2021-04-23 15:26:42 -04:00
|
|
|
# Source: https://github.com/python/pyperformance
|
|
|
|
# License: MIT
|
|
|
|
|
|
|
|
# Solver of Hexiom board game.
|
|
|
|
# Benchmark from Laurent Vaucher.
|
|
|
|
# Source: https://github.com/slowfrog/hexiom : hexiom2.py, level36.txt
|
|
|
|
# (Main function tweaked by Armin Rigo.)
|
|
|
|
|
|
|
|
|
|
|
|
##################################
|
|
|
|
class Dir(object):
|
|
|
|
def __init__(self, x, y):
|
|
|
|
self.x = x
|
|
|
|
self.y = y
|
|
|
|
|
|
|
|
|
|
|
|
DIRS = [Dir(1, 0), Dir(-1, 0), Dir(0, 1), Dir(0, -1), Dir(1, 1), Dir(-1, -1)]
|
|
|
|
|
|
|
|
EMPTY = 7
|
|
|
|
|
|
|
|
##################################
|
|
|
|
|
|
|
|
|
|
|
|
class Done(object):
|
|
|
|
MIN_CHOICE_STRATEGY = 0
|
|
|
|
MAX_CHOICE_STRATEGY = 1
|
|
|
|
HIGHEST_VALUE_STRATEGY = 2
|
|
|
|
FIRST_STRATEGY = 3
|
|
|
|
MAX_NEIGHBORS_STRATEGY = 4
|
|
|
|
MIN_NEIGHBORS_STRATEGY = 5
|
|
|
|
|
|
|
|
def __init__(self, count, empty=False):
|
|
|
|
self.count = count
|
|
|
|
self.cells = None if empty else [[0, 1, 2, 3, 4, 5, 6, EMPTY] for i in range(count)]
|
|
|
|
|
|
|
|
def clone(self):
|
|
|
|
ret = Done(self.count, True)
|
|
|
|
ret.cells = [self.cells[i][:] for i in range(self.count)]
|
|
|
|
return ret
|
|
|
|
|
|
|
|
def __getitem__(self, i):
|
|
|
|
return self.cells[i]
|
|
|
|
|
|
|
|
def set_done(self, i, v):
|
|
|
|
self.cells[i] = [v]
|
|
|
|
|
|
|
|
def already_done(self, i):
|
|
|
|
return len(self.cells[i]) == 1
|
|
|
|
|
|
|
|
def remove(self, i, v):
|
|
|
|
if v in self.cells[i]:
|
|
|
|
self.cells[i].remove(v)
|
|
|
|
return True
|
|
|
|
else:
|
|
|
|
return False
|
|
|
|
|
|
|
|
def remove_all(self, v):
|
|
|
|
for i in range(self.count):
|
|
|
|
self.remove(i, v)
|
|
|
|
|
|
|
|
def remove_unfixed(self, v):
|
|
|
|
changed = False
|
|
|
|
for i in range(self.count):
|
|
|
|
if not self.already_done(i):
|
|
|
|
if self.remove(i, v):
|
|
|
|
changed = True
|
|
|
|
return changed
|
|
|
|
|
|
|
|
def filter_tiles(self, tiles):
|
|
|
|
for v in range(8):
|
|
|
|
if tiles[v] == 0:
|
|
|
|
self.remove_all(v)
|
|
|
|
|
|
|
|
def next_cell_min_choice(self):
|
|
|
|
minlen = 10
|
|
|
|
mini = -1
|
|
|
|
for i in range(self.count):
|
|
|
|
if 1 < len(self.cells[i]) < minlen:
|
|
|
|
minlen = len(self.cells[i])
|
|
|
|
mini = i
|
|
|
|
return mini
|
|
|
|
|
|
|
|
def next_cell_max_choice(self):
|
|
|
|
maxlen = 1
|
|
|
|
maxi = -1
|
|
|
|
for i in range(self.count):
|
|
|
|
if maxlen < len(self.cells[i]):
|
|
|
|
maxlen = len(self.cells[i])
|
|
|
|
maxi = i
|
|
|
|
return maxi
|
|
|
|
|
|
|
|
def next_cell_highest_value(self):
|
|
|
|
maxval = -1
|
|
|
|
