Reorganize the gamepad code
This commit is contained in:
parent
049e80993d
commit
4dc286fa14
@ -317,6 +317,7 @@ $(filter $(SRC_PATTERNS), \
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fontio/BuiltinFont.c \
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fontio/BuiltinFont.c \
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fontio/__init__.c \
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fontio/__init__.c \
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gamepad/GamePad.c \
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gamepad/GamePad.c \
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gamepad/GamePadShift.c \
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gamepad/__init__.c \
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gamepad/__init__.c \
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os/__init__.c \
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os/__init__.c \
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random/__init__.c \
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random/__init__.c \
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@ -31,19 +31,10 @@
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#include "shared-module/gamepad/__init__.h"
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#include "shared-module/gamepad/__init__.h"
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#include "shared-module/gamepad/GamePad.h"
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#include "shared-module/gamepad/GamePad.h"
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#include "shared-bindings/digitalio/DigitalInOut.h"
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#include "shared-bindings/digitalio/DigitalInOut.h"
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#include "shared-bindings/util.h"
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#include "supervisor/shared/translate.h"
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#include "supervisor/shared/translate.h"
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#include "GamePad.h"
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#include "GamePad.h"
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#include "__init__.h"
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STATIC digitalio_digitalinout_obj_t *validate_pin(mp_obj_t obj) {
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if (!MP_OBJ_IS_TYPE(obj, &digitalio_digitalinout_type)) {
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mp_raise_TypeError(translate("argument num/types mismatch"));
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}
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digitalio_digitalinout_obj_t *pin = MP_OBJ_TO_PTR(obj);
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raise_error_if_deinited(
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common_hal_digitalio_digitalinout_deinited(pin));
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return pin;
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}
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//| .. currentmodule:: gamepad
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//| .. currentmodule:: gamepad
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//|
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//|
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@ -109,86 +100,20 @@ STATIC mp_obj_t gamepad_make_new(const mp_obj_type_t *type, size_t n_args,
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mp_raise_TypeError(translate("argument num/types mismatch"));
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mp_raise_TypeError(translate("argument num/types mismatch"));
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}
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}
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for (size_t i = 0; i < n_args; ++i) {
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for (size_t i = 0; i < n_args; ++i) {
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validate_pin(args[i]);
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pin_io(args[i]);
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}
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}
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gamepad_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
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gamepad_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
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if (!gamepad_singleton) {
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if (!gamepad_singleton ||
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!MP_OBJ_IS_TYPE(MP_OBJ_FROM_PTR(gamepad_singleton), &gamepad_type)) {
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gamepad_singleton = m_new_obj(gamepad_obj_t);
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gamepad_singleton = m_new_obj(gamepad_obj_t);
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gamepad_singleton->base.type = &gamepad_type;
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gamepad_singleton->base.type = &gamepad_type;
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gamepad_singleton = gc_make_long_lived(gamepad_singleton);
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gamepad_singleton = gc_make_long_lived(gamepad_singleton);
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MP_STATE_VM(gamepad_singleton) = gamepad_singleton;
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MP_STATE_VM(gamepad_singleton) = gamepad_singleton;
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}
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}
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for (size_t i = 0; i < 8; ++i) {
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gamepad_init(gamepad_singleton, args, n_args);
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gamepad_singleton->pins[i] = NULL;
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return MP_OBJ_FROM_PTR(gamepad_singleton);
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}
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gamepad_singleton->pulls = 0;
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for (size_t i = 0; i < n_args; ++i) {
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digitalio_digitalinout_obj_t *pin = MP_OBJ_TO_PTR(args[i]);
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if (common_hal_digitalio_digitalinout_get_direction(pin) !=
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DIRECTION_INPUT) {
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common_hal_digitalio_digitalinout_switch_to_input(pin, PULL_UP);
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}
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digitalio_pull_t pull = common_hal_digitalio_digitalinout_get_pull(pin);
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if (pull == PULL_NONE) {
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common_hal_digitalio_digitalinout_set_pull(pin, PULL_UP);
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}
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if (pull != PULL_DOWN) {
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gamepad_singleton->pulls |= 1 << i;
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}
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gamepad_singleton->pins[i] = pin;
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}
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return MP_OBJ_FROM_PTR(MP_STATE_VM(gamepad_singleton));
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}
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}
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//| .. class:: GamePadShift(data, clock, latch)
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//|
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//| Initializes button scanning routines.
