Merge pull request #5728 from tannewt/vectorio32

Support 32 bit color with vectorio
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Dan Halbert 2021-12-14 22:32:04 -05:00 committed by GitHub
commit 62026bc1df
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@ -411,6 +411,9 @@ bool vectorio_vector_shape_fill_area(vectorio_vector_shape_t *self, const _displ
if (colorspace->depth == 16) { if (colorspace->depth == 16) {
VECTORIO_SHAPE_PIXEL_DEBUG(" buffer = %04x 16", output_pixel.pixel); VECTORIO_SHAPE_PIXEL_DEBUG(" buffer = %04x 16", output_pixel.pixel);
*(((uint16_t *)buffer) + pixel_index) = output_pixel.pixel; *(((uint16_t *)buffer) + pixel_index) = output_pixel.pixel;
} else if (colorspace->depth == 32) {
VECTORIO_SHAPE_PIXEL_DEBUG(" buffer = %04x 32", output_pixel.pixel);
*(((uint32_t *)buffer) + pixel_index) = output_pixel.pixel;
} else if (colorspace->depth == 8) { } else if (colorspace->depth == 8) {
VECTORIO_SHAPE_PIXEL_DEBUG(" buffer = %02x 8", output_pixel.pixel); VECTORIO_SHAPE_PIXEL_DEBUG(" buffer = %02x 8", output_pixel.pixel);
*(((uint8_t *)buffer) + pixel_index) = output_pixel.pixel; *(((uint8_t *)buffer) + pixel_index) = output_pixel.pixel;