esp32s2: i2s: must reset buffer, otherwise wave samples don't start
.. and other housekeeping when starting to play a sample
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@ -186,6 +186,7 @@ void port_i2s_play(i2s_t *self, mp_obj_t sample, bool loop) {
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}
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self->sample = sample;
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self->loop = loop;
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self->bytes_per_sample = audiosample_bits_per_sample(sample) / 8;
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self->channel_count = audiosample_channel_count(sample);
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bool single_buffer;
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@ -195,12 +196,15 @@ void port_i2s_play(i2s_t *self, mp_obj_t sample, bool loop) {
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audiosample_get_buffer_structure(sample, false, &single_buffer, &samples_signed,
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&max_buffer_length, &spacing);
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self->samples_signed = samples_signed;
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self->loop = loop;
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self->playing = true;
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self->paused = false;
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self->stopping = false;
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self->sample_data = self->sample_end = NULL;
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// We always output stereo so output twice as many bits.
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// uint16_t bits_per_sample_output = bits_per_sample * 2;
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audiosample_reset_buffer(self->sample, false, 0);
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ESP_CALL_RAISE(i2s_set_sample_rates(self->instance, audiosample_sample_rate(sample)));
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i2s_fill_buffer(self);
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}
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