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//|
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//| The ``data``, ``clock`` and ``latch`` parameters are ``DigitalInOut``
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//| objects connected to the shift register controlling the buttons.
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//|
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//| They button presses are accumulated, until the ``get_pressed`` method
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//| is called, at which point the button state is cleared, and the new
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//| button presses start to be recorded.
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//|
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STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args,
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const mp_obj_t *pos_args, mp_map_t *kw_args) {
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enum { ARG_data, ARG_clock, ARG_latch };
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static const mp_arg_t allowed_args[] = {
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{ MP_QSTR_data, MP_ARG_REQUIRED | MP_ARG_OBJ },
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{ MP_QSTR_clock, MP_ARG_REQUIRED | MP_ARG_OBJ},
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{ MP_QSTR_latch, MP_ARG_REQUIRED | MP_ARG_OBJ},
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};
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mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)];
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mp_arg_parse_all(n_args, pos_args, kw_args, MP_ARRAY_SIZE(allowed_args),
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allowed_args, args);
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digitalio_digitalinout_obj_t *data_pin = validate_pin(args[ARG_data].u_obj);
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digitalio_digitalinout_obj_t *clock_pin = validate_pin(args[ARG_clock].u_obj);
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digitalio_digitalinout_obj_t *latch_pin = validate_pin(args[ARG_latch].u_obj);
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gamepad_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
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if (!gamepad_singleton) {
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gamepad_singleton = m_new_obj(gamepad_obj_t);
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gamepad_singleton->base.type = &gamepadshift_type;
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gamepad_singleton = gc_make_long_lived(gamepad_singleton);
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MP_STATE_VM(gamepad_singleton) = gamepad_singleton;
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}
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gamepad_singleton->pins[0] = NULL;
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common_hal_digitalio_digitalinout_switch_to_input(data_pin, PULL_NONE);
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gamepad_singleton->pins[1] = data_pin;
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common_hal_digitalio_digitalinout_switch_to_output(clock_pin, 0,
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DRIVE_MODE_PUSH_PULL);
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gamepad_singleton->pins[2] = clock_pin;
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common_hal_digitalio_digitalinout_switch_to_output(latch_pin, 1,
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DRIVE_MODE_PUSH_PULL);
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gamepad_singleton->pins[3] = latch_pin;
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return MP_OBJ_FROM_PTR(MP_STATE_VM(gamepad_singleton));
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}
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//| .. method:: get_pressed()
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//| .. method:: get_pressed()
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//|
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//|
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//| Get the status of buttons pressed since the last call and clear it.
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//| Get the status of buttons pressed since the last call and clear it.
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@ -230,15 +155,3 @@ const mp_obj_type_t gamepad_type = {
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.make_new = gamepad_make_new,
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.make_new = gamepad_make_new,
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.locals_dict = (mp_obj_dict_t*)&gamepad_locals_dict,
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.locals_dict = (mp_obj_dict_t*)&gamepad_locals_dict,
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};
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};
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STATIC const mp_rom_map_elem_t gamepadshift_locals_dict_table[] = {
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{ MP_OBJ_NEW_QSTR(MP_QSTR_get_pressed), MP_ROM_PTR(&gamepad_get_pressed_obj)},
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{ MP_OBJ_NEW_QSTR(MP_QSTR_deinit), MP_ROM_PTR(&gamepad_deinit_obj)},
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};
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STATIC MP_DEFINE_CONST_DICT(gamepadshift_locals_dict, gamepadshift_locals_dict_table);
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const mp_obj_type_t gamepadshift_type = {
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{ &mp_type_type },
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.name = MP_QSTR_GamePadShift,
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.make_new = gamepadshift_make_new,
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.locals_dict = (mp_obj_dict_t*)&gamepadshift_locals_dict,
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};
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@ -29,6 +29,5 @@
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#define MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD_GAMEPAD_H
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#define MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD_GAMEPAD_H
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extern const mp_obj_type_t gamepad_type;
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extern const mp_obj_type_t gamepad_type;
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extern const mp_obj_type_t gamepadshift_type;
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#endif // MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD_GAMEPAD_H
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#endif // MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD_GAMEPAD_H
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118
shared-bindings/gamepad/GamePadShift.c
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118
shared-bindings/gamepad/GamePadShift.c
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@ -0,0 +1,118 @@
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/*
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* This file is part of the MicroPython project, http://micropython.org/
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*
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* The MIT License (MIT)
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*
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* Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "py/obj.h"
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#include "py/runtime.h"
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#include "py/mphal.h"
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#include "py/gc.h"
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#include "py/mpstate.h"
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#include "shared-module/gamepad/__init__.h"
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#include "shared-module/gamepad/GamePadShift.h"
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#include "supervisor/shared/translate.h"
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#include "GamePadShift.h"
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#include "__init__.h"
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//| .. class:: GamePadShift(data, clock, latch)
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//|
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//| Initializes button scanning routines.
