Fix calculations
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@ -881,17 +881,17 @@ void common_hal_bitmaptools_alphablend(displayio_bitmap_t *dest, displayio_bitma
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blend_source2 = skip_source2_index_none || *sptr2 != (uint8_t)skip_source2_index;
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if (blend_source1 && blend_source2) {
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// Premultiply by the alpha factor
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int sca1 = *sptr1++ *ifactor1;
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int sca2 = *sptr2++ *ifactor2;
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int sda = *sptr1++ *ifactor1;
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int sca = *sptr2++ *ifactor2;
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// Blend
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int blend;
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if (blendmode == BITMAPTOOLS_BLENDMODE_SCREEN) {
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blend = sca2 + sca1 - sca2 * sca1;
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blend = sca + sda - (sca * sda / 65536);
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} else {
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blend = sca2 + sca1 * (256 - ifactor2);
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blend = sca + sda * (256 - ifactor2) / 256;
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}
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// Divide by the alpha factor
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pixel = (blend / (256 * ifactor1 + 256 * ifactor2 - ifactor1 * ifactor2));
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pixel = (blend / (ifactor1 + ifactor2 - ifactor1 * ifactor2 / 256));
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} else if (blend_source1) {
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// Apply iFactor1 to source1 only
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pixel = *sptr1++ *ifactor1 / 256;
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@ -934,31 +934,31 @@ void common_hal_bitmaptools_alphablend(displayio_bitmap_t *dest, displayio_bitma
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int ifactor_blend = ifactor1 + ifactor2 - ifactor1 * ifactor2 / 256;
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// Premultiply the colors by the alpha factor
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int red_sca1 = ((spix1 & r_mask) >> 11) * ifactor1;
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int green_sca1 = ((spix1 & g_mask) >> 5) * ifactor1;
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int blue_sca1 = (spix1 & b_mask) * ifactor1;
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int red_dca = ((spix1 & r_mask) >> 8) * ifactor1;
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int grn_dca = ((spix1 & g_mask) >> 3) * ifactor1;
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int blu_dca = ((spix1 & b_mask) << 3) * ifactor1;
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int red_sca2 = ((spix2 & r_mask) >> 11) * ifactor2;
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int green_sca2 = ((spix2 & g_mask) >> 5) * ifactor2;
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int blue_sca2 = (spix2 & b_mask) * ifactor2;
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int red_sca = ((spix2 & r_mask) >> 8) * ifactor2;
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int grn_sca = ((spix2 & g_mask) >> 3) * ifactor2;
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int blu_sca = ((spix2 & b_mask) << 3) * ifactor2;
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int red_blend, green_blend, blue_blend;
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int red_blend, grn_blend, blu_blend;
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if (blendmode == BITMAPTOOLS_BLENDMODE_SCREEN) {
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// Perform a screen blend
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red_blend = red_sca2 + red_sca1 - (red_sca2 * red_sca1);
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green_blend = green_sca2 + green_sca1 - (green_sca2 * green_sca1);
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blue_blend = blue_sca2 + blue_sca1 - (blue_sca2 * blue_sca1);
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// Perform a screen blend Sca + Dca - Sca × Dca
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red_blend = red_sca + red_dca - (red_sca * red_dca / 65536);
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grn_blend = grn_sca + grn_dca - (grn_sca * grn_dca / 65536);
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blu_blend = blu_sca + blu_dca - (blu_sca * blu_dca / 65536);
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} else {
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// Perform a normal blend
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red_blend = red_sca2 + red_sca1 * (256 - ifactor2) / 256;
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green_blend = green_sca2 + green_sca1 * (256 - ifactor2) / 256;
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blue_blend = blue_sca2 + blue_sca1 * (256 - ifactor2) / 256;
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// Perform a normal (src-over) blend
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red_blend = red_sca + red_dca * (256 - ifactor2) / 256;
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grn_blend = grn_sca + grn_dca * (256 - ifactor2) / 256;
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blu_blend = blu_sca + blu_dca * (256 - ifactor2) / 256;
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}
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// Divide by the alpha factor
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int r = ((red_blend / ifactor_blend) << 11) & r_mask;
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int g = ((green_blend / ifactor_blend) << 5) & g_mask;
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int b = (blue_blend / ifactor_blend) & b_mask;
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int r = ((red_blend / ifactor_blend) << 8) & r_mask;
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int g = ((grn_blend / ifactor_blend) << 3) & g_mask;
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int b = ((blu_blend / ifactor_blend) >> 3) & b_mask;
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// Clamp to the appropriate range
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r = MIN(r_mask, MAX(0, r)) & r_mask;
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