Add objtuple.h to allow embedding of tuples inside other objects.
This is useful because tuple is closest analog of C static array.
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@ -9,19 +9,14 @@
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#include "obj.h"
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#include "runtime0.h"
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#include "runtime.h"
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typedef struct _mp_obj_tuple_t {
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mp_obj_base_t base;
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machine_uint_t len;
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mp_obj_t items[];
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} mp_obj_tuple_t;
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#include "objtuple.h"
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static mp_obj_t mp_obj_new_tuple_iterator(mp_obj_tuple_t *tuple, int cur);
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/******************************************************************************/
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/* tuple */
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static void tuple_print(void (*print)(void *env, const char *fmt, ...), void *env, mp_obj_t o_in) {
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void tuple_print(void (*print)(void *env, const char *fmt, ...), void *env, mp_obj_t o_in) {
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mp_obj_tuple_t *o = o_in;
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print(env, "(");
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for (int i = 0; i < o->len; i++) {
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@ -0,0 +1,7 @@
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typedef struct _mp_obj_tuple_t {
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mp_obj_base_t base;
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machine_uint_t len;
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mp_obj_t items[];
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} mp_obj_tuple_t;
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void tuple_print(void (*print)(void *env, const char *fmt, ...), void *env, mp_obj_t o_in);
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