circuitpython/shared-bindings/vectorio/VectorShape.h

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2.0 KiB
C
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#ifndef MICROPY_INCLUDED_SHARED_BINDINGS_VECTORIO_SHAPE_H
#define MICROPY_INCLUDED_SHARED_BINDINGS_VECTORIO_SHAPE_H
#include "py/objproperty.h"
#include "py/objtuple.h"
#include "shared-bindings/vectorio/__init__.h"
#include "shared-module/vectorio/VectorShape.h"
#include "shared-module/displayio/area.h"
extern const mp_obj_type_t vectorio_vector_shape_type;
// Python shared bindings constructor
mp_obj_t vectorio_vector_shape_make_new(const mp_obj_t shape, const mp_obj_t pixel_shader, int32_t x, int32_t y);
// C data constructor
void common_hal_vectorio_vector_shape_construct(vectorio_vector_shape_t *self,
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vectorio_ishape_t ishape,
mp_obj_t pixel_shader, int32_t x, int32_t y);
void common_hal_vectorio_vector_shape_set_dirty(void *self);
mp_int_t common_hal_vectorio_vector_shape_get_x(vectorio_vector_shape_t *self);
void common_hal_vectorio_vector_shape_set_x(vectorio_vector_shape_t *self, mp_int_t x);
mp_obj_tuple_t *common_hal_vectorio_vector_shape_get_location(vectorio_vector_shape_t *self);
void common_hal_vectorio_vector_shape_set_location(vectorio_vector_shape_t *self, mp_obj_t xy);
mp_int_t common_hal_vectorio_vector_shape_get_y(vectorio_vector_shape_t *self);
void common_hal_vectorio_vector_shape_set_y(vectorio_vector_shape_t *self, mp_int_t y);
mp_obj_t common_hal_vectorio_vector_shape_get_pixel_shader(vectorio_vector_shape_t *self);
void common_hal_vectorio_vector_shape_set_pixel_shader(vectorio_vector_shape_t *self, mp_obj_t pixel_shader);
void vectorio_vector_shape_update_transform(vectorio_vector_shape_t *self, displayio_buffer_transform_t *group_transform);
// Composable property definition for shapes that use VectorShape
extern vectorio_draw_protocol_impl_t vectorio_vector_shape_draw_protocol_impl;
extern const mp_obj_property_t vectorio_vector_shape_x_obj;
extern const mp_obj_property_t vectorio_vector_shape_y_obj;
extern const mp_obj_property_t vectorio_vector_shape_location_obj;
extern const mp_obj_property_t vectorio_vector_shape_pixel_shader_obj;
#endif // MICROPY_INCLUDED_SHARED_BINDINGS_VECTORIO_SHAPE_H