add color_index property to docstring

This commit is contained in:
foamyguy 2022-03-20 09:51:42 -05:00
parent 255fdf8eba
commit 366b9fa0f3
2 changed files with 4 additions and 2 deletions

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@ -18,7 +18,8 @@
//| :param Union[~displayio.ColorConverter,~displayio.Palette] pixel_shader: The pixel shader that produces colors from values //| :param Union[~displayio.ColorConverter,~displayio.Palette] pixel_shader: The pixel shader that produces colors from values
//| :param int radius: The radius of the circle in pixels //| :param int radius: The radius of the circle in pixels
//| :param int x: Initial x position of the axis. //| :param int x: Initial x position of the axis.
//| :param int y: Initial y position of the axis.""" //| :param int y: Initial y position of the axis.
//| :param int color_index: Initial color_index to use when selecting color from the palette."""
//| //|
static mp_obj_t vectorio_circle_make_new(const mp_obj_type_t *type, size_t n_args, size_t n_kw, const mp_obj_t *all_args) { static mp_obj_t vectorio_circle_make_new(const mp_obj_type_t *type, size_t n_args, size_t n_kw, const mp_obj_t *all_args) {
enum { ARG_pixel_shader, ARG_radius, ARG_x, ARG_y, ARG_color_index }; enum { ARG_pixel_shader, ARG_radius, ARG_x, ARG_y, ARG_color_index };

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@ -25,7 +25,8 @@
//| shader that produces colors from values //| shader that produces colors from values
//| :param List[Tuple[int,int]] points: Vertices for the polygon //| :param List[Tuple[int,int]] points: Vertices for the polygon
//| :param int x: Initial screen x position of the 0,0 origin in the points list. //| :param int x: Initial screen x position of the 0,0 origin in the points list.
//| :param int y: Initial screen y position of the 0,0 origin in the points list.""" //| :param int y: Initial screen y position of the 0,0 origin in the points list.
//| :param int color_index: Initial color_index to use when selecting color from the palette."""
//| //|
static mp_obj_t vectorio_polygon_make_new(const mp_obj_type_t *type, size_t n_args, size_t n_kw, const mp_obj_t *all_args) { static mp_obj_t vectorio_polygon_make_new(const mp_obj_type_t *type, size_t n_args, size_t n_kw, const mp_obj_t *all_args) {
enum { ARG_pixel_shader, ARG_points_list, ARG_x, ARG_y, ARG_color_index }; enum { ARG_pixel_shader, ARG_points_list, ARG_x, ARG_y, ARG_color_index };