fix doc build; reorganize placement of library docs
This commit is contained in:
parent
2f81f36c41
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2
conf.py
2
conf.py
@ -441,7 +441,7 @@ texinfo_documents = [
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# Example configuration for intersphinx: refer to the Python standard library.
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intersphinx_mapping = {"cpython": ('https://docs.python.org/3/', None),
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intersphinx_mapping = {"python": ('https://docs.python.org/3/', None),
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"register": ('https://circuitpython.readthedocs.io/projects/register/en/latest/', None),
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"typing": ('https://circuitpython.readthedocs.io/projects/adafruit-circuitpython-typing/en/latest/', None)}
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@ -19,6 +19,7 @@ Full Table of Contents
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:caption: API and Usage
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../shared-bindings/index.rst
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library/index.rst
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supported_ports.rst
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troubleshooting.rst
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libraries.rst
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@ -32,13 +33,12 @@ Full Table of Contents
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design_guide
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porting
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common_hal
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reference/mpyfiles.rst
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reference/glossary.rst
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.. toctree::
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:maxdepth: 2
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:caption: MicroPython specific
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library/index.rst
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reference/glossary.rst
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:caption: Python stand
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.. toctree::
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:maxdepth: 1
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@ -35,7 +35,7 @@ Functions
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Encode binary data in base64 format, as in `RFC 3548
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<https://tools.ietf.org/html/rfc3548.html>`_. Returns the encoded data
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followed by a newline character if ``newline``is true, as a bytes object.
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followed by a newline character if ``newline`` is true, as a bytes object.
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.. function:: crc32(data, value=0, /)
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@ -1,161 +0,0 @@
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:mod:`btree` -- simple BTree database
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=====================================
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.. include:: ../templates/unsupported_in_circuitpython.inc
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.. module:: btree
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:synopsis: simple BTree database
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The ``btree`` module implements a simple key-value database using external
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storage (disk files, or in general case, a random-access `stream`). Keys are
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stored sorted in the database, and besides efficient retrieval by a key
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value, a database also supports efficient ordered range scans (retrieval
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of values with the keys in a given range). On the application interface
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side, BTree database work as close a possible to a way standard `dict`
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type works, one notable difference is that both keys and values must
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be `bytes` objects (so, if you want to store objects of other types, you
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need to serialize them to `bytes` first).
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The module is based on the well-known BerkelyDB library, version 1.xx.
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Example::
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import btree
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# First, we need to open a stream which holds a database
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# This is usually a file, but can be in-memory database
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# using io.BytesIO, a raw flash partition, etc.
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# Oftentimes, you want to create a database file if it doesn't
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# exist and open if it exists. Idiom below takes care of this.
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# DO NOT open database with "a+b" access mode.
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try:
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f = open("mydb", "r+b")
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except OSError:
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f = open("mydb", "w+b")
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# Now open a database itself
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db = btree.open(f)
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# The keys you add will be sorted internally in the database
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db[b"3"] = b"three"
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db[b"1"] = b"one"
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db[b"2"] = b"two"
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# Assume that any changes are cached in memory unless
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# explicitly flushed (or database closed). Flush database
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# at the end of each "transaction".
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db.flush()
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# Prints b'two'
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print(db[b"2"])
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# Iterate over sorted keys in the database, starting from b"2"
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# until the end of the database, returning only values.
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# Mind that arguments passed to values() method are *key* values.
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# Prints:
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# b'two'
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# b'three'
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for word in db.values(b"2"):
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print(word)
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del db[b"2"]
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# No longer true, prints False
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print(b"2" in db)
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# Prints:
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# b"1"
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# b"3"
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for key in db:
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print(key)
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db.close()
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# Don't forget to close the underlying stream!
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f.close()
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Functions
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---------
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.. function:: open(stream, *, flags=0, pagesize=0, cachesize=0, minkeypage=0)
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Open a database from a random-access `stream` (like an open file). All
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other parameters are optional and keyword-only, and allow to tweak advanced
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parameters of the database operation (most users will not need them):
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* *flags* - Currently unused.
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* *pagesize* - Page size used for the nodes in BTree. Acceptable range
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is 512-65536. If 0, a port-specific default will be used, optimized for
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port's memory usage and/or performance.
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* *cachesize* - Suggested memory cache size in bytes. For a
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board with enough memory using larger values may improve performance.
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Cache policy is as follows: entire cache is not allocated at once;
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instead, accessing a new page in database will allocate a memory buffer
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for it, until value specified by *cachesize* is reached. Then, these
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buffers will be managed using LRU (least recently used) policy. More
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buffers may still be allocated if needed (e.g., if a database contains
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big keys and/or values). Allocated cache buffers aren't reclaimed.
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* *minkeypage* - Minimum number of keys to store per page. Default value
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of 0 equivalent to 2.
