2021-08-01 16:01:57 -04:00
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#include "shared-bindings/vectorio/__init__.h"
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2020-05-02 05:21:35 -04:00
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#include "shared-bindings/vectorio/Circle.h"
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#include "shared-bindings/vectorio/VectorShape.h"
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#include <stdint.h>
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#include "py/objproperty.h"
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#include "py/objtype.h"
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#include "py/runtime.h"
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#include "supervisor/shared/translate/translate.h"
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//| class Circle:
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//| def __init__(
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//| self,
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//| pixel_shader: Union[displayio.ColorConverter, displayio.Palette],
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//| radius: int,
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//| x: int,
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//| y: int,
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//| ) -> None:
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//| """Circle is positioned on screen by its center point.
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//|
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//| :param Union[~displayio.ColorConverter,~displayio.Palette] pixel_shader: The pixel shader that produces colors from values
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//| :param int radius: The radius of the circle in pixels
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//| :param int x: Initial x position of the axis.
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//| :param int y: Initial y position of the axis.
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//| :param int color_index: Initial color_index to use when selecting color from the palette.
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//| """
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static mp_obj_t vectorio_circle_make_new(const mp_obj_type_t *type, size_t n_args, size_t n_kw, const mp_obj_t *all_args) {
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enum { ARG_pixel_shader, ARG_radius, ARG_x, ARG_y, ARG_color_index };
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static const mp_arg_t allowed_args[] = {
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{ MP_QSTR_pixel_shader, MP_ARG_OBJ | MP_ARG_KW_ONLY | MP_ARG_REQUIRED },
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{ MP_QSTR_radius, MP_ARG_REQUIRED | MP_ARG_INT },
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{ MP_QSTR_x, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = 0} },
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{ MP_QSTR_y, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = 0} },
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{ MP_QSTR_color_index, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = 0} },
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};
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mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)];
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mp_arg_parse_all_kw_array(n_args, n_kw, all_args, MP_ARRAY_SIZE(allowed_args), allowed_args, args);
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mp_int_t radius = args[ARG_radius].u_int;
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mp_arg_validate_int_min(radius, 1, MP_QSTR_radius);
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vectorio_circle_t *self = mp_obj_malloc(vectorio_circle_t, &vectorio_circle_type);
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uint16_t color_index = args[ARG_color_index].u_int;
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common_hal_vectorio_circle_construct(self, radius, color_index);
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// VectorShape parts
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mp_obj_t pixel_shader = args[ARG_pixel_shader].u_obj;
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int32_t x = args[ARG_x].u_int;
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int32_t y = args[ARG_y].u_int;
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mp_obj_t vector_shape = vectorio_vector_shape_make_new(self, pixel_shader, x, y);
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self->draw_protocol_instance = vector_shape;
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return MP_OBJ_FROM_PTR(self);
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}
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STATIC const vectorio_draw_protocol_t circle_draw_protocol = {
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MP_PROTO_IMPLEMENT(MP_QSTR_protocol_draw)
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.draw_get_protocol_self = (draw_get_protocol_self_fun)common_hal_vectorio_circle_get_draw_protocol,
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.draw_protocol_impl = &vectorio_vector_shape_draw_protocol_impl
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};
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//| radius: int
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//| """The radius of the circle in pixels."""
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STATIC mp_obj_t vectorio_circle_obj_get_radius(mp_obj_t self_in) {
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vectorio_circle_t *self = MP_OBJ_TO_PTR(self_in);
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return mp_obj_new_int(common_hal_vectorio_circle_get_radius(self));
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}
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MP_DEFINE_CONST_FUN_OBJ_1(vectorio_circle_get_radius_obj, vectorio_circle_obj_get_radius);
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STATIC mp_obj_t vectorio_circle_obj_set_radius(mp_obj_t self_in, mp_obj_t radius) {
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vectorio_circle_t *self = MP_OBJ_TO_PTR(self_in);
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common_hal_vectorio_circle_set_radius(self, mp_obj_get_int(radius));
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return mp_const_none;
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}
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MP_DEFINE_CONST_FUN_OBJ_2(vectorio_circle_set_radius_obj, vectorio_circle_obj_set_radius);
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MP_PROPERTY_GETSET(vectorio_circle_radius_obj,
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(mp_obj_t)&vectorio_circle_get_radius_obj,
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(mp_obj_t)&vectorio_circle_set_radius_obj);
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//| color_index: int
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//| """The color_index of the circle as 0 based index of the palette."""