maxi = -1
|
|
|
|
for i in range(self.count):
|
|
|
|
if not self.already_done(i):
|
|
|
|
maxvali = max(k for k in self.cells[i] if k != EMPTY)
|
|
|
|
if maxval < maxvali:
|
|
|
|
maxval = maxvali
|
|
|
|
maxi = i
|
|
|
|
return maxi
|
|
|
|
|
|
|
|
def next_cell_first(self):
|
|
|
|
for i in range(self.count):
|
|
|
|
if not self.already_done(i):
|
|
|
|
return i
|
|
|
|
return -1
|
|
|
|
|
|
|
|
def next_cell_max_neighbors(self, pos):
|
|
|
|
maxn = -1
|
|
|
|
maxi = -1
|
|
|
|
for i in range(self.count):
|
|
|
|
if not self.already_done(i):
|
|
|
|
cells_around = pos.hex.get_by_id(i).links
|
|
|
|
n = sum(
|
|
|
|
1 if (self.already_done(nid) and (self[nid][0] != EMPTY)) else 0
|
|
|
|
for nid in cells_around
|
|
|
|
)
|
|
|
|
if n > maxn:
|
|
|
|
maxn = n
|
|
|
|
maxi = i
|
|
|
|
return maxi
|
|
|
|
|
|
|
|
def next_cell_min_neighbors(self, pos):
|
|
|
|
minn = 7
|
|
|
|
mini = -1
|
|
|
|
for i in range(self.count):
|
|
|
|
if not self.already_done(i):
|
|
|
|
cells_around = pos.hex.get_by_id(i).links
|
|
|
|
n = sum(
|
|
|
|
1 if (self.already_done(nid) and (self[nid][0] != EMPTY)) else 0
|
|
|
|
for nid in cells_around
|
|
|
|
)
|
|
|
|
if n < minn:
|
|
|
|
minn = n
|
|
|
|
mini = i
|
|
|
|
return mini
|
|
|
|
|
|
|
|
def next_cell(self, pos, strategy=HIGHEST_VALUE_STRATEGY):
|
|
|
|
if strategy == Done.HIGHEST_VALUE_STRATEGY:
|
|
|
|
return self.next_cell_highest_value()
|
|
|
|
elif strategy == Done.MIN_CHOICE_STRATEGY:
|
|
|
|
return self.next_cell_min_choice()
|
|
|
|
elif strategy == Done.MAX_CHOICE_STRATEGY:
|
|
|
|
return self.next_cell_max_choice()
|
|
|
|
elif strategy == Done.FIRST_STRATEGY:
|
|
|
|
return self.next_cell_first()
|
|
|
|
elif strategy == Done.MAX_NEIGHBORS_STRATEGY:
|
|
|
|
return self.next_cell_max_neighbors(pos)
|
|
|
|
elif strategy == Done.MIN_NEIGHBORS_STRATEGY:
|
|
|
|
return self.next_cell_min_neighbors(pos)
|
|
|
|
else:
|
|
|
|
raise Exception("Wrong strategy: %d" % strategy)
|
|
|
|
|
|
|
|
|
|
|
|
##################################
|
|
|
|
|
|
|
|
|
|
|
|
class Node(object):
|
|
|
|
def __init__(self, pos, id, links):
|
|
|
|
self.pos = pos
|
|
|
|
self.id = id
|
|
|
|
self.links = links
|
|
|
|
|
|
|
|
|
|
|
|
##################################
|
|
|
|
|
|
|
|
|
|
|
|
class Hex(object):
|
|
|
|
def __init__(self, size):
|
|
|
|
self.size = size
|
|
|
|
self.count = 3 * size * (size - 1) + 1
|
|
|
|
self.nodes_by_id = self.count * [None]
|
|
|
|
self.nodes_by_pos = {}
|
|
|
|
id = 0
|
|
|
|
for y in range(size):
|
|
|
|
for x in range(size + y):
|
|
|
|
pos = (x, y)
|
|
|
|
node = Node(pos, id, [])
|
|
|
|
self.nodes_by_pos[pos] = node
