Merge pull request #1939 from pewpew-game/gamepad-clear
When clearing gamepad buffer, use the last button state, not 0
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@ -127,7 +127,7 @@ STATIC mp_obj_t gamepad_make_new(const mp_obj_type_t *type, size_t n_args,
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STATIC mp_obj_t gamepad_get_pressed(mp_obj_t self_in) {
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gamepad_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
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mp_obj_t pressed = MP_OBJ_NEW_SMALL_INT(gamepad_singleton->pressed);
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gamepad_singleton->pressed = 0;
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gamepad_singleton->pressed = gamepad_singleton->last;
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return pressed;
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}
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MP_DEFINE_CONST_FUN_OBJ_1(gamepad_get_pressed_obj, gamepad_get_pressed);
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@ -94,7 +94,7 @@ STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args,
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STATIC mp_obj_t gamepadshift_get_pressed(mp_obj_t self_in) {
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gamepadshift_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
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mp_obj_t pressed = MP_OBJ_NEW_SMALL_INT(gamepad_singleton->pressed);
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gamepad_singleton->pressed = 0;
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gamepad_singleton->pressed = gamepad_singleton->last;
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return pressed;
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}
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MP_DEFINE_CONST_FUN_OBJ_1(gamepadshift_get_pressed_obj, gamepadshift_get_pressed);
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