Merge pull request #5330 from lesamouraipourpre/vectorio-docs
Update the docs for vectorio
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commit
3cb2ab318d
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@ -15,10 +15,10 @@
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//| def __init__(self, pixel_shader: Union[displayio.ColorConverter, displayio.Palette], radius: int, x: int, y: int) -> None:
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//| """Circle is positioned on screen by its center point.
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//|
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//| :param pixel_shader: The pixel shader that produces colors from values
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//| :param radius: The radius of the circle in pixels
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//| :param x: Initial x position of the axis.
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//| :param y: Initial y position of the axis."""
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//| :param Union[~displayio.ColorConverter,~displayio.Palette] pixel_shader: The pixel shader that produces colors from values
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//| :param int radius: The radius of the circle in pixels
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//| :param int x: Initial x position of the axis.
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//| :param int y: Initial y position of the axis."""
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//|
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static mp_obj_t vectorio_circle_make_new(const mp_obj_type_t *type, size_t n_args, const mp_obj_t *pos_args, mp_map_t *kw_args) {
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enum { ARG_pixel_shader, ARG_radius, ARG_x, ARG_y };
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@ -81,6 +81,21 @@ const mp_obj_property_t vectorio_circle_radius_obj = {
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};
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// Documentation for properties inherited from VectorShape.
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//| x : int
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//| """X position of the center point of the circle in the parent."""
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//|
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//| y : int
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//| """Y position of the center point of the circle in the parent."""
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//|
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//| location : Tuple[int,int]
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//| """(X,Y) position of the center point of the circle in the parent."""
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//|
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//| pixel_shader : Union[displayio.ColorConverter,displayio.Palette]
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//| """The pixel shader of the circle."""
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//|
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STATIC const mp_rom_map_elem_t vectorio_circle_locals_dict_table[] = {
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// Properties
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{ MP_ROM_QSTR(MP_QSTR_radius), MP_ROM_PTR(&vectorio_circle_radius_obj) },
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@ -18,12 +18,14 @@
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//| class Polygon:
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//| def __init__(self, pixel_shader: Union[displayio.ColorConverter, displayio.Palette], points: List[Tuple[int, int]], x: int, y: int) -> None:
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//| """Represents a closed shape by ordered vertices
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//| """Represents a closed shape by ordered vertices. The path will be treated as
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//| 'closed', the last point will connect to the first point.
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//|
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//| :param pixel_shader: The pixel shader that produces colors from values
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//| :param points: Vertices for the polygon
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//| :param x: Initial screen x position of the 0,0 origin in the points list.
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//| :param y: Initial screen y position of the 0,0 origin in the points list."""
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//| :param Union[~displayio.ColorConverter,~displayio.Palette] pixel_shader: The pixel
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//| shader that produces colors from values
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//| :param List[Tuple[int,int]] points: Vertices for the polygon
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//| :param int x: Initial screen x position of the 0,0 origin in the points list.
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//| :param int y: Initial screen y position of the 0,0 origin in the points list."""
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//|
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static mp_obj_t vectorio_polygon_make_new(const mp_obj_type_t *type, size_t n_args, const mp_obj_t *pos_args, mp_map_t *kw_args) {
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enum { ARG_pixel_shader, ARG_points_list, ARG_x, ARG_y };
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@ -63,7 +65,7 @@ STATIC const vectorio_draw_protocol_t polygon_draw_protocol = {
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//| points: List[Tuple[int, int]]
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//| """Set a new look and shape for this polygon"""
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//| """Vertices for the polygon."""
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//|
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STATIC mp_obj_t vectorio_polygon_obj_get_points(mp_obj_t self_in) {
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vectorio_polygon_t *self = MP_OBJ_TO_PTR(self_in);
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@ -86,6 +88,22 @@ const mp_obj_property_t vectorio_polygon_points_obj = {
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MP_ROM_NONE},
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};
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// Documentation for properties inherited from VectorShape.