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//|
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//| The ``data``, ``clock`` and ``latch`` parameters are ``DigitalInOut``
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//| objects connected to the shift register controlling the buttons.
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//|
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//| They button presses are accumulated, until the ``get_pressed`` method
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//| is called, at which point the button state is cleared, and the new
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//| button presses start to be recorded.
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//|
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STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args,
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const mp_obj_t *pos_args, mp_map_t *kw_args) {
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enum { ARG_data, ARG_clock, ARG_latch };
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static const mp_arg_t allowed_args[] = {
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{ MP_QSTR_data, MP_ARG_REQUIRED | MP_ARG_OBJ },
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{ MP_QSTR_clock, MP_ARG_REQUIRED | MP_ARG_OBJ},
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{ MP_QSTR_latch, MP_ARG_REQUIRED | MP_ARG_OBJ},
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};
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mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)];
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mp_arg_parse_all(n_args, pos_args, kw_args, MP_ARRAY_SIZE(allowed_args),
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allowed_args, args);
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digitalio_digitalinout_obj_t *data_pin = pin_io(args[ARG_data].u_obj);
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digitalio_digitalinout_obj_t *clock_pin = pin_io(args[ARG_clock].u_obj);
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digitalio_digitalinout_obj_t *latch_pin = pin_io(args[ARG_latch].u_obj);
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gamepadshift_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
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if (!gamepad_singleton ||
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!MP_OBJ_IS_TYPE(MP_OBJ_FROM_PTR(gamepad_singleton),
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&gamepadshift_type)) {
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gamepad_singleton = m_new_obj(gamepadshift_obj_t);
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gamepad_singleton->base.type = &gamepadshift_type;
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gamepad_singleton = gc_make_long_lived(gamepad_singleton);
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MP_STATE_VM(gamepad_singleton) = gamepad_singleton;
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}
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gamepadshift_init(gamepad_singleton, data_pin, clock_pin, latch_pin);
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return MP_OBJ_FROM_PTR(gamepad_singleton);
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}
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//| .. method:: get_pressed()
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//|
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//| Get the status of buttons pressed since the last call and clear it.
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//|
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//| Returns an 8-bit number, with bits that correspond to buttons,
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//| which have been pressed (or held down) since the last call to this
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//| function set to 1, and the remaining bits set to 0. Then it clears
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//| the button state, so that new button presses (or buttons that are
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//| held down) can be recorded for the next call.
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//|
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STATIC mp_obj_t gamepadshift_get_pressed(mp_obj_t self_in) {
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gamepadshift_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
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mp_obj_t pressed = MP_OBJ_NEW_SMALL_INT(gamepad_singleton->pressed);
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gamepad_singleton->pressed = 0;
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return pressed;
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}
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MP_DEFINE_CONST_FUN_OBJ_1(gamepadshift_get_pressed_obj, gamepadshift_get_pressed);
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//| .. method:: deinit()
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//|
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//| Disable button scanning.
