samd: audio-dma: avoid memory allocations
With the previous change, stereo mp3 playback changed from needing 4 2304-byte allocations to needing 2 4604-byte allocations. This was enough to cause MemoryErrors with regularity. By using m_realloc() here, the existing memory region can be used. m_realloc() also works on the first invocation, because m_realloc(NULL, sz) just calls m_malloc of sz.
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@ -203,13 +203,13 @@ audio_dma_result audio_dma_setup_playback(audio_dma_t* dma,
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if (output_signed != samples_signed) {
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if (output_signed != samples_signed) {
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output_spacing = 1;
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output_spacing = 1;
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max_buffer_length /= dma->spacing;
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max_buffer_length /= dma->spacing;
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dma->first_buffer = (uint8_t*) m_malloc(max_buffer_length, false);
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dma->first_buffer = (uint8_t*) m_realloc(dma->first_buffer, max_buffer_length);
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if (dma->first_buffer == NULL) {
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if (dma->first_buffer == NULL) {
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return AUDIO_DMA_MEMORY_ERROR;
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return AUDIO_DMA_MEMORY_ERROR;
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}
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}
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dma->first_buffer_free = true;
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dma->first_buffer_free = true;
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if (!single_buffer) {
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if (!single_buffer) {
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dma->second_buffer = (uint8_t*) m_malloc(max_buffer_length, false);
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dma->second_buffer = (uint8_t*) m_realloc(dma->second_buffer, max_buffer_length);
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if (dma->second_buffer == NULL) {
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if (dma->second_buffer == NULL) {
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return AUDIO_DMA_MEMORY_ERROR;
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return AUDIO_DMA_MEMORY_ERROR;
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}
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}
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