add color_index property to docstring
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@ -18,7 +18,8 @@
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//| :param Union[~displayio.ColorConverter,~displayio.Palette] pixel_shader: The pixel shader that produces colors from values
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//| :param Union[~displayio.ColorConverter,~displayio.Palette] pixel_shader: The pixel shader that produces colors from values
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//| :param int radius: The radius of the circle in pixels
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//| :param int radius: The radius of the circle in pixels
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//| :param int x: Initial x position of the axis.
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//| :param int x: Initial x position of the axis.
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//| :param int y: Initial y position of the axis."""
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//| :param int y: Initial y position of the axis.
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//| :param int color_index: Initial color_index to use when selecting color from the palette."""
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//|
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//|
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static mp_obj_t vectorio_circle_make_new(const mp_obj_type_t *type, size_t n_args, size_t n_kw, const mp_obj_t *all_args) {
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static mp_obj_t vectorio_circle_make_new(const mp_obj_type_t *type, size_t n_args, size_t n_kw, const mp_obj_t *all_args) {
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enum { ARG_pixel_shader, ARG_radius, ARG_x, ARG_y, ARG_color_index };
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enum { ARG_pixel_shader, ARG_radius, ARG_x, ARG_y, ARG_color_index };
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@ -25,7 +25,8 @@
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//| shader that produces colors from values
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//| shader that produces colors from values
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//| :param List[Tuple[int,int]] points: Vertices for the polygon
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//| :param List[Tuple[int,int]] points: Vertices for the polygon
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//| :param int x: Initial screen x position of the 0,0 origin in the points list.
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//| :param int x: Initial screen x position of the 0,0 origin in the points list.
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//| :param int y: Initial screen y position of the 0,0 origin in the points list."""
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//| :param int y: Initial screen y position of the 0,0 origin in the points list.
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//| :param int color_index: Initial color_index to use when selecting color from the palette."""
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//|
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//|
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static mp_obj_t vectorio_polygon_make_new(const mp_obj_type_t *type, size_t n_args, size_t n_kw, const mp_obj_t *all_args) {
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static mp_obj_t vectorio_polygon_make_new(const mp_obj_type_t *type, size_t n_args, size_t n_kw, const mp_obj_t *all_args) {
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enum { ARG_pixel_shader, ARG_points_list, ARG_x, ARG_y, ARG_color_index };
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enum { ARG_pixel_shader, ARG_points_list, ARG_x, ARG_y, ARG_color_index };
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