circuitpython/shared-bindings/_pixelmap/PixelMap.h

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Add adafruit_pixelmap.PixelMap .. a fast helper for animations. It is similar to and inspired by the PixelMap helper in Adafruit LED Animation library, but with an extremely fast 'paste' method for setting a series of pixels. This is a common operation for many animations, and can give a substantial speed improvement. It's named `adafruit_pixelmap` so that we can package a compatible version in pure Python for systems that can't fit it in C in flash, or for Blinka. This is a proof of concept and can make a very fast comet animation: ```python import time import adafruit_pixelbuf import adafruti_pixelmap import board import neopixel from supervisor import ticks_ms from adafruit_led_animation.animation.solid import Solid from adafruit_led_animation import color pixel_pin = board.GP0 pixel_num = 96 pixels = neopixel.NeoPixel(pixel_pin, pixel_num, brightness=1, auto_write=False, pixel_order="RGB") evens = adafruit_pixelmap.PixelMap(pixels, tuple(range(0, pixel_num, 2))) odd_indices = tuple((i, i+2) for i in range(1, pixel_num, 4)) print(odd_indices) odds = adafruit_pixelbuf.PixelMap(pixels, odd_indices) assert len(odds) == len(odd_indices) comet_length = 16 comet1 = [color.calculate_intensity(color.GREEN, ((1+i) / comet_length) ** 2.4) for i in range(comet_length)] comet2 = [color.calculate_intensity(color.PURPLE, ((1+i) / comet_length) ** 2.4) for i in range(comet_length)] pos1 = 0 pos2 = 96//4 while True: evens.paste(comet1, pos1, wrap=True, reverse=False, others=0) pos1 = (pos1 + 1) % len(evens) odds.paste(comet2, pos2, wrap=True, reverse=True, others=0) pos2 = (pos2 - 1) % len(odds) pixels.show() m = ticks_ms() if m % 2000 > 1000: time.sleep(.02) ```
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/*
* This file is part of the CircuitPython project, https://github.com/adafruit/circuitpython
*
* The MIT License (MIT)
*
* Copyright (c) 2018 Rose Hooper
* Copyright (c) 2022 Jeff Epler for Adafruit Industries
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#pragma once
#include "py/obj.h"
extern const mp_obj_type_t pixelmap_pixelmap_type;
typedef struct _pixelmap_pixelmap_obj pixelmap_pixelmap_obj_t;
void shared_module_pixelmap_pixelmap_construct(pixelmap_pixelmap_obj_t *self, mp_obj_t pixelbuf, mp_obj_t indices);
bool shared_module_pixelmap_pixelmap_auto_write_get(pixelmap_pixelmap_obj_t *self);
void shared_module_pixelmap_pixelmap_auto_write_set(pixelmap_pixelmap_obj_t *self, bool auto_write);
void shared_module_pixelmap_pixelmap_fill(pixelmap_pixelmap_obj_t *self, const mp_obj_t color);
mp_obj_t shared_module_pixelmap_pixelmap_indices(pixelmap_pixelmap_obj_t *self, int index);
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void shared_module_pixelmap_pixelmap_setslice(pixelmap_pixelmap_obj_t *self, const mp_obj_t value, mp_bound_slice_t slice, size_t slice_len);
mp_obj_t shared_module_pixelmap_pixelmap_getslice(pixelmap_pixelmap_obj_t *self, mp_bound_slice_t slice, size_t slice_len);
Add adafruit_pixelmap.PixelMap .. a fast helper for animations. It is similar to and inspired by the PixelMap helper in Adafruit LED Animation library, but with an extremely fast 'paste' method for setting a series of pixels. This is a common operation for many animations, and can give a substantial speed improvement. It's named `adafruit_pixelmap` so that we can package a compatible version in pure Python for systems that can't fit it in C in flash, or for Blinka. This is a proof of concept and can make a very fast comet animation: ```python import time import adafruit_pixelbuf import adafruti_pixelmap import board import neopixel from supervisor import ticks_ms from adafruit_led_animation.animation.solid import Solid from adafruit_led_animation import color pixel_pin = board.GP0 pixel_num = 96 pixels = neopixel.NeoPixel(pixel_pin, pixel_num, brightness=1, auto_write=False, pixel_order="RGB") evens = adafruit_pixelmap.PixelMap(pixels, tuple(range(0, pixel_num, 2))) odd_indices = tuple((i, i+2) for i in range(1, pixel_num, 4)) print(odd_indices) odds = adafruit_pixelbuf.PixelMap(pixels, odd_indices) assert len(odds) == len(odd_indices) comet_length = 16 comet1 = [color.calculate_intensity(color.GREEN, ((1+i) / comet_length) ** 2.4) for i in range(comet_length)] comet2 = [color.calculate_intensity(color.PURPLE, ((1+i) / comet_length) ** 2.4) for i in range(comet_length)] pos1 = 0 pos2 = 96//4 while True: evens.paste(comet1, pos1, wrap=True, reverse=False, others=0) pos1 = (pos1 + 1) % len(evens) odds.paste(comet2, pos2, wrap=True, reverse=True, others=0) pos2 = (pos2 - 1) % len(odds) pixels.show() m = ticks_ms() if m % 2000 > 1000: time.sleep(.02) ```
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mp_obj_t shared_module_pixelmap_pixelmap_getitem(pixelmap_pixelmap_obj_t *self, mp_int_t index);
void shared_module_pixelmap_pixelmap_setitem(pixelmap_pixelmap_obj_t *self, mp_int_t index, const mp_obj_t value);