try rotation 0
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@ -81,7 +81,7 @@ void board_init(void) {
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240, // Height (after rotation)
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80, // column start
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0, // row start
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270, // rotation
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0, // rotation
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16, // Color depth
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false, // Grayscale
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false, // Pixels in a byte share a row. Only used for depth < 8
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