gamepadshift/GamePadShift.c \ gamepadshift/GamePadShift.c \
gamepadshift/__init__.c \ gamepadshift/__init__.c \
memorymonitor/__init__.c \ memorymonitor/__init__.c \

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@ -468,13 +468,6 @@ extern const struct _mp_obj_module_t frequencyio_module;
#define FREQUENCYIO_MODULE #define FREQUENCYIO_MODULE
#endif #endif
#if CIRCUITPY_GAMEPAD
extern const struct _mp_obj_module_t gamepad_module;
#define GAMEPAD_MODULE { MP_OBJ_NEW_QSTR(MP_QSTR_gamepad),(mp_obj_t)&gamepad_module },
#else
#define GAMEPAD_MODULE
#endif
#if CIRCUITPY_GAMEPADSHIFT #if CIRCUITPY_GAMEPADSHIFT
extern const struct _mp_obj_module_t gamepadshift_module; extern const struct _mp_obj_module_t gamepadshift_module;
#define GAMEPADSHIFT_MODULE { MP_OBJ_NEW_QSTR(MP_QSTR_gamepadshift),(mp_obj_t)&gamepadshift_module }, #define GAMEPADSHIFT_MODULE { MP_OBJ_NEW_QSTR(MP_QSTR_gamepadshift),(mp_obj_t)&gamepadshift_module },
@ -482,7 +475,7 @@ extern const struct _mp_obj_module_t gamepadshift_module;
#define GAMEPADSHIFT_MODULE #define GAMEPADSHIFT_MODULE
#endif #endif
#if CIRCUITPY_GAMEPAD || CIRCUITPY_GAMEPADSHIFT #if CIRCUITPY_GAMEPADSHIFT
// Scan gamepad every 32ms // Scan gamepad every 32ms
#define CIRCUITPY_GAMEPAD_TICKS 0x1f #define CIRCUITPY_GAMEPAD_TICKS 0x1f
#define GAMEPAD_ROOT_POINTERS mp_obj_t gamepad_singleton; #define GAMEPAD_ROOT_POINTERS mp_obj_t gamepad_singleton;
@ -539,8 +532,8 @@ extern const struct _mp_obj_module_t keypad_module;
#define KEYPAD_ROOT_POINTERS #define KEYPAD_ROOT_POINTERS
#endif #endif
#if CIRCUITPY_GAMEPAD || CIRCUITPY_GAMEPADSHIFT #if CIRCUITPY_GAMEPADSHIFT
// Scan gamepad every 32ms // Scan gamepadshift every 32ms
#define CIRCUITPY_GAMEPAD_TICKS 0x1f #define CIRCUITPY_GAMEPAD_TICKS 0x1f
#define GAMEPAD_ROOT_POINTERS mp_obj_t gamepad_singleton; #define GAMEPAD_ROOT_POINTERS mp_obj_t gamepad_singleton;
#else #else
@ -888,7 +881,6 @@ extern const struct _mp_obj_module_t msgpack_module;
_EVE_MODULE \ _EVE_MODULE \
FRAMEBUFFERIO_MODULE \ FRAMEBUFFERIO_MODULE \
FREQUENCYIO_MODULE \ FREQUENCYIO_MODULE \
GAMEPAD_MODULE \
GAMEPADSHIFT_MODULE \ GAMEPADSHIFT_MODULE \
GNSS_MODULE \ GNSS_MODULE \
I2CPERIPHERAL_MODULE \ I2CPERIPHERAL_MODULE \

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@ -181,9 +181,6 @@ CFLAGS += -DCIRCUITPY__EVE=$(CIRCUITPY__EVE)
CIRCUITPY_FREQUENCYIO ?= $(CIRCUITPY_FULL_BUILD) CIRCUITPY_FREQUENCYIO ?= $(CIRCUITPY_FULL_BUILD)
CFLAGS += -DCIRCUITPY_FREQUENCYIO=$(CIRCUITPY_FREQUENCYIO) CFLAGS += -DCIRCUITPY_FREQUENCYIO=$(CIRCUITPY_FREQUENCYIO)
CIRCUITPY_GAMEPAD ?= 0
CFLAGS += -DCIRCUITPY_GAMEPAD=$(CIRCUITPY_GAMEPAD)
CIRCUITPY_GAMEPADSHIFT ?= 0 CIRCUITPY_GAMEPADSHIFT ?= 0
CFLAGS += -DCIRCUITPY_GAMEPADSHIFT=$(CIRCUITPY_GAMEPADSHIFT) CFLAGS += -DCIRCUITPY_GAMEPADSHIFT=$(CIRCUITPY_GAMEPADSHIFT)