|
|
|
|
self.nodes_by_id[node.id] = node
|
|
|
|
id += 1
|
|
|
|
for y in range(1, size):
|
|
|
|
for x in range(y, size * 2 - 1):
|
|
|
|
ry = size + y - 1
|
|
|
|
pos = (x, ry)
|
|
|
|
node = Node(pos, id, [])
|
|
|
|
self.nodes_by_pos[pos] = node
|
|
|
|
self.nodes_by_id[node.id] = node
|
|
|
|
id += 1
|
|
|
|
|
|
|
|
def link_nodes(self):
|
|
|
|
for node in self.nodes_by_id:
|
|
|
|
(x, y) = node.pos
|
|
|
|
for dir in DIRS:
|
|
|
|
nx = x + dir.x
|
|
|
|
ny = y + dir.y
|
|
|
|
if self.contains_pos((nx, ny)):
|
|
|
|
node.links.append(self.nodes_by_pos[(nx, ny)].id)
|
|
|
|
|
|
|
|
def contains_pos(self, pos):
|
|
|
|
return pos in self.nodes_by_pos
|
|
|
|
|
|
|
|
def get_by_pos(self, pos):
|
|
|
|
return self.nodes_by_pos[pos]
|
|
|
|
|
|
|
|
def get_by_id(self, id):
|
|
|
|
return self.nodes_by_id[id]
|
|
|
|
|
|
|
|
|
|
|
|
##################################
|
|
|
|
class Pos(object):
|
|
|
|
def __init__(self, hex, tiles, done=None):
|
|
|
|
self.hex = hex
|
|
|
|
self.tiles = tiles
|
|
|
|
self.done = Done(hex.count) if done is None else done
|
|
|
|
|
|
|
|
def clone(self):
|
|
|
|
return Pos(self.hex, self.tiles, self.done.clone())
|
|
|
|
|
|
|
|
|
|
|
|
##################################
|
|
|
|
|
|
|
|
|
|
|
|
def constraint_pass(pos, last_move=None):
|
|
|
|
changed = False
|
|
|
|
left = pos.tiles[:]
|
|
|
|
done = pos.done
|
|
|
|
|
|
|
|
# Remove impossible values from free cells
|
|
|
|
free_cells = range(done.count) if last_move is None else pos.hex.get_by_id(last_move).links
|
|
|
|
for i in free_cells:
|
|
|
|
if not done.already_done(i):
|
|
|
|
vmax = 0
|
|
|
|
vmin = 0
|
|
|
|
cells_around = pos.hex.get_by_id(i).links
|
|
|
|
for nid in cells_around:
|
|
|
|
if done.already_done(nid):
|
|
|
|
if done[nid][0] != EMPTY:
|
|
|
|
vmin += 1
|
|
|
|
vmax += 1
|
|
|
|
else:
|
|
|
|
vmax += 1
|
|
|
|
|
|
|
|
for num in range(7):
|
|
|
|
if (num < vmin) or (num > vmax):
|
|
|
|
if done.remove(i, num):
|
|
|
|
changed = True
|
|
|
|
|
|
|
|
# Computes how many of each value is still free
|
|
|
|
for cell in done.cells:
|
|
|
|
if len(cell) == 1:
|
|
|
|
left[cell[0]] -= 1
|
|
|
|
|
|
|
|
for v in range(8):
|
|
|
|
# If there is none, remove the possibility from all tiles
|
|
|
|
if (pos.tiles[v] > 0) and (left[v] == 0):
|
|
|
|
if done.remove_unfixed(v):
|
|
|
|
changed = True
|
|
|
|
else:
|
|
|
|
possible = sum((1 if v in cell else 0) for cell in done.cells)
|
|
|
|
# If the number of possible cells for a value is exactly the number of available tiles
|
|
|
|
# put a tile in each cell
|
|
|
|
if pos.tiles[v] == possible:
|
|
|
|
