color index test script for vectorio shapes.
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import time
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import board
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import displayio
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import rainbowio
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import vectorio
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def increment_color(shape):
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if shape.color_index + 1 < len(shape.pixel_shader):
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shape.color_index += 1
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else:
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shape.color_index = 0
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display = board.DISPLAY
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main_group = displayio.Group()
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palette = displayio.Palette(4)
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palette[0] = 0x125690
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palette[1] = 0x34BB90
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palette[2] = 0xAA1220
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palette[3] = 0xAA04BA
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circle = vectorio.Circle(pixel_shader=palette, radius=25, x=25, y=25)
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main_group.append(circle)
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rectangle = vectorio.Rectangle(pixel_shader=palette, width=50, height=50, x=25, y=75)
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main_group.append(rectangle)
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points = [(5, 5), (70, 20), (35, 35), (20, 70)]
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polygon = vectorio.Polygon(pixel_shader=palette, points=points, x=145, y=55)
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main_group.append(polygon)
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display.show(main_group)
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while True:
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for x in range(25, display.width - 25):
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circle.x = x
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time.sleep(0.01)
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increment_color(circle)
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increment_color(rectangle)
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increment_color(polygon)
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for x in range(display.width - 25, 25, -1):
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circle.x = x
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time.sleep(0.01)
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increment_color(circle)
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increment_color(rectangle)
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increment_color(polygon)
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