extmod/modframebuf: Make framebuf implement the buffer protocol.
So that one can easily access the underlying data of the frame buffer, eg to write the data out to a display.
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@ -159,6 +159,15 @@ STATIC mp_obj_t framebuf_make_new(const mp_obj_type_t *type, size_t n_args, size
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return MP_OBJ_FROM_PTR(o);
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}
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STATIC mp_int_t framebuf_get_buffer(mp_obj_t self_in, mp_buffer_info_t *bufinfo, mp_uint_t flags) {
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(void)flags;
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mp_obj_framebuf_t *self = MP_OBJ_TO_PTR(self_in);
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bufinfo->buf = self->buf;
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bufinfo->len = self->stride * self->height * (self->format == FRAMEBUF_RGB565 ? 2 : 1);
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bufinfo->typecode = 'B'; // view framebuf as bytes
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return 0;
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}
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STATIC mp_obj_t framebuf_fill(mp_obj_t self_in, mp_obj_t col_in) {
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mp_obj_framebuf_t *self = MP_OBJ_TO_PTR(self_in);
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mp_int_t col = mp_obj_get_int(col_in);
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@ -441,6 +450,7 @@ STATIC const mp_obj_type_t mp_type_framebuf = {
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{ &mp_type_type },
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.name = MP_QSTR_FrameBuffer,
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.make_new = framebuf_make_new,
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.buffer_p = { .get_buffer = framebuf_get_buffer },
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.locals_dict = (mp_obj_t)&framebuf_locals_dict,
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};
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@ -10,6 +10,9 @@ h = 16
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buf = bytearray(w * h // 8)
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fbuf = framebuf.FrameBuffer(buf, w, h, framebuf.MVLSB)
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# access as buffer
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print(memoryview(fbuf)[0])
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# fill
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fbuf.fill(1)
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print(buf)
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@ -1,3 +1,4 @@
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0
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bytearray(b'\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff')
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bytearray(b'\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00')
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bytearray(b'\x01\x00\x00\x00\x01\x80\x00\x00\x00\x80')
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