for i in range(done.count):
|
|
|
|
cell = done.cells[i]
|
|
|
|
if (not done.already_done(i)) and (v in cell):
|
|
|
|
done.set_done(i, v)
|
|
|
|
changed = True
|
|
|
|
|
|
|
|
# Force empty or non-empty around filled cells
|
|
|
|
filled_cells = range(done.count) if last_move is None else [last_move]
|
|
|
|
for i in filled_cells:
|
|
|
|
if done.already_done(i):
|
|
|
|
num = done[i][0]
|
|
|
|
empties = 0
|
|
|
|
filled = 0
|
|
|
|
unknown = []
|
|
|
|
cells_around = pos.hex.get_by_id(i).links
|
|
|
|
for nid in cells_around:
|
|
|
|
if done.already_done(nid):
|
|
|
|
if done[nid][0] == EMPTY:
|
|
|
|
empties += 1
|
|
|
|
else:
|
|
|
|
filled += 1
|
|
|
|
else:
|
|
|
|
unknown.append(nid)
|
|
|
|
if len(unknown) > 0:
|
|
|
|
if num == filled:
|
|
|
|
for u in unknown:
|
|
|
|
if EMPTY in done[u]:
|
|
|
|
done.set_done(u, EMPTY)
|
|
|
|
changed = True
|
|
|
|
# else:
|
|
|
|
# raise Exception("Houston, we've got a problem")
|
|
|
|
elif num == filled + len(unknown):
|
|
|
|
for u in unknown:
|
|
|
|
if done.remove(u, EMPTY):
|
|
|
|
changed = True
|
|
|
|
|
|
|
|
return changed
|
|
|
|
|
|
|
|
|
|
|
|
ASCENDING = 1
|
|
|
|
DESCENDING = -1
|
|
|
|
|
|
|
|
|
|
|
|
def find_moves(pos, strategy, order):
|
|
|
|
done = pos.done
|
|
|
|
cell_id = done.next_cell(pos, strategy)
|
|
|
|
if cell_id < 0:
|
|
|
|
return []
|
|
|
|
|
|
|
|
if order == ASCENDING:
|
|
|
|
return [(cell_id, v) for v in done[cell_id]]
|
|
|
|
else:
|
|
|
|
# Try higher values first and EMPTY last
|
|
|
|
moves = list(reversed([(cell_id, v) for v in done[cell_id] if v != EMPTY]))
|
|
|
|
if EMPTY in done[cell_id]:
|
|
|
|
moves.append((cell_id, EMPTY))
|
|
|
|
return moves
|
|
|
|
|
|
|
|
|
|
|
|
def play_move(pos, move):
|
|
|
|
(cell_id, i) = move
|
|
|
|
pos.done.set_done(cell_id, i)
|
|
|
|
|
|
|
|
|
|
|
|
def print_pos(pos, output):
|
|
|
|
hex = pos.hex
|
|
|
|
done = pos.done
|
|
|
|
size = hex.size
|
|
|
|
for y in range(size):
|
|
|
|
print(" " * (size - y - 1), end="", file=output)
|
|
|
|
for x in range(size + y):
|
|
|
|
pos2 = (x, y)
|
|
|
|
id = hex.get_by_pos(pos2).id
|
|
|
|
if done.already_done(id):
|
|
|
|
c = done[id][0] if done[id][0] != EMPTY else "."
|
|
|
|
else:
|
|
|
|
c = "?"
|
|
|
|
print("%s " % c, end="", file=output)
|
|
|
|
print(end="\n", file=output)
|
|
|
|
for y in range(1, size):
|
|
|
|
print(" " * y, end="", file=output)
|
|
|
|
for x in range(y, size * 2 - 1):
|
|
|
|
ry = size + y - 1
|
|
|
|
pos2 = (x, ry)
|
|
|
|
id = hex.get_by_pos(pos2).id
|
|
|
|
if done.already_done(id):
|
|
|
|
c = done[id][0] if done[id][0] != EMPTY else "."
|
|
|
|
else:
|
|
|
|
c = "?"
