unix modtime: Adhere to MICROPY_ENABLE_FLOAT better.
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@ -11,18 +11,28 @@
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#include "runtime.h"
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#include "runtime.h"
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STATIC mp_obj_t mod_time_time() {
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STATIC mp_obj_t mod_time_time() {
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#if MICROPY_ENABLE_FLOAT
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struct timeval tv;
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gettimeofday(&tv, NULL);
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mp_float_t val = tv.tv_sec + (mp_float_t)tv.tv_usec / 1000000;
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return mp_obj_new_float(val);
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#else
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return mp_obj_new_int((machine_int_t)time(NULL));
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return mp_obj_new_int((machine_int_t)time(NULL));
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#endif
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}
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}
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STATIC MP_DEFINE_CONST_FUN_OBJ_0(mod_time_time_obj, mod_time_time);
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STATIC MP_DEFINE_CONST_FUN_OBJ_0(mod_time_time_obj, mod_time_time);
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// Note: this is deprecated since CPy3.3, but pystone still uses it.
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// Note: this is deprecated since CPy3.3, but pystone still uses it.
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STATIC mp_obj_t mod_time_clock() {
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STATIC mp_obj_t mod_time_clock() {
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// return mp_obj_new_int((machine_int_t)clock());
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#if MICROPY_ENABLE_FLOAT
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// POSIX requires CLOCKS_PER_SEC equals 1000000, so that's what we assume
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// POSIX requires CLOCKS_PER_SEC equals 1000000, so that's what we assume.
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// float cannot represent full range of int32 precisely, so we pre-divide
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// float cannot represent full range of int32 precisely, so we pre-divide
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// int to reduce resolution, and then actually do float division hoping
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// int to reduce resolution, and then actually do float division hoping
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// to preserve integer part resolution.
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// to preserve integer part resolution.
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return mp_obj_new_float((float)(clock() / 1000) / 1000.0);
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return mp_obj_new_float((float)(clock() / 1000) / 1000.0);
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#else
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return mp_obj_new_int((machine_int_t)clock());
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#endif
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}
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}
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STATIC MP_DEFINE_CONST_FUN_OBJ_0(mod_time_clock_obj, mod_time_clock);
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STATIC MP_DEFINE_CONST_FUN_OBJ_0(mod_time_clock_obj, mod_time_clock);
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