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//|
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STATIC mp_obj_t gamepadshift_deinit(mp_obj_t self_in) {
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gamepad_reset();
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return mp_const_none;
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}
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MP_DEFINE_CONST_FUN_OBJ_1(gamepadshift_deinit_obj, gamepadshift_deinit);
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STATIC const mp_rom_map_elem_t gamepadshift_locals_dict_table[] = {
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{ MP_OBJ_NEW_QSTR(MP_QSTR_get_pressed), MP_ROM_PTR(&gamepadshift_get_pressed_obj)},
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{ MP_OBJ_NEW_QSTR(MP_QSTR_deinit), MP_ROM_PTR(&gamepadshift_deinit_obj)},
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};
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STATIC MP_DEFINE_CONST_DICT(gamepadshift_locals_dict, gamepadshift_locals_dict_table);
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const mp_obj_type_t gamepadshift_type = {
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{ &mp_type_type },
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.name = MP_QSTR_GamePadShift,
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.make_new = gamepadshift_make_new,
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.locals_dict = (mp_obj_dict_t*)&gamepadshift_locals_dict,
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};
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33
shared-bindings/gamepad/GamePadShift.h
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33
shared-bindings/gamepad/GamePadShift.h
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@ -0,0 +1,33 @@
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/*
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* This file is part of the MicroPython project, http://micropython.org/
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*
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* The MIT License (MIT)
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*
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* Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD_GAMEPADSHIFT_H
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#define MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD_GAMEPADSHIFT_H
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extern const mp_obj_type_t gamepadshift_type;
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#endif // MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD_GAMEPADSHIFT_H
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@ -27,6 +27,21 @@
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#include "py/runtime.h"
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#include "py/runtime.h"
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#include "py/mphal.h"
|
#include "py/mphal.h"
|
||||||
#include "GamePad.h"
|
#include "GamePad.h"
|
||||||
|
#include "GamePadShift.h"
|
||||||
|
#include "shared-bindings/digitalio/DigitalInOut.h"
|
||||||
|
#include "shared-bindings/util.h"
|
||||||
|
|
||||||
|
|
||||||
|
// Helper for validating digitalio.DigitalInOut arguments
|
||||||
|
digitalio_digitalinout_obj_t *pin_io(mp_obj_t obj) {
|
||||||
|
if (!MP_OBJ_IS_TYPE(obj, &digitalio_digitalinout_type)) {
|
||||||
|
mp_raise_TypeError(translate("argument num/types mismatch"));
|
||||||
|
}
|
||||||
|
digitalio_digitalinout_obj_t *pin = MP_OBJ_TO_PTR(obj);
|
||||||
|
raise_error_if_deinited(
|
||||||
|
common_hal_digitalio_digitalinout_deinited(pin));
|
||||||
|
return pin;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
//| :mod:`gamepad` --- Button handling
|
//| :mod:`gamepad` --- Button handling
|
||||||
|
33
shared-bindings/gamepad/__init__.h
Normal file
33
shared-bindings/gamepad/__init__.h
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the MicroPython project, http://micropython.org/
|
||||||
|
*
|
||||||
|
* The MIT License (MIT)
|
||||||
|
*
|
||||||
|
* Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
* of this software and associated documentation files (the "Software"), to deal
|
||||||
|
* in the Software without restriction, including without limitation the rights
|
||||||
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
* copies of the Software, and to permit persons to whom the Software is
|
||||||
|
* furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice shall be included in
|
||||||
|