|
|
|
|
print("%s " % c, end="", file=output)
|
|
|
|
print(end="\n", file=output)
|
|
|
|
|
|
|
|
|
|
|
|
OPEN = 0
|
|
|
|
SOLVED = 1
|
|
|
|
IMPOSSIBLE = -1
|
|
|
|
|
|
|
|
|
|
|
|
def solved(pos, output, verbose=False):
|
|
|
|
hex = pos.hex
|
|
|
|
tiles = pos.tiles[:]
|
|
|
|
done = pos.done
|
|
|
|
exact = True
|
|
|
|
all_done = True
|
|
|
|
for i in range(hex.count):
|
|
|
|
if len(done[i]) == 0:
|
|
|
|
return IMPOSSIBLE
|
|
|
|
elif done.already_done(i):
|
|
|
|
num = done[i][0]
|
|
|
|
tiles[num] -= 1
|
|
|
|
if tiles[num] < 0:
|
|
|
|
return IMPOSSIBLE
|
|
|
|
vmax = 0
|
|
|
|
vmin = 0
|
|
|
|
if num != EMPTY:
|
|
|
|
cells_around = hex.get_by_id(i).links
|
|
|
|
for nid in cells_around:
|
|
|
|
if done.already_done(nid):
|
|
|
|
if done[nid][0] != EMPTY:
|
|
|
|
vmin += 1
|
|
|
|
vmax += 1
|
|
|
|
else:
|
|
|
|
vmax += 1
|
|
|
|
|
|
|
|
if (num < vmin) or (num > vmax):
|
|
|
|
return IMPOSSIBLE
|
|
|
|
if num != vmin:
|
|
|
|
exact = False
|
|
|
|
else:
|
|
|
|
all_done = False
|
|
|
|
|
|
|
|
if (not all_done) or (not exact):
|
|
|
|
return OPEN
|
|
|
|
|
|
|
|
print_pos(pos, output)
|
|
|
|
return SOLVED
|
|
|
|
|
|
|
|
|
|
|
|
def solve_step(prev, strategy, order, output, first=False):
|
|
|
|
if first:
|
|
|
|
pos = prev.clone()
|
|
|
|
while constraint_pass(pos):
|
|
|
|
pass
|
|
|
|
else:
|
|
|
|
pos = prev
|
|
|
|
|
|
|
|
moves = find_moves(pos, strategy, order)
|
|
|
|
if len(moves) == 0:
|
|
|
|
return solved(pos, output)
|
|
|
|
else:
|
|
|
|
for move in moves:
|
|
|
|
# print("Trying (%d, %d)" % (move[0], move[1]))
|
|
|
|
ret = OPEN
|
|
|
|
new_pos = pos.clone()
|
|
|
|
play_move(new_pos, move)
|
|
|
|
# print_pos(new_pos)
|
|
|
|
while constraint_pass(new_pos, move[0]):
|
|
|
|
pass
|
|
|
|
cur_status = solved(new_pos, output)
|
|
|
|
if cur_status != OPEN:
|
|
|
|
ret = cur_status
|
|
|
|
else:
|
|
|
|
ret = solve_step(new_pos, strategy, order, output)
|
|
|
|
if ret == SOLVED:
|
|
|
|
return SOLVED
|
|
|
|
return IMPOSSIBLE
|
|
|
|
|
|
|
|
|
|
|
|
def check_valid(pos):
|
|
|
|
hex = pos.hex
|
|
|
|
tiles = pos.tiles
|
|
|
|
# fill missing entries in tiles
|
|
|
|
tot = 0
|
|
|
|
for i in range(8):
|
|
|
|
if tiles[i] > 0:
|
|
|
|
tot += tiles[i]
|
|
|
|
else:
|
|
|
|
tiles[i] = 0
|
|
|
|
# check total
|
|
|
|
if tot != hex.count:
|
|
|
|
raise Exception("Invalid input. Expected %d tiles, got %d." % (hex.count, tot))
|
|
|
|
|
|
|
|
|
|
|
|