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Returns a BTree object, which implements a dictionary protocol (set
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of methods), and some additional methods described below.
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Methods
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-------
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.. method:: btree.close()
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Close the database. It's mandatory to close the database at the end of
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processing, as some unwritten data may be still in the cache. Note that
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this does not close underlying stream with which the database was opened,
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it should be closed separately (which is also mandatory to make sure that
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data flushed from buffer to the underlying storage).
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.. method:: btree.flush()
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Flush any data in cache to the underlying stream.
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.. method:: btree.__getitem__(key)
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btree.get(key, default=None, /)
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btree.__setitem__(key, val)
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btree.__delitem__(key)
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btree.__contains__(key)
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Standard dictionary methods.
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.. method:: btree.__iter__()
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A BTree object can be iterated over directly (similar to a dictionary)
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to get access to all keys in order.
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.. method:: btree.keys([start_key, [end_key, [flags]]])
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btree.values([start_key, [end_key, [flags]]])
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btree.items([start_key, [end_key, [flags]]])
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These methods are similar to standard dictionary methods, but also can
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take optional parameters to iterate over a key sub-range, instead of
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the entire database. Note that for all 3 methods, *start_key* and
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*end_key* arguments represent key values. For example, `values()`
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method will iterate over values corresponding to they key range
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given. None values for *start_key* means "from the first key", no
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*end_key* or its value of None means "until the end of database".
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By default, range is inclusive of *start_key* and exclusive of
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*end_key*, you can include *end_key* in iteration by passing *flags*
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of `btree.INCL`. You can iterate in descending key direction
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by passing *flags* of `btree.DESC`. The flags values can be ORed
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together.
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Constants
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---------
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.. data:: INCL
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A flag for `keys()`, `values()`, `items()` methods to specify that
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scanning should be inclusive of the end key.
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.. data:: DESC
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A flag for `keys()`, `values()`, `items()` methods to specify that
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scanning should be in descending direction of keys.
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@ -1,170 +0,0 @@
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:mod:`framebuf` --- frame buffer manipulation
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=============================================
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.. include:: ../templates/unsupported_in_circuitpython.inc
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.. module:: framebuf
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:synopsis: Frame buffer manipulation
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This module provides a general frame buffer which can be used to create
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bitmap images, which can then be sent to a display.
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class FrameBuffer
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-----------------
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The FrameBuffer class provides a pixel buffer which can be drawn upon with
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pixels, lines, rectangles, text and even other FrameBuffer's. It is useful
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when generating output for displays.
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For example::
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import framebuf
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# FrameBuffer needs 2 bytes for every RGB565 pixel
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fbuf = framebuf.FrameBuffer(bytearray(100 * 10 * 2), 100, 10, framebuf.RGB565)
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fbuf.fill(0)
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fbuf.text('MicroPython!', 0, 0, 0xffff)
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fbuf.hline(0, 9, 96, 0xffff)
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Constructors
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------------
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.. class:: FrameBuffer(buffer, width, height, format, stride=width, /)
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Construct a FrameBuffer object. The parameters are:
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- *buffer* is an object with a buffer protocol which must be large
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enough to contain every pixel defined by the width, height and
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format of the FrameBuffer.
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- *width* is the width of the FrameBuffer in pixels
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- *height* is the height of the FrameBuffer in pixels
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- *format* specifies the type of pixel used in the FrameBuffer;
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permissible values are listed under Constants below. These set the
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number of bits used to encode a color value and the layout of these
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bits in *buffer*.
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Where a color value c is passed to a method, c is a small integer
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with an encoding that is dependent on the format of the FrameBuffer.
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- *stride* is the number of pixels between each horizontal line
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of pixels in the FrameBuffer. This defaults to *width* but may
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need adjustments when implementing a FrameBuffer within another
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larger FrameBuffer or screen. The *buffer* size must accommodate
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an increased step size.
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One must specify valid *buffer*, *width*, *height*, *format* and
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optionally *stride*. Invalid *buffer* size or dimensions may lead to
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unexpected errors.
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Drawing primitive shapes
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------------------------
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The following methods draw shapes onto the FrameBuffer.
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.. method:: FrameBuffer.fill(c)
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Fill the entire FrameBuffer with the specified color.
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.. method:: FrameBuffer.pixel(x, y[, c])
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If *c* is not given, get the color value of the specified pixel.
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If *c* is given, set the specified pixel to the given color.
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.. method:: FrameBuffer.hline(x, y, w, c)
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.. method:: FrameBuffer.vline(x, y, h, c)
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.. method:: FrameBuffer.line(x1, y1, x2, y2, c)
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Draw a line from a set of coordinates using the given color and
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a thickness of 1 pixel. The `line` method draws the line up to
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a second set of coordinates whereas the `hline` and `vline`
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methods draw horizontal and vertical lines respectively up to
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a given length.
