Actually call gamepadshift_tick
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190bdf8117
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55782901d0
@ -29,10 +29,16 @@
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#include "peripheral_clk_config.h"
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#include "peripheral_clk_config.h"
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#include "supervisor/shared/autoreload.h"
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#include "supervisor/shared/autoreload.h"
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#include "shared-module/gamepad/__init__.h"
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#include "shared-bindings/microcontroller/__init__.h"
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#include "shared-bindings/microcontroller/__init__.h"
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#include "shared-bindings/microcontroller/Processor.h"
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#include "shared-bindings/microcontroller/Processor.h"
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#if CIRCUITPY_GAMEPAD
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#include "shared-module/gamepad/__init__.h"
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#endif
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#if CIRCUITPY_GAMEPADSHIFT
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#include "shared-module/gamepadshift/__init__.h"
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#endif
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// Global millisecond tick count
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// Global millisecond tick count
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volatile uint64_t ticks_ms = 0;
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volatile uint64_t ticks_ms = 0;
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@ -51,7 +57,12 @@ void SysTick_Handler(void) {
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#endif
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#endif
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#ifdef CIRCUITPY_GAMEPAD_TICKS
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#ifdef CIRCUITPY_GAMEPAD_TICKS
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if (!(ticks_ms & CIRCUITPY_GAMEPAD_TICKS)) {
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if (!(ticks_ms & CIRCUITPY_GAMEPAD_TICKS)) {
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#if CIRCUITPY_GAMEPAD
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gamepad_tick();
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gamepad_tick();
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#endif
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#if CIRCUITPY_GAMEPADSHIFT
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gamepadshift_tick();
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#endif
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}
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}
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#endif
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#endif
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}
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}
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