Update GamePad docs to include pull-downs
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@ -78,7 +78,8 @@
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//| Initializes button scanning routines.
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//| Initializes button scanning routines.
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//|
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//|
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//| The ``b1``-``b8`` parameters are ``DigitalInOut`` objects, which
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//| The ``b1``-``b8`` parameters are ``DigitalInOut`` objects, which
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//| immediately get switched to input with a pull-up, and then scanned
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//| immediately get switched to input with a pull-up, (unless they already
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//| were set to pull-down, in which case they remain so), and then scanned
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//| regularly for button presses. The order is the same as the order of
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//| regularly for button presses. The order is the same as the order of
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//| bits returned by the ``get_pressed`` function. You can re-initialize
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//| bits returned by the ``get_pressed`` function. You can re-initialize
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//| it with different keys, then the new object will replace the previous
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//| it with different keys, then the new object will replace the previous
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