* all copies or substantial portions of the Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
* THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#ifndef MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD___INIT___H
|
||||||
|
#define MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD___INIT___H
|
||||||
|
|
||||||
|
digitalio_digitalinout_obj_t *pin_io(mp_obj_t obj);
|
||||||
|
|
||||||
|
#endif // MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD___INIT___H
|
@ -0,0 +1,51 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the MicroPython project, http://micropython.org/
|
||||||
|
*
|
||||||
|
* The MIT License (MIT)
|
||||||
|
*
|
||||||
|
* Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
* of this software and associated documentation files (the "Software"), to deal
|
||||||
|
* in the Software without restriction, including without limitation the rights
|
||||||
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
* copies of the Software, and to permit persons to whom the Software is
|
||||||
|
* furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice shall be included in
|
||||||
|
* all copies or substantial portions of the Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
* THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "shared-bindings/digitalio/DigitalInOut.h"
|
||||||
|
#include "GamePad.h"
|
||||||
|
|
||||||
|
void gamepad_init(gamepad_obj_t *gamepad,
|
||||||
|
const mp_obj_t pins[], size_t n_pins) {
|
||||||
|
for (size_t i = 0; i < 8; ++i) {
|
||||||
|
gamepad->pins[i] = NULL;
|
||||||
|
}
|
||||||
|
gamepad->pulls = 0;
|
||||||
|
for (size_t i = 0; i < n_pins; ++i) {
|
||||||
|
digitalio_digitalinout_obj_t *pin = MP_OBJ_TO_PTR(pins[i]);
|
||||||
|
if (common_hal_digitalio_digitalinout_get_direction(pin) !=
|
||||||
|
DIRECTION_INPUT) {
|
||||||
|
common_hal_digitalio_digitalinout_switch_to_input(pin, PULL_UP);
|
||||||
|
}
|
||||||
|
digitalio_pull_t pull = common_hal_digitalio_digitalinout_get_pull(pin);
|
||||||
|
if (pull == PULL_NONE) {
|
||||||
|
common_hal_digitalio_digitalinout_set_pull(pin, PULL_UP);
|
||||||
|
}
|
||||||
|
if (pull != PULL_DOWN) {
|
||||||
|
gamepad->pulls |= 1 << i;
|
||||||
|
}
|
||||||
|
gamepad->pins[i] = pin;
|
||||||
|
}
|
||||||
|
}
|
@ -38,4 +38,8 @@ typedef struct {
|
|||||||
uint8_t pulls;
|
uint8_t pulls;
|
||||||
} gamepad_obj_t;
|
} gamepad_obj_t;
|
||||||
|
|
||||||
|
|
||||||
|
void gamepad_init(gamepad_obj_t *gamepad,
|
||||||
|
const mp_obj_t pins[], size_t n_pins);
|
||||||
|
|
||||||
#endif // MICROPY_INCLUDED_GAMEPAD_GAMEPAD_H
|
#endif // MICROPY_INCLUDED_GAMEPAD_GAMEPAD_H
|
||||||
|
43
shared-module/gamepad/GamePadShift.c
Normal file
43
shared-module/gamepad/GamePadShift.c
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the MicroPython project, http://micropython.org/
|
||||||
|
*
|
||||||
|
* The MIT License (MIT)
|
||||||
|
*
|
||||||
|
* Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
* of this software and associated documentation files (the "Software"), to deal
|
||||||
|
* in the Software without restriction, including without limitation the rights
|
||||||
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
* copies of the Software, and to permit persons to whom the Software is
|
||||||
|
* furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice shall be included in
|
||||||
|
* all copies or substantial portions of the Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
* THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "shared-bindings/digitalio/DigitalInOut.h"
|
||||||
|
#include "GamePadShift.h"
|
||||||
|
|
||||||
|
|
||||||
|
void gamepadshift_init(gamepadshift_obj_t *gamepadshift,
|
||||||
|
digitalio_digitalinout_obj_t *data_pin,
|
||||||
|
digitalio_digitalinout_obj_t *clock_pin,
|
||||||
|
digitalio_digitalinout_obj_t *latch_pin) {
|
||||||
|
common_hal_digitalio_digitalinout_switch_to_input(data_pin, PULL_NONE);
|
||||||
|
gamepadshift->data_pin = data_pin;
|
||||||
|
common_hal_digitalio_digitalinout_switch_to_output(clock_pin, 0,
|
||||||
|
DRIVE_MODE_PUSH_PULL);
|
||||||
|
gamepadshift->clock_pin = clock_pin;
|
||||||
|
common_hal_digitalio_digitalinout_switch_to_output(latch_pin, 1,
|
||||||
|
DRIVE_MODE_PUSH_PULL);
|
||||||
|
gamepadshift->latch_pin = latch_pin;
|
||||||
|
}
|
48
shared-module/gamepad/GamePadShift.h
Normal file
48
shared-module/gamepad/GamePadShift.h
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the MicroPython project, http://micropython.org/
|
||||||
|
*
|
||||||
|
* The MIT License (MIT)
|
||||||
|
*
|
||||||
|
* Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
* of this software and associated documentation files (the "Software"), to deal
