move hidden declare inside struct
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@ -30,7 +30,6 @@ typedef struct {
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mp_obj_t pixel_shader;
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int16_t x;
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int16_t y;
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bool hidden : 1;
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displayio_buffer_transform_t *absolute_transform;
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// Tracks current shape footprint and expands outward as the shape dirties and changes.
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// This is suboptimal if you move your shape far. Could add more state to only redraw
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@ -38,6 +37,7 @@ typedef struct {
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displayio_area_t ephemeral_dirty_area;
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displayio_area_t current_area;
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bool current_area_dirty;
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bool hidden;
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} vectorio_vector_shape_t;
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displayio_area_t *vectorio_vector_shape_get_refresh_areas(vectorio_vector_shape_t *self, displayio_area_t *tail);
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