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//| x : int
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//| """X position of the 0,0 origin in the points list."""
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//|
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//| y : int
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//| """Y position of the 0,0 origin in the points list."""
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//|
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//| location : Tuple[int,int]
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//| """(X,Y) position of the 0,0 origin in the points list."""
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//|
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//| pixel_shader : Union[displayio.ColorConverter,displayio.Palette]
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//| """The pixel shader of the polygon."""
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//|
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STATIC const mp_rom_map_elem_t vectorio_polygon_locals_dict_table[] = {
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// Properties
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{ MP_ROM_QSTR(MP_QSTR_points), MP_ROM_PTR(&vectorio_polygon_points_obj) },
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@ -13,11 +13,11 @@
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//| def __init__(self, pixel_shader: Union[displayio.ColorConverter, displayio.Palette], width: int, height: int, x: int, y: int) -> None:
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//| """Represents a rectangle by defining its bounds
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//|
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//| :param pixel_shader: The pixel shader that produces colors from values
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//| :param width: The number of pixels wide
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//| :param height: The number of pixels high
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//| :param x: Initial x position of the top left corner.
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//| :param y: Initial y position of the top left corner."""
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//| :param Union[~displayio.ColorConverter,~displayio.Palette] pixel_shader: The pixel shader that produces colors from values
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//| :param int width: The number of pixels wide
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//| :param int height: The number of pixels high
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//| :param int x: Initial x position of the top left corner.
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//| :param int y: Initial y position of the top left corner."""
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//|
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static mp_obj_t vectorio_rectangle_make_new(const mp_obj_type_t *type, size_t n_args, const mp_obj_t *pos_args, mp_map_t *kw_args) {
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enum { ARG_pixel_shader, ARG_width, ARG_height, ARG_x, ARG_y };
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@ -60,6 +60,22 @@ STATIC const vectorio_draw_protocol_t rectangle_draw_protocol = {
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.draw_protocol_impl = &vectorio_vector_shape_draw_protocol_impl
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};
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// Documentation for properties inherited from VectorShape.
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//| x : int
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//| """X position of the top left corner of the rectangle in the parent."""
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//|
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//| y : int
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//| """Y position of the top left corner of the rectangle in the parent."""
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//|
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//| location : Tuple[int,int]
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//| """(X,Y) position of the top left corner of the rectangle in the parent."""
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//|
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//| pixel_shader : Union[displayio.ColorConverter,displayio.Palette]
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//| """The pixel shader of the rectangle."""
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//|
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STATIC const mp_rom_map_elem_t vectorio_rectangle_locals_dict_table[] = {
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// Properties
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{ MP_ROM_QSTR(MP_QSTR_x), MP_ROM_PTR(&vectorio_vector_shape_x_obj) },
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@ -7,7 +7,29 @@
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#include "shared-bindings/vectorio/Polygon.h"
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#include "shared-bindings/vectorio/Rectangle.h"
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//| """Lightweight 2d shapes for displays"""
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//| """Lightweight 2D shapes for displays
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//|
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//| The :py:attr:`vectorio` module provide simple filled drawing primitives for
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//| use with `displayio`.
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//|
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//| .. code-block:: python
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//|
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//| group = displayio.Group()
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//|
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//| palette = displayio.Palette(1)
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//| palette[0] = 0x125690
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//|
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//| circle = vectorio.Circle(pixel_shader=palette, radius=25, x=70, y=40)
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//| group.append(circle)
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//|
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//| rectangle = vectorio.Rectangle(pixel_shader=palette, width=40, height=30, x=55, y=45)
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//| group.append(rectangle)
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//|
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//| points=[(5, 5), (100, 20), (20, 20), (20, 100)]
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//| polygon = vectorio.Polygon(pixel_shader=palette, points=points, x=0, y=0)
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//| group.append(polygon)
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//|
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//| """
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//|
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STATIC const mp_rom_map_elem_t vectorio_module_globals_table[] = {
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