Stage: add support for viewport scrolling
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@ -1 +1 @@
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Subproject commit 2b9b9f0a80810b0c4ff0feebbbe07312251de144
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Subproject commit 2c89a329063848bcd7dba6af6fb6c9d6036dd4f2
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@ -81,21 +81,17 @@ STATIC mp_obj_t stage_render(size_t n_args, const mp_obj_t *args) {
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mp_raise_TypeError(translate("argument num/types mismatch"));
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}
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displayio_display_obj_t *display = MP_OBJ_TO_PTR(native_display);
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uint8_t scale = 1;
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if (n_args > 7) {
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scale = mp_obj_get_int(args[7]);
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}
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uint8_t scale = mp_obj_get_int(args[7]);
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int16_t vx = mp_obj_get_int(args[8]);
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int16_t vy = mp_obj_get_int(args[9]);
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uint16_t background = 0;
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if (n_args > 8) {
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background = mp_obj_get_int(args[8]);
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}
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render_stage(x0, y0, x1, y1, layers, layers_size, buffer, buffer_size,
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display, scale, background);
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render_stage(x0, y0, x1, y1, vx, vy, layers, layers_size,
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buffer, buffer_size, display, scale, background);
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return mp_const_none;
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}
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MP_DEFINE_CONST_FUN_OBJ_VAR_BETWEEN(stage_render_obj, 7, 8, stage_render);
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MP_DEFINE_CONST_FUN_OBJ_VAR_BETWEEN(stage_render_obj, 10, 10, stage_render);
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STATIC const mp_rom_map_elem_t stage_module_globals_table[] = {
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@ -31,7 +31,10 @@
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#include "shared-bindings/_stage/Text.h"
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void render_stage(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1,
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void render_stage(
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uint16_t x0, uint16_t y0,
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uint16_t x1, uint16_t y1,
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int16_t vx, int16_t vy,
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mp_obj_t *layers, size_t layers_size,
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uint16_t *buffer, size_t buffer_size,
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displayio_display_obj_t *display,
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@ -55,9 +58,9 @@ void render_stage(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1,
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CHIP_SELECT_TOGGLE_EVERY_BYTE,
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&display->write_ram_command, 1);
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size_t index = 0;
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for (uint16_t y = y0; y < y1; ++y) {
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for (int16_t y = y0 + vy; y < y1 + vy; ++y) {
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for (uint8_t yscale = 0; yscale < scale; ++yscale) {
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for (uint16_t x = x0; x < x1; ++x) {
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for (int16_t x = x0 + vx; x < x1 + vx; ++x) {
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uint16_t c = TRANSPARENT;
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for (size_t layer = 0; layer < layers_size; ++layer) {
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layer_obj_t *obj = MP_OBJ_TO_PTR(layers[layer]);
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@ -34,7 +34,10 @@
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#define TRANSPARENT (0x1ff8)
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void render_stage(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1,
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void render_stage(
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uint16_t x0, uint16_t y0,
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uint16_t x1, uint16_t y1,
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int16_t vx, int16_t vy,
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mp_obj_t *layers, size_t layers_size,
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uint16_t *buffer, size_t buffer_size,
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displayio_display_obj_t *display,
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