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@ -1,166 +0,0 @@
/*
* This file is part of the MicroPython project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "shared-bindings/gamepad/GamePad.h"
#include "py/obj.h"
#include "py/runtime.h"
#include "py/mphal.h"
#include "py/gc.h"
#include "py/mpstate.h"
#include "shared-bindings/gamepad/__init__.h"
#include "shared-bindings/digitalio/DigitalInOut.h"
#include "supervisor/shared/translate.h"
#include "supervisor/shared/tick.h"
//| class GamePad:
//| """Scan buttons for presses
//|
//| Usage::
//|
//| import board
//| import digitalio
//| import gamepad
//| import time
//|
//| B_UP = 1 << 0
//| B_DOWN = 1 << 1
//|
//|
//| pad = gamepad.GamePad(
//| digitalio.DigitalInOut(board.D10),
//| digitalio.DigitalInOut(board.D11),
//| )
//|
//| y = 0
//| while True:
//| buttons = pad.get_pressed()
//| if buttons & B_UP:
//| y -= 1
//| print(y)
//| elif buttons & B_DOWN:
//| y += 1
//| print(y)
//| time.sleep(0.1)
//| while buttons:
//| # Wait for all buttons to be released.
//| buttons = pad.get_pressed()
//| time.sleep(0.1)"""
//|
//| def __init__(
//| self,
//| b1: digitalio.DigitalInOut,
//| b2: digitalio.DigitalInOut,
//| b3: digitalio.DigitalInOut,
//| b4: digitalio.DigitalInOut,
//| b5: digitalio.DigitalInOut,
//| b6: digitalio.DigitalInOut,
//| b7: digitalio.DigitalInOut,
//| b8: digitalio.DigitalInOut,
//| ) -> None:
//| """Initializes button scanning routines.
//|
//| The ``b1``-``b8`` parameters are ``DigitalInOut`` objects, which
//| immediately get switched to input with a pull-up, (unless they already
//| were set to pull-down, in which case they remain so), and then scanned
//| regularly for button presses. The order is the same as the order of
//| bits returned by the ``get_pressed`` function. You can re-initialize
//| it with different keys, then the new object will replace the previous
//| one.
//|
//| The basic feature required here is the ability to poll the keys at
//| regular intervals (so that de-bouncing is consistent) and fast enough
//| (so that we don't miss short button presses) while at the same time
//| letting the user code run normally, call blocking functions and wait
//| on delays.
//|
//| They button presses are accumulated, until the ``get_pressed`` method
//| is called, at which point the button state is cleared, and the new
//| button presses start to be recorded."""
//| ...
//|
STATIC mp_obj_t gamepad_make_new(const mp_obj_type_t *type, size_t n_args,
const mp_obj_t *args, mp_map_t *kw_args) {
if (n_args > 8 || n_args == 0) {
mp_raise_TypeError(translate("argument num/types mismatch"));
}
for (size_t i = 0; i < n_args; ++i) {
assert_digitalinout(args[i]);
}
gamepad_obj_t *gamepad_singleton = MP_STATE_VM(gamepad_singleton);
if (!gamepad_singleton ||
!mp_obj_is_type(MP_OBJ_FROM_PTR(gamepad_singleton), &gamepad_type)) {
gamepad_singleton = m_new_ll_obj(gamepad_obj_t);
gamepad_singleton->base.type = &gamepad_type;
if (!MP_STATE_VM(gamepad_singleton)) {
supervisor_enable_tick();
}
MP_STATE_VM(gamepad_singleton) = gamepad_singleton;
}
common_hal_gamepad_gamepad_init(gamepad_singleton, args, n_args);
return MP_OBJ_FROM_PTR(gamepad_singleton);
}
//| def get_pressed(self) -> int:
//| """Get the status of buttons pressed since the last call and clear it.
//|
//| Returns an 8-bit number, with bits that correspond to buttons,
//| which have been pressed (or held down) since the last call to this
//| function set to 1, and the remaining bits set to 0. Then it clears
//| the button state, so that new button presses (or buttons that are
//| held down) can be recorded for the next call."""
//| ...
//|
STATIC mp_obj_t gamepad_get_pressed(mp_obj_t self_in) {
gamepad_obj_t *gamepad_singleton = MP_STATE_VM(gamepad_singleton);
mp_obj_t pressed = MP_OBJ_NEW_SMALL_INT(gamepad_singleton->pressed);
gamepad_singleton->pressed = gamepad_singleton->last;
return pressed;
}
MP_DEFINE_CONST_FUN_OBJ_1(gamepad_get_pressed_obj, gamepad_get_pressed);
//| def deinit(self) -> None:
//| """Disable button scanning."""
//| ...
//|
STATIC mp_obj_t gamepad_deinit(mp_obj_t self_in) {
common_hal_gamepad_gamepad_deinit(self_in);
return mp_const_none;
}
MP_DEFINE_CONST_FUN_OBJ_1(gamepad_deinit_obj, gamepad_deinit);
STATIC const mp_rom_map_elem_t gamepad_locals_dict_table[] = {
{ MP_OBJ_NEW_QSTR(MP_QSTR_get_pressed), MP_ROM_PTR(&gamepad_get_pressed_obj)},
{ MP_OBJ_NEW_QSTR(MP_QSTR_deinit), MP_ROM_PTR(&gamepad_deinit_obj)},
};
STATIC MP_DEFINE_CONST_DICT(gamepad_locals_dict, gamepad_locals_dict_table);
const mp_obj_type_t gamepad_type = {
{ &mp_type_type },
.name = MP_QSTR_GamePad,
.make_new = gamepad_make_new,
.locals_dict = (mp_obj_dict_t *)&gamepad_locals_dict,
};

