Improve framebufferdisplay.refresh()
Now the defaults make it easy to refresh when you want. It matches the displayio.Display().refresh() behavior.
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@ -100,29 +100,38 @@ static framebufferio_framebufferdisplay_obj_t *native_display(mp_obj_t display_o
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}
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//| def refresh(
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//| self, *, target_frames_per_second: int = 60, minimum_frames_per_second: int = 1
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//| self,
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//| *,
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//| target_frames_per_second: Optional[int] = None,
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//| minimum_frames_per_second: int = 0
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//| ) -> bool:
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//| """When auto refresh is off, waits for the target frame rate and then refreshes the display,
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//| returning True. If the call has taken too long since the last refresh call for the given
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//| target frame rate, then the refresh returns False immediately without updating the screen to
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//| """When auto_refresh is off, and :py:attr:`target_frames_per_second` is not `None` this waits
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//| for the target frame rate and then refreshes the display,
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//| returning `True`. If the call has taken too long since the last refresh call for the given
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//| target frame rate, then the refresh returns `False` immediately without updating the screen to
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//| hopefully help getting caught up.
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//|
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//| If the time since the last successful refresh is below the minimum frame rate, then an
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//| exception will be raised. Set minimum_frames_per_second to 0 to disable.
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//| exception will be raised. The default :py:attr:`minimum_frames_per_second` of 0 disables this behavior.
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//|
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//| When auto refresh is on, updates the display immediately. (The display will also update
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//| When auto_refresh is off, and :py:attr:`target_frames_per_second` is `None` this
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//| will update the display immediately.
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//|
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//| When auto_refresh is on, updates the display immediately. (The display will also update
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//| without calls to this.)
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//|
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//| :param int target_frames_per_second: How many times a second `refresh` should be called and the screen updated.
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//| :param Optional[int] target_frames_per_second: The target frame rate that :py:func:`refresh` should try to
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//| achieve. Set to `None` for immediate refresh.
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//| :param int minimum_frames_per_second: The minimum number of times the screen should be updated per second.
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//| """
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//| ...
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STATIC mp_obj_t framebufferio_framebufferdisplay_obj_refresh(size_t n_args, const mp_obj_t *pos_args, mp_map_t *kw_args) {
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enum { ARG_target_frames_per_second, ARG_minimum_frames_per_second };
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static const mp_arg_t allowed_args[] = {
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{ MP_QSTR_target_frames_per_second, MP_ARG_KW_ONLY | MP_ARG_INT, {.u_int = 60} },
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{ MP_QSTR_minimum_frames_per_second, MP_ARG_KW_ONLY | MP_ARG_INT, {.u_int = 1} },
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{ MP_QSTR_target_frames_per_second, MP_ARG_OBJ | MP_ARG_KW_ONLY, {.u_obj = mp_const_none} },
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{ MP_QSTR_minimum_frames_per_second, MP_ARG_KW_ONLY | MP_ARG_INT, {.u_int = 0} },
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};
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mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)];
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mp_arg_parse_all(n_args - 1, pos_args + 1, kw_args, MP_ARRAY_SIZE(allowed_args), allowed_args, args);
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@ -132,7 +141,14 @@ STATIC mp_obj_t framebufferio_framebufferdisplay_obj_refresh(size_t n_args, cons
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if (minimum_frames_per_second > 0) {
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maximum_ms_per_real_frame = 1000 / minimum_frames_per_second;
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}
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return mp_obj_new_bool(common_hal_framebufferio_framebufferdisplay_refresh(self, 1000 / args[ARG_target_frames_per_second].u_int, maximum_ms_per_real_frame));
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uint32_t target_ms_per_frame;
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if (args[ARG_target_frames_per_second].u_obj == mp_const_none) {
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target_ms_per_frame = 0xffffffff;
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} else {
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target_ms_per_frame = 1000 / mp_obj_get_int(args[ARG_target_frames_per_second].u_obj);
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}
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return mp_obj_new_bool(common_hal_framebufferio_framebufferdisplay_refresh(self, target_ms_per_frame, maximum_ms_per_real_frame));
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}
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MP_DEFINE_CONST_FUN_OBJ_KW(framebufferio_framebufferdisplay_refresh_obj, 1, framebufferio_framebufferdisplay_obj_refresh);
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@ -283,7 +283,7 @@ uint16_t common_hal_framebufferio_framebufferdisplay_get_rotation(framebufferio_
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bool common_hal_framebufferio_framebufferdisplay_refresh(framebufferio_framebufferdisplay_obj_t *self, uint32_t target_ms_per_frame, uint32_t maximum_ms_per_real_frame) {
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if (!self->auto_refresh && !self->first_manual_refresh) {
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if (!self->auto_refresh && !self->first_manual_refresh && (target_ms_per_frame != 0xffffffff)) {
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uint64_t current_time = supervisor_ticks_ms64();
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uint32_t current_ms_since_real_refresh = current_time - self->core.last_refresh;
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// Test to see if the real frame time is below our minimum.
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