Remove hard coded mapping of LEDs
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@ -46,101 +46,6 @@ typedef struct {
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bool auto_gamma;
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} is31fl3741_is31fl3741_obj_t;
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/*
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static const uint16_t glassesmatrix_ledmap[18 * 5 * 3] = {
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65535, 65535, 65535, // (0,0) (clipped, corner)
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10, 8, 9, // (0,1) / right ring pixel 20
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13, 11, 12, // (0,2) / 19
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16, 14, 15, // (0,3) / 18
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4, 2, 3, // (0,4) / 17
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217, 215, 216, // (1,0) / right ring pixel #21
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220, 218, 219, // (1,1)
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223, 221, 222, // (1,2)
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226, 224, 225, // (1,3)
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214, 212, 213, // (1,4)
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187, 185, 186, // (2,0)
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190, 188, 189, // (2,1)
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193, 191, 192, // (2,2)
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196, 194, 195, // (2,3)
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184, 182, 183, // (2,4)
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37, 35, 36, // (3,0)
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40, 38, 39, // (3,1)
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43, 41, 42, // (3,2)
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46, 44, 45, // (3,3)
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34, 32, 33, // (3,4)
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67, 65, 66, // (4,0)
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70, 68, 69, // (4,1)
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73, 71, 72, // (4,2)
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76, 74, 75, // (4,3)
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64, 62, 63, // (4,4)
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97, 95, 96, // (5,0)
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100, 98, 99, // (5,1)
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103, 101, 102, // (5,2)
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106, 104, 105, // (5,3)
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94, 92, 93, // (5,4)
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127, 125, 126, // (6,0) / right ring pixel 3
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130, 128, 129, // (6,1)
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133, 131, 132, // (6,2)
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136, 134, 135, // (6,3)
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124, 122, 123, // (6,4)
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157, 155, 156, // (7,0)
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160, 158, 159, // (7,1)
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163, 161, 162, // (7,2) / right ring pixel 5
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166, 164, 165, // (7,3) / 6
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244, 242, 243, // (7,4) / 7
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247, 245, 246, // (8,0)
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250, 248, 249, // (8,1)
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253, 251, 252, // (8,2)
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256, 254, 255, // (8,3)
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65535, 65535, 65535, // (8,4) (clipped, nose bridge)
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345, 347, 346, // (9,0)
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342, 344, 343, // (9,1)
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267, 269, 268, // (9,2)
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263, 265, 264, // (9,3)
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65535, 65535, 65535, // (9,4) (clipped, nose bridge)
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336, 338, 337, // (10,0)
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333, 335, 334, // (10,1)
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237, 239, 238, // (10,2) / left ring pixel 19
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233, 235, 234, // (10,3) / 18
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348, 262, 349, // (10,4) / 17
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327, 329, 328, // (11,0) / left ring pixel 21
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324, 326, 325, // (11,1)
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207, 209, 208, // (11,2)
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203, 205, 204, // (11,3)
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330, 202, 331, // (11,4)
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318, 320, 319, // (12,0)
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315, 317, 316, // (12,1)
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177, 179, 178, // (12,2)
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173, 175, 174, // (12,3)
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321, 172, 322, // (12,4)
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309, 311, 310, // (13,0)
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306, 308, 307, // (13,1)
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147, 149, 148, // (13,2)
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143, 145, 144, // (13,3)
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312, 142, 313, // (13,4)
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300, 302, 301, // (14,0)
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297, 299, 298, // (14,1)
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117, 119, 118, // (14,2)
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113, 115, 114, // (14,3)
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303, 112, 304, // (14,4)
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291, 293, 292, // (15,0)
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288, 290, 289, // (15,1)
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87, 89, 88, // (15,2)
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83, 85, 84, // (15,3)
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294, 82, 295, // (15,4)
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282, 284, 283, // (16,0) / left ring pixel 3
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279, 281, 280, // (16,1)
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57, 59, 58, // (16,2)
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53, 55, 54, // (16,3)
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285, 52, 286, // (16,4)
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65535, 65535, 65535, // (17,0) (clipped, corner)
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270, 272, 271, // (17,1) / left ring pixel 4
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27, 29, 28, // (17,2) / 5
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23, 25, 24, // (17,3) / 6
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276, 22, 277, // (17,4) / 7
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};
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*/
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// Gamma correction table
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static const uint8_t IS31GammaTable[256] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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