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.. method:: FrameBuffer.rect(x, y, w, h, c)
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.. method:: FrameBuffer.fill_rect(x, y, w, h, c)
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Draw a rectangle at the given location, size and color. The `rect`
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method draws only a 1 pixel outline whereas the `fill_rect` method
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draws both the outline and interior.
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Drawing text
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------------
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.. method:: FrameBuffer.text(s, x, y[, c])
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Write text to the FrameBuffer using the the coordinates as the upper-left
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corner of the text. The color of the text can be defined by the optional
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argument but is otherwise a default value of 1. All characters have
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dimensions of 8x8 pixels and there is currently no way to change the font.
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Other methods
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-------------
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.. method:: FrameBuffer.scroll(xstep, ystep)
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Shift the contents of the FrameBuffer by the given vector. This may
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leave a footprint of the previous colors in the FrameBuffer.
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.. method:: FrameBuffer.blit(fbuf, x, y, key=-1, palette=None)
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Draw another FrameBuffer on top of the current one at the given coordinates.
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If *key* is specified then it should be a color integer and the
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corresponding color will be considered transparent: all pixels with that
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color value will not be drawn.
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The *palette* argument enables blitting between FrameBuffers with differing
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formats. Typical usage is to render a monochrome or grayscale glyph/icon to
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a color display. The *palette* is a FrameBuffer instance whose format is
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that of the current FrameBuffer. The *palette* height is one pixel and its
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pixel width is the number of colors in the source FrameBuffer. The *palette*
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for an N-bit source needs 2**N pixels; the *palette* for a monochrome source
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would have 2 pixels representing background and foreground colors. The
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application assigns a color to each pixel in the *palette*. The color of the
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current pixel will be that of that *palette* pixel whose x position is the
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color of the corresponding source pixel.
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Constants
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---------
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.. data:: framebuf.MONO_VLSB
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Monochrome (1-bit) color format
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This defines a mapping where the bits in a byte are vertically mapped with
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bit 0 being nearest the top of the screen. Consequently each byte occupies
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8 vertical pixels. Subsequent bytes appear at successive horizontal
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locations until the rightmost edge is reached. Further bytes are rendered
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at locations starting at the leftmost edge, 8 pixels lower.
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.. data:: framebuf.MONO_HLSB
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Monochrome (1-bit) color format
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This defines a mapping where the bits in a byte are horizontally mapped.
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Each byte occupies 8 horizontal pixels with bit 7 being the leftmost.
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Subsequent bytes appear at successive horizontal locations until the
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rightmost edge is reached. Further bytes are rendered on the next row, one
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pixel lower.
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.. data:: framebuf.MONO_HMSB
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Monochrome (1-bit) color format
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This defines a mapping where the bits in a byte are horizontally mapped.
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Each byte occupies 8 horizontal pixels with bit 0 being the leftmost.
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Subsequent bytes appear at successive horizontal locations until the
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rightmost edge is reached. Further bytes are rendered on the next row, one
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pixel lower.
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.. data:: framebuf.RGB565
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Red Green Blue (16-bit, 5+6+5) color format
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.. data:: framebuf.GS2_HMSB
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Grayscale (2-bit) color format
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.. data:: framebuf.GS4_HMSB
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Grayscale (4-bit) color format
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.. data:: framebuf.GS8
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Grayscale (8-bit) color format
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@ -1,15 +1,13 @@
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.. _micropython_lib:
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MicroPython libraries
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=====================
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Standard Libraries
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==================
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Python standard libraries and micro-libraries
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---------------------------------------------
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Python standard libraries
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-------------------------
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The libraries below are inherited from MicroPython.
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They are similar to the standard Python libraries with the same name.
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They implement a subset of or a variant of the corresponding
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standard Python library.
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The libraries below implement a subset of the corresponding
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standard Python (CPython) library. They are implemented in C, not Python.
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CircuitPython's long-term goal is that code written in CircuitPython
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using Python standard libraries will be runnable on CPython without changes.
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@ -38,10 +36,22 @@ These libraries are not currently enabled in any CircuitPython build, but may be
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ctypes.rst
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select.rst
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Omitted functions in the ``string`` library
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-------------------------------------------
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Omitted ``string`` functions
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----------------------------
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A few string operations are not enabled on small builds
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due to limited flash memory:
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``string.center()``, ``string.partition()``, ``string.splitlines()``,
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``string.reversed()``.
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CircuitPython/MicroPython-specific libraries
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--------------------------------------------
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Functionality specific to the CircuitPython/MicroPython implementations is available in
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the following libraries.
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.. toctree::
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:maxdepth: 1
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micropython.rst
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Block a user