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@ -1,38 +0,0 @@
/*
* This file is part of the MicroPython project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD_GAMEPAD_H
#define MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD_GAMEPAD_H
#include "shared-module/gamepad/GamePad.h"
extern const mp_obj_type_t gamepad_type;
void common_hal_gamepad_gamepad_init(gamepad_obj_t *gamepad, const mp_obj_t pins[], size_t n_pins);
void common_hal_gamepad_gamepad_deinit(gamepad_obj_t *gamepad);
#endif // MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD_GAMEPAD_H

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@ -1,44 +0,0 @@
/*
* This file is part of the MicroPython project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "py/obj.h"
#include "py/runtime.h"
#include "py/mphal.h"
#include "shared-bindings/gamepad/GamePad.h"
#include "shared-bindings/util.h"
//| """Button handling in the background"""
//|
STATIC const mp_rom_map_elem_t gamepad_module_globals_table[] = {
{ MP_ROM_QSTR(MP_QSTR___name__), MP_ROM_QSTR(MP_QSTR_gamepad) },
{ MP_OBJ_NEW_QSTR(MP_QSTR_GamePad), MP_ROM_PTR(&gamepad_type)},
};
STATIC MP_DEFINE_CONST_DICT(gamepad_module_globals,
gamepad_module_globals_table);
const mp_obj_module_t gamepad_module = {
.base = { &mp_type_module },
.globals = (mp_obj_dict_t *)&gamepad_module_globals,
};

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@ -1,31 +0,0 @@
/*
* This file is part of the MicroPython project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD___INIT___H
#define MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD___INIT___H
#endif // MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD___INIT___H

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@ -46,8 +46,7 @@
//| is called, at which point the button state is cleared, and the new //| is called, at which point the button state is cleared, and the new
//| button presses start to be recorded. //| button presses start to be recorded.
//| //|
//| Only one gamepad (`gamepad.GamePad` or `gamepadshift.GamePadShift`) //| Only one `gamepadshift.GamePadShift` may be used at a time."""
//| may be used at a time."""
//| ... //| ...
//| //|
STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args, STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args,

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@ -30,7 +30,11 @@
#include "shared-bindings/digitalio/DigitalInOut.h" #include "shared-bindings/digitalio/DigitalInOut.h"
#include "shared-bindings/util.h" #include "shared-bindings/util.h"
//| """Tracks button presses read through a shift register""" //| """Tracks button presses read through a shift register.
//|
//| .. note:: `gamepadshift` is deprecated in CircuitPython 7.0.0 and will be removed in 8.0.0.
//| Use `keypad` instead.
//| """
//| //|
STATIC const mp_rom_map_elem_t gamepadshift_module_globals_table[] = { STATIC const mp_rom_map_elem_t gamepadshift_module_globals_table[] = {
{ MP_ROM_QSTR(MP_QSTR___name__), MP_ROM_QSTR(MP_QSTR_gamepadshift) }, { MP_ROM_QSTR(MP_QSTR___name__), MP_ROM_QSTR(MP_QSTR_gamepadshift) },

