Merge pull request #8075 from mariobodemann/badger2040-increase-contrast

Update badger2040 start sequence for more contrast
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Scott Shawcroft 2023-06-08 09:47:59 -07:00 committed by GitHub
commit 5d39414e9b
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 15 additions and 15 deletions

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@ -206,9 +206,9 @@ const uint8_t display_start_sequence[] = {
// Look up tables for voltage sequence for pixel transition
// Common voltage
LUT_VCOM, 44,
0x00, 0x16, 0x16, 0x0d, 0x00, 0x01,
0x00, 0x23, 0x23, 0x00, 0x00, 0x02,
0x00, 0x16, 0x16, 0x0d, 0x00, 0x01,
0x00, 0x64, 0x64, 0x37, 0x00, 0x01,
0x00, 0x8c, 0x8c, 0x00, 0x00, 0x04,
0x00, 0x64, 0x64, 0x37, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
@ -217,9 +217,9 @@ const uint8_t display_start_sequence[] = {
// White to white
LUT_WW, 42,
0x54, 0x16, 0x16, 0x0d, 0x00, 0x01,
0x60, 0x23, 0x23, 0x00, 0x00, 0x02,
0xa8, 0x16, 0x16, 0x0d, 0x00, 0x01,
0x54, 0x64, 0x64, 0x37, 0x00, 0x01,
0x60, 0x8c, 0x8c, 0x00, 0x00, 0x04,
0xa8, 0x64, 0x64, 0x37, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
@ -227,9 +227,9 @@ const uint8_t display_start_sequence[] = {
// Black to white
LUT_BW, 42,
0x54, 0x16, 0x16, 0x0d, 0x00, 0x01,
0x60, 0x23, 0x23, 0x00, 0x00, 0x02,
0xa8, 0x16, 0x16, 0x0d, 0x00, 0x01,
0x54, 0x64, 0x64, 0x37, 0x00, 0x01,
0x60, 0x8c, 0x8c, 0x00, 0x00, 0x04,
0xa8, 0x64, 0x64, 0x37, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
@ -237,9 +237,9 @@ const uint8_t display_start_sequence[] = {
// White to black
LUT_WB, 42,
0xa8, 0x16, 0x16, 0x0d, 0x00, 0x01,
0x60, 0x23, 0x23, 0x00, 0x00, 0x02,
0x54, 0x16, 0x16, 0x0d, 0x00, 0x01,
0xa8, 0x64, 0x64, 0x37, 0x00, 0x01,
0x60, 0x8c, 0x8c, 0x00, 0x00, 0x04,
0x54, 0x64, 0x64, 0x37, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
@ -247,9 +247,9 @@ const uint8_t display_start_sequence[] = {
// Black to black
LUT_BB, 42,
0xa8, 0x16, 0x16, 0x0d, 0x00, 0x01,
0x60, 0x23, 0x23, 0x00, 0x00, 0x02,
0x54, 0x16, 0x16, 0x0d, 0x00, 0x01,
0xa8, 0x64, 0x64, 0x37, 0x00, 0x01,
0x60, 0x8c, 0x8c, 0x00, 0x00, 0x04,
0x54, 0x64, 0x64, 0x37, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,