def solve(pos, strategy, order, output):
|
|
|
|
check_valid(pos)
|
|
|
|
return solve_step(pos, strategy, order, output, first=True)
|
|
|
|
|
|
|
|
|
|
|
|
# TODO Write an 'iterator' to go over all x,y positions
|
|
|
|
|
|
|
|
|
|
|
|
def read_file(file):
|
|
|
|
lines = [line.strip("\r\n") for line in file.splitlines()]
|
|
|
|
size = int(lines[0])
|
|
|
|
hex = Hex(size)
|
|
|
|
linei = 1
|
|
|
|
tiles = 8 * [0]
|
|
|
|
done = Done(hex.count)
|
|
|
|
for y in range(size):
|
|
|
|
line = lines[linei][size - y - 1 :]
|
|
|
|
p = 0
|
|
|
|
for x in range(size + y):
|
|
|
|
tile = line[p : p + 2]
|
|
|
|
p += 2
|
|
|
|
if tile[1] == ".":
|
|
|
|
inctile = EMPTY
|
|
|
|
else:
|
|
|
|
inctile = int(tile)
|
|
|
|
tiles[inctile] += 1
|
|
|
|
# Look for locked tiles
|
|
|
|
if tile[0] == "+":
|
|
|
|
# print("Adding locked tile: %d at pos %d, %d, id=%d" %
|
|
|
|
# (inctile, x, y, hex.get_by_pos((x, y)).id))
|
|
|
|
done.set_done(hex.get_by_pos((x, y)).id, inctile)
|
|
|
|
|
|
|
|
linei += 1
|
|
|
|
for y in range(1, size):
|
|
|
|
ry = size - 1 + y
|
|
|
|
line = lines[linei][y:]
|
|
|
|
p = 0
|
|
|
|
for x in range(y, size * 2 - 1):
|
|
|
|
tile = line[p : p + 2]
|
|
|
|
p += 2
|
|
|
|
if tile[1] == ".":
|
|
|
|
inctile = EMPTY
|
|
|
|
else:
|
|
|
|
inctile = int(tile)
|
|
|
|
tiles[inctile] += 1
|
|
|
|
# Look for locked tiles
|
|
|
|
if tile[0] == "+":
|
|
|
|
# print("Adding locked tile: %d at pos %d, %d, id=%d" %
|
|
|
|
# (inctile, x, ry, hex.get_by_pos((x, ry)).id))
|
|
|
|
done.set_done(hex.get_by_pos((x, ry)).id, inctile)
|
|
|
|
linei += 1
|
|
|
|
hex.link_nodes()
|
|
|
|
done.filter_tiles(tiles)
|
|
|
|
return Pos(hex, tiles, done)
|
|
|
|
|
|
|
|
|
|
|
|
def solve_file(file, strategy, order, output):
|
|
|
|
pos = read_file(file)
|
|
|
|
solve(pos, strategy, order, output)
|
|
|
|
|
|
|
|
|
|
|
|
LEVELS = {}
|
|
|
|
|
|
|
|
LEVELS[2] = (
|
|
|
|
"""
|
|
|
|
2
|
|
|
|
. 1
|
|
|
|
. 1 1
|
|
|
|
1 .
|
|
|
|
""",
|
|
|
|
"""\
|
|
|
|
1 1
|
|
|
|
. . .
|
|
|
|
1 1
|
|
|
|
""",
|
|
|
|
)
|
|
|
|
|
|
|
|
LEVELS[10] = (
|
|
|
|
"""
|
|
|
|
3
|
|
|
|
+.+. .
|
|
|
|
+. 0 . 2
|
|
|
|
. 1+2 1 .
|
|
|
|
2 . 0+.
|
|
|
|
.+.+.
|
|
|
|
""",
|
|
|
|
"""\
|
|
|
|
. . 1
|
|
|
|
. 1 . 2
|
|
|
|
0 . 2 2 .
|
|
|
|
. . . .
|
|
|
|
0 . .
|
|
|
|
""",
|
|
|
|
)
|
|
|
|
|
|
|
|
LEVELS[20] = (
|
|
|
|
"""
|
|
|
|
3
|
|
|
|
. 5 4
|
|
|
|
. 2+.+1
|
|
|
|
. 3+2 3 .
|
|
|
|
+2+. 5 .
|
|
|
|
. 3 .