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@ -1,59 +0,0 @@
/*
* This file is part of the MicroPython project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "py/mpstate.h"
#include "shared-bindings/digitalio/DigitalInOut.h"
#include "shared-bindings/gamepad/GamePad.h"
#include "supervisor/shared/tick.h"
void common_hal_gamepad_gamepad_init(gamepad_obj_t *gamepad,
const mp_obj_t pins[], size_t n_pins) {
for (size_t i = 0; i < 8; ++i) {
gamepad->pins[i] = NULL;
}
gamepad->pulls = 0;
for (size_t i = 0; i < n_pins; ++i) {
digitalio_digitalinout_obj_t *pin = MP_OBJ_TO_PTR(pins[i]);
if (common_hal_digitalio_digitalinout_get_direction(pin) !=
DIRECTION_INPUT) {
common_hal_digitalio_digitalinout_switch_to_input(pin, PULL_UP);
}
digitalio_pull_t pull = common_hal_digitalio_digitalinout_get_pull(pin);
if (pull == PULL_NONE) {
common_hal_digitalio_digitalinout_set_pull(pin, PULL_UP);
}
if (pull != PULL_DOWN) {
gamepad->pulls |= 1 << i;
}
gamepad->pins[i] = pin;
}
gamepad->last = 0;
}
void common_hal_gamepad_gamepad_deinit(gamepad_obj_t *self) {
MP_STATE_VM(gamepad_singleton) = NULL;
supervisor_disable_tick();
}

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@ -1,42 +0,0 @@
/*
* This file is part of the MicroPython project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef MICROPY_INCLUDED_GAMEPAD_GAMEPAD_H
#define MICROPY_INCLUDED_GAMEPAD_GAMEPAD_H
#include <stdint.h>
#include "shared-bindings/digitalio/DigitalInOut.h"
typedef struct {
mp_obj_base_t base;
digitalio_digitalinout_obj_t *pins[8];
volatile uint8_t last;
volatile uint8_t pressed;
uint8_t pulls;
} gamepad_obj_t;
#endif // MICROPY_INCLUDED_GAMEPAD_GAMEPAD_H

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@ -1,67 +0,0 @@
/*
* This file is part of the MicroPython project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <stdbool.h>
#include "py/mpstate.h"
#include "shared-bindings/gamepad/__init__.h"
#include "shared-bindings/gamepad/GamePad.h"
#include "supervisor/shared/tick.h"
#include "shared-bindings/digitalio/DigitalInOut.h"
void gamepad_tick(void) {
uint8_t current = 0;
uint8_t bit = 1;
void *singleton = MP_STATE_VM(gamepad_singleton);
if (singleton == NULL || !mp_obj_is_type(MP_OBJ_FROM_PTR(singleton), &gamepad_type)) {
return;
}
gamepad_obj_t *self = MP_OBJ_TO_PTR(singleton);
for (int i = 0; i < 8; ++i) {
digitalio_digitalinout_obj_t *pin = self->pins[i];
if (!pin) {
break;
}
if (common_hal_digitalio_digitalinout_get_value(pin)) {
current |= bit;
}
bit <<= 1;
}
current ^= self->pulls;
self->pressed |= self->last & current;
self->last = current;
}
void gamepad_reset(void) {
if (MP_STATE_VM(gamepad_singleton)) {
supervisor_disable_tick();
}
MP_STATE_VM(gamepad_singleton) = NULL;
}

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@ -1,33 +0,0 @@
/*
* This file is part of the MicroPython project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2016 Scott Shawcroft for Adafruit Industries
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef MICROPY_INCLUDED_GAMEPAD_H
#define MICROPY_INCLUDED_GAMEPAD_H
void gamepad_tick(void);
void gamepad_reset(void);
#endif // MICROPY_INCLUDED_GAMEPAD_H

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@ -40,10 +40,6 @@
#include "shared-module/displayio/__init__.h" #include "shared-module/displayio/__init__.h"
#endif #endif
#if CIRCUITPY_GAMEPAD
#include "shared-module/gamepad/__init__.h"
#endif
#if CIRCUITPY_GAMEPADSHIFT #if CIRCUITPY_GAMEPADSHIFT
#include "shared-module/gamepadshift/__init__.h" #include "shared-module/gamepadshift/__init__.h"
#endif #endif
@ -102,9 +98,6 @@ void supervisor_tick(void) {
#ifdef CIRCUITPY_GAMEPAD_TICKS #ifdef CIRCUITPY_GAMEPAD_TICKS
if (!(port_get_raw_ticks(NULL) & CIRCUITPY_GAMEPAD_TICKS)) { if (!(port_get_raw_ticks(NULL) & CIRCUITPY_GAMEPAD_TICKS)) {
#if CIRCUITPY_GAMEPAD
gamepad_tick();
#endif
#if CIRCUITPY_GAMEPADSHIFT #if CIRCUITPY_GAMEPADSHIFT
gamepadshift_tick(); gamepadshift_tick();
#endif #endif