|
||||||
|
* in the Software without restriction, including without limitation the rights
|
||||||
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
* copies of the Software, and to permit persons to whom the Software is
|
||||||
|
* furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice shall be included in
|
||||||
|
* all copies or substantial portions of the Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
* THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef MICROPY_INCLUDED_GAMEPAD_GAMEPADSHIFT_H
|
||||||
|
#define MICROPY_INCLUDED_GAMEPAD_GAMEPADSHIFT_H
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#include "shared-bindings/digitalio/DigitalInOut.h"
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
mp_obj_base_t base;
|
||||||
|
digitalio_digitalinout_obj_t* data_pin;
|
||||||
|
digitalio_digitalinout_obj_t* clock_pin;
|
||||||
|
digitalio_digitalinout_obj_t* latch_pin;
|
||||||
|
volatile uint8_t pressed;
|
||||||
|
} gamepadshift_obj_t;
|
||||||
|
|
||||||
|
|
||||||
|
void gamepadshift_init(gamepadshift_obj_t *gamepadshift,
|
||||||
|
digitalio_digitalinout_obj_t *data_pin,
|
||||||
|
digitalio_digitalinout_obj_t *clock_pin,
|
||||||
|
digitalio_digitalinout_obj_t *latch_pin);
|
||||||
|
|
||||||
|
#endif // MICROPY_INCLUDED_GAMEPAD_GAMEPADSHIFT_H
|
@ -29,6 +29,9 @@
|
|||||||
#include "py/mpstate.h"
|
#include "py/mpstate.h"
|
||||||
#include "__init__.h"
|
#include "__init__.h"
|
||||||
#include "GamePad.h"
|
#include "GamePad.h"
|
||||||
|
#include "GamePadShift.h"
|
||||||
|
#include "shared-bindings/gamepad/GamePad.h"
|
||||||
|
#include "shared-bindings/gamepad/GamePadShift.h"
|
||||||
|
|
||||||
#include "shared-bindings/digitalio/DigitalInOut.h"
|
#include "shared-bindings/digitalio/DigitalInOut.h"
|
||||||
|
|
||||||
@ -37,18 +40,16 @@ void gamepad_tick(void) {
|
|||||||
static uint8_t last = 0;
|
static uint8_t last = 0;
|
||||||
uint8_t current = 0;
|
uint8_t current = 0;
|
||||||
uint8_t bit = 1;
|
uint8_t bit = 1;
|
||||||
digitalio_digitalinout_obj_t* data_pin;
|
|
||||||
digitalio_digitalinout_obj_t* clock_pin;
|
|
||||||
digitalio_digitalinout_obj_t* latch_pin;
|
|
||||||
|
|
||||||
gamepad_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
|
void* singleton = MP_STATE_VM(gamepad_singleton);
|
||||||
if (!gamepad_singleton) {
|
if (!singleton) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (gamepad_singleton->pins[0]) {
|
if (MP_OBJ_IS_TYPE(MP_OBJ_FROM_PTR(singleton), &gamepad_type)) {
|
||||||
// buttons connected directly to pins
|
// buttons connected directly to pins
|
||||||
|
gamepad_obj_t *self = singleton;
|
||||||
for (int i = 0; i < 8; ++i) {
|
for (int i = 0; i < 8; ++i) {
|
||||||
digitalio_digitalinout_obj_t* pin = gamepad_singleton->pins[i];
|
digitalio_digitalinout_obj_t* pin = self->pins[i];
|
||||||
if (!pin) {
|
if (!pin) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -57,25 +58,24 @@ void gamepad_tick(void) {
|
|||||||
}
|
}
|
||||||
bit <<= 1;
|
bit <<= 1;
|
||||||
}
|
}
|
||||||
current ^= gamepad_singleton->pulls;
|
current ^= self->pulls;
|
||||||
} else {
|
self->pressed |= last & current;
|
||||||
|
} else if (MP_OBJ_IS_TYPE(MP_OBJ_FROM_PTR(singleton), &gamepadshift_type)) {
|
||||||
// buttons connected to a shift register
|
// buttons connected to a shift register
|
||||||
data_pin = gamepad_singleton->pins[1];
|
gamepadshift_obj_t *self = singleton;
|
||||||
clock_pin = gamepad_singleton->pins[2];
|
|
||||||
latch_pin = gamepad_singleton->pins[3];
|
|
||||||
|
|
||||||
common_hal_digitalio_digitalinout_set_value(latch_pin, 1);
|
common_hal_digitalio_digitalinout_set_value(self->latch_pin, 1);
|
||||||
for (int i = 0; i < 8; ++i) {
|
for (int i = 0; i < 8; ++i) {
|
||||||
common_hal_digitalio_digitalinout_set_value(clock_pin, 0);
|
common_hal_digitalio_digitalinout_set_value(self->clock_pin, 0);
|
||||||
if (common_hal_digitalio_digitalinout_get_value(data_pin)) {
|
if (common_hal_digitalio_digitalinout_get_value(self->data_pin)) {
|
||||||
current |= bit;
|
current |= bit;
|
||||||
}
|
}
|
||||||
common_hal_digitalio_digitalinout_set_value(clock_pin, 1);
|
common_hal_digitalio_digitalinout_set_value(self->clock_pin, 1);
|
||||||
bit <<= 1;
|
bit <<= 1;
|
||||||
}
|
}
|
||||||
common_hal_digitalio_digitalinout_set_value(latch_pin, 0);
|
common_hal_digitalio_digitalinout_set_value(self->latch_pin, 0);
|
||||||
|
self->pressed |= last & current;
|
||||||
}
|
}
|
||||||
gamepad_singleton->pressed |= last & current;
|
|
||||||
last = current;
|
last = current;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user