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//| convert the value and its location to a display native pixel color. This may be a simple color
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//| palette lookup, a gradient, a pattern or a color transformer.
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//|
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//| To save RAM usage, tile values are only allowed in the range from 0 to 255 inclusive (single byte values).
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//|
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//| tile_width and tile_height match the height of the bitmap by default.
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//|
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//| :param Bitmap,OnDiskBitmap,Shape bitmap: The bitmap storing one or more tiles.
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