RGBMatrix: Remove unused, dead allocation
@tannewt noticed this in a pull request review. The allocated memory was never used, but the GC would have collected it eventually.
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@ -69,7 +69,6 @@ void common_hal_rgbmatrix_rgbmatrix_reconstruct(rgbmatrix_rgbmatrix_obj_t* self,
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common_hal_rgbmatrix_timer_disable(self->timer);
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if (framebuffer) {
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self->framebuffer = framebuffer;
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framebuffer = mp_obj_new_bytearray_of_zeros(self->bufsize);
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mp_get_buffer_raise(self->framebuffer, &self->bufinfo, MP_BUFFER_READ);
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if (mp_get_buffer(self->framebuffer, &self->bufinfo, MP_BUFFER_RW)) {
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self->bufinfo.typecode = 'H' | MP_OBJ_ARRAY_TYPECODE_FLAG_RW;
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