use range instead of min where applicable to consolodate bounds checks
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@ -148,21 +148,15 @@ STATIC mp_obj_t bitmap_subscr(mp_obj_t self_in, mp_obj_t index_obj, mp_obj_t val
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} else {
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mp_obj_t *items;
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mp_obj_get_array_fixed_n(index_obj, 2, &items);
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x = mp_arg_validate_int_min(mp_obj_get_int(items[0]), 0, MP_QSTR_x);
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y = mp_arg_validate_int_min(mp_obj_get_int(items[1]), 0, MP_QSTR_y);
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if (x >= common_hal_displayio_bitmap_get_width(self) || y >= common_hal_displayio_bitmap_get_height(self)) {
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mp_raise_IndexError(translate("pixel coordinates out of bounds"));
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}
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x = mp_arg_validate_int_range(mp_obj_get_int(items[0]), 0, self->width - 1, MP_QSTR_x);
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y = mp_arg_validate_int_range(mp_obj_get_int(items[1]), 0, self->height - 1, MP_QSTR_y);
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}
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if (value_obj == MP_OBJ_SENTINEL) {
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// load
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return MP_OBJ_NEW_SMALL_INT(common_hal_displayio_bitmap_get_pixel(self, x, y));
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} else {
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mp_uint_t value = (mp_uint_t)mp_obj_get_int(value_obj);
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if ((value >> common_hal_displayio_bitmap_get_bits_per_value(self)) != 0) {
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mp_raise_ValueError(translate("pixel value requires too many bits"));
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}
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mp_uint_t value = (mp_uint_t)mp_arg_validate_int_range(mp_obj_get_int(value_obj), 0,(1u << common_hal_displayio_bitmap_get_bits_per_value(self)) - 1, MP_QSTR_value);
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common_hal_displayio_bitmap_set_pixel(self, x, y, value);
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}
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return mp_const_none;
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@ -276,10 +270,7 @@ MP_DEFINE_CONST_FUN_OBJ_KW(displayio_bitmap_blit_obj, 1, displayio_bitmap_obj_bl
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STATIC mp_obj_t displayio_bitmap_obj_fill(mp_obj_t self_in, mp_obj_t value_obj) {
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displayio_bitmap_t *self = MP_OBJ_TO_PTR(self_in);
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mp_uint_t value = (mp_uint_t)mp_arg_validate_int_min(mp_obj_get_int(value_obj), 0, MP_QSTR_value);
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if ((value >> common_hal_displayio_bitmap_get_bits_per_value(self)) != 0) {
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mp_raise_ValueError(translate("pixel value requires too many bits"));
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}
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mp_uint_t value = (mp_uint_t)mp_arg_validate_int_range(mp_obj_get_int(value_obj), 0,(1u << common_hal_displayio_bitmap_get_bits_per_value(self)) - 1,MP_QSTR_value);
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common_hal_displayio_bitmap_fill(self, value);
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return mp_const_none;
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