|
|
|
|
""",
|
|
|
|
"""\
|
|
|
|
3 3 2
|
|
|
|
4 5 . 1
|
|
|
|
3 5 2 . .
|
|
|
|
2 . . .
|
|
|
|
. . .
|
|
|
|
""",
|
|
|
|
)
|
|
|
|
|
|
|
|
LEVELS[25] = (
|
|
|
|
"""
|
|
|
|
3
|
|
|
|
4 . .
|
|
|
|
. . 2 .
|
|
|
|
4 3 2 . 4
|
|
|
|
2 2 3 .
|
|
|
|
4 2 4
|
|
|
|
""",
|
|
|
|
"""\
|
|
|
|
3 4 2
|
|
|
|
2 4 4 .
|
|
|
|
. . . 4 2
|
|
|
|
. 2 4 3
|
|
|
|
. 2 .
|
|
|
|
""",
|
|
|
|
)
|
|
|
|
|
|
|
|
LEVELS[30] = (
|
|
|
|
"""
|
|
|
|
4
|
|
|
|
5 5 . .
|
|
|
|
3 . 2+2 6
|
|
|
|
3 . 2 . 5 .
|
|
|
|
. 3 3+4 4 . 3
|
|
|
|
4 5 4 . 5 4
|
|
|
|
5+2 . . 3
|
|
|
|
4 . . .
|
|
|
|
""",
|
|
|
|
"""\
|
|
|
|
3 4 3 .
|
|
|
|
4 6 5 2 .
|
|
|
|
2 5 5 . . 2
|
|
|
|
. . 5 4 . 4 3
|
|
|
|
. 3 5 4 5 4
|
|
|
|
. 2 . 3 3
|
|
|
|
. . . .
|
|
|
|
""",
|
|
|
|
)
|
|
|
|
|
|
|
|
LEVELS[36] = (
|
|
|
|
"""
|
|
|
|
4
|
|
|
|
2 1 1 2
|
|
|
|
3 3 3 . .
|
|
|
|
2 3 3 . 4 .
|
|
|
|
. 2 . 2 4 3 2
|
|
|
|
2 2 . . . 2
|
|
|
|
4 3 4 . .
|
|
|
|
3 2 3 3
|
|
|
|
""",
|
|
|
|
"""\
|
|
|
|
3 4 3 2
|
|
|
|
3 4 4 . 3
|
|
|
|
2 . . 3 4 3
|
|
|
|
2 . 1 . 3 . 2
|
|
|
|
3 3 . 2 . 2
|
|
|
|
3 . 2 . 2
|
|
|
|
2 2 . 1
|
|
|
|
""",
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
###########################################################################
|
|
|
|
# Benchmark interface
|
|
|
|
|
|
|
|
bm_params = {
|
|
|
|
(100, 100): (1, 10, DESCENDING, Done.FIRST_STRATEGY),
|
|
|
|
(1000, 1000): (1, 25, DESCENDING, Done.FIRST_STRATEGY),
|
|
|
|
(5000, 1000): (10, 25, DESCENDING, Done.FIRST_STRATEGY),
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
def bm_setup(params):
|
2023-08-22 11:15:46 -04:00
|
|
|
import io
|
2021-04-23 15:26:42 -04:00
|
|
|
|
|
|
|
loops, level, order, strategy = params
|
|
|
|
|
|
|
|
board, solution = LEVELS[level]
|
|
|
|
board = board.strip()
|
|
|
|
expected = solution.rstrip()
|
|
|
|
output = None
|
|
|
|
|
|
|
|
def run():
|
|
|
|
nonlocal output
|
|
|
|
for _ in range(loops):
|
|
|
|
stream = io.StringIO()
|
|
|
|
solve_file(board, strategy, order, stream)
|
|
|
|
output = stream.getvalue()
|
|
|
|
stream = None
|
|
|
|
|
|
|
|
def result():
|
|
|
|
norm = params[0] * params[1]
|
|
|
|
out = "\n".join(line.rstrip() for line in output.splitlines())
|
|
|
|
return norm, ((out == expected), out)
|
|
|
|
|
|
|
|
return run, result
|