RGBMatrix: documentation got behind the code

This commit is contained in:
Jeff Epler 2020-04-16 12:39:54 -05:00
parent 5fcc6d6286
commit 37cb6bafa8
1 changed files with 4 additions and 2 deletions

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@ -135,12 +135,14 @@ STATIC void preflight_pins_or_throw(uint8_t clock_pin, uint8_t *rgb_pins, uint8_
//| :class:`~rgbmatrix.RGBMatrix` displays an in-memory framebuffer to an LED matrix. //| :class:`~rgbmatrix.RGBMatrix` displays an in-memory framebuffer to an LED matrix.
//| //|
//| .. class:: RGBMatrix(width, bit_depth, rgb_pins, addr_pins, clock_pin, latch_pin, output_enable_pin, *, doublebuffer=True, framebuffer=None) //| .. class:: RGBMatrix(*, width, bit_depth, rgb_pins, addr_pins, clock_pin, latch_pin, output_enable_pin, doublebuffer=True, framebuffer=None, height=0)
//| //|
//| Create a RGBMatrix object with the given attributes. The height of //| Create a RGBMatrix object with the given attributes. The height of
//| the display is determined by the number of rgb and address pins: //| the display is determined by the number of rgb and address pins:
//| len(rgb_pins) // 3 * 2 ** len(address_pins). With 6 RGB pins and 4 //| len(rgb_pins) // 3 * 2 ** len(address_pins). With 6 RGB pins and 4
//| address lines, the display will be 32 pixels tall. //| address lines, the display will be 32 pixels tall. If the optional height
//| parameter is specified and is not 0, it is checked against the calculated
//| height.
//| //|
//| Up to 30 RGB pins and 8 address pins are supported. //| Up to 30 RGB pins and 8 address pins are supported.
//| //|