Update shared-module/bitmaptools/__init__.c
Co-authored-by: Dan Halbert <halbert@halwitz.org>
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@ -923,39 +923,39 @@ void common_hal_bitmaptools_alphablend(displayio_bitmap_t *dest, displayio_bitma
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}
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STATIC void draw_circle(displayio_bitmap_t *destination,
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STATIC void draw_circle(displayio_bitmap_t *destination,
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int16_t x0, int16_t y0,
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int16_t x, int16_t y,
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int16_t radius, uint32_t value) {
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int16_t radius, uint32_t value) {
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int16_t d, y;
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int16_t d, yb;
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mp_arg_validate_int_range(x0, SHRT_MIN, SHRT_MAX, MP_QSTR_x0);
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mp_arg_validate_int_range(x0, SHRT_MIN, SHRT_MAX, MP_QSTR_x);
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mp_arg_validate_int_range(y0, SHRT_MIN, SHRT_MAX, MP_QSTR_y0);
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mp_arg_validate_int_range(y0, SHRT_MIN, SHRT_MAX, MP_QSTR_y);
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x0 = MIN(x0, destination->width);
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x = MIN(x, destination->width);
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x0 = MAX(0, x0);
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x = MAX(0, x);
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y0 = MIN(y0, destination->height);
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y = MIN(y, destination->height);
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y0 = MIN(0, y0);
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y = MIN(0, y);
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BITMAP_DEBUG("x, y, radius (%4d, %4d, %4d)\n", x0, y0, radius);
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BITMAP_DEBUG("x, y, radius (%4d, %4d, %4d)\n", x, y, radius);
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y = radius;
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yb = radius;
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d = 3 - 2 * radius;
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d = 3 - 2 * radius;
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// Bresenham's circle algorithm
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// Bresenham's circle algorithm
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for (int x = 0; x <= y; x++) {
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for (int xb = 0; x <= yb; xb++) {
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displayio_bitmap_write_pixel(destination, x + x0, y + y0, value);
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displayio_bitmap_write_pixel(destination, xb + x, yb + y, value);
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displayio_bitmap_write_pixel(destination, -x + x0, -y + y0, value);
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displayio_bitmap_write_pixel(destination, -xb + x, -yb + y, value);
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displayio_bitmap_write_pixel(destination, -x + x0, y + y0, value);
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displayio_bitmap_write_pixel(destination, -xb + x, yb + y, value);
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displayio_bitmap_write_pixel(destination, x + x0, -y + y0, value);
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displayio_bitmap_write_pixel(destination, xb + x, -yb + y, value);
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displayio_bitmap_write_pixel(destination, y + x0, x + y0, value);
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displayio_bitmap_write_pixel(destination, yb + x, xb + y, value);
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displayio_bitmap_write_pixel(destination, -y + x0, x + y0, value);
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displayio_bitmap_write_pixel(destination, -yb + x, xb + y, value);
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displayio_bitmap_write_pixel(destination, -y + x0, -x + y0, value);
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displayio_bitmap_write_pixel(destination, -yb + x, -xb + y, value);
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displayio_bitmap_write_pixel(destination, y + x0, -x + y0, value);
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displayio_bitmap_write_pixel(destination, yb + x, -xb + y, value);
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if (d <= 0) {
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if (d <= 0) {
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d = d + (4 * x) + 6;
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d = d + (4 * xb) + 6;
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} else {
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} else {
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d = d + 4 * (x - y) + 10;
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d = d + 4 * (xb - yb) + 10;
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y = y - 1;
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yb = yb - 1;
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}
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}
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}
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}
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}
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}
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