Minor docs fix in TileGrid.c
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//| tile_width and tile_height match the height of the bitmap by default.
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//|
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//| :param Bitmap bitmap: The bitmap storing one or more tiles.
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//| :param ColorConverter or Palette pixel_shader: The pixel shader that produces colors from values
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//| :param ColorConverter,Palette pixel_shader: The pixel shader that produces colors from values
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//| :param int width: Width of the grid in tiles.
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//| :param int height: Height of the grid in tiles.
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//| :param int tile_width: Width of a single tile in pixels. Defaults to the full Bitmap and must evenly divide into the Bitmap's dimensions.
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