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STATIC mp_obj_t vectorio_circle_obj_get_color_index(mp_obj_t self_in) {
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vectorio_circle_t *self = MP_OBJ_TO_PTR(self_in);
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return mp_obj_new_int(common_hal_vectorio_circle_get_color_index(self));
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}
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MP_DEFINE_CONST_FUN_OBJ_1(vectorio_circle_get_color_index_obj, vectorio_circle_obj_get_color_index);
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STATIC mp_obj_t vectorio_circle_obj_set_color_index(mp_obj_t self_in, mp_obj_t color_index) {
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vectorio_circle_t *self = MP_OBJ_TO_PTR(self_in);
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common_hal_vectorio_circle_set_color_index(self, mp_obj_get_int(color_index));
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return mp_const_none;
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}
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MP_DEFINE_CONST_FUN_OBJ_2(vectorio_circle_set_color_index_obj, vectorio_circle_obj_set_color_index);
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MP_PROPERTY_GETSET(vectorio_circle_color_index_obj,
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(mp_obj_t)&vectorio_circle_get_color_index_obj,
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(mp_obj_t)&vectorio_circle_set_color_index_obj);
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// Documentation for properties inherited from VectorShape.
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//| x: int
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//| """X position of the center point of the circle in the parent."""
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//|
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//| y: int
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//| """Y position of the center point of the circle in the parent."""
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//|
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//| hidden: bool
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//| """Hide the circle or not."""
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//|
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//| location: Tuple[int, int]
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//| """(X,Y) position of the center point of the circle in the parent."""
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//|
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//| pixel_shader: Union[displayio.ColorConverter, displayio.Palette]
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//| """The pixel shader of the circle."""
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//|
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STATIC const mp_rom_map_elem_t vectorio_circle_locals_dict_table[] = {
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vectorio contains(x, y)
new utility function for all vectorio shape specializations for testing
whether a screen-space x,y point falls within a shape's x,y.
This respects the current orientation of the screen in the manner of
displayio and vectorio - so your x,y requests are in the same coordinate
domain as your x,y locations and your width/height etc. properties that
ou set on other shapes. I.e., if you're using this for touch points then
you will need to make sure the touch events are in the same x,y domain as
your display.
```
contains(2, 4) -> true
------------------
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| -- |
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| |. \ |
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| |____\ |
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------------------
contains(5, 4) -> false
------------------
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| -- |
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| | \. |
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| |____\ |
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------------------
```
This helps provide low overhead introspection of shape coverage on screen.
It's envisioned that this will be used for things like touch-and-drag
widget controls, touch "areas" and may help with random ornament placement
on toy Christmas trees.
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// Functions
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{ MP_ROM_QSTR(MP_QSTR_contains), MP_ROM_PTR(&vectorio_vector_shape_contains_obj) },
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// Properties
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{ MP_ROM_QSTR(MP_QSTR_radius), MP_ROM_PTR(&vectorio_circle_radius_obj) },
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{ MP_ROM_QSTR(MP_QSTR_x), MP_ROM_PTR(&vectorio_vector_shape_x_obj) },
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{ MP_ROM_QSTR(MP_QSTR_y), MP_ROM_PTR(&vectorio_vector_shape_y_obj) },
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{ MP_ROM_QSTR(MP_QSTR_hidden), MP_ROM_PTR(&vectorio_vector_shape_hidden_obj) },
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{ MP_ROM_QSTR(MP_QSTR_color_index), MP_ROM_PTR(&vectorio_circle_color_index_obj) },
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{ MP_ROM_QSTR(MP_QSTR_location), MP_ROM_PTR(&vectorio_vector_shape_location_obj) },
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{ MP_ROM_QSTR(MP_QSTR_pixel_shader), MP_ROM_PTR(&vectorio_vector_shape_pixel_shader_obj) },
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};
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STATIC MP_DEFINE_CONST_DICT(vectorio_circle_locals_dict, vectorio_circle_locals_dict_table);
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const mp_obj_type_t vectorio_circle_type = {
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{ &mp_type_type },
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.name = MP_QSTR_Circle,
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.flags = MP_TYPE_FLAG_EXTENDED,
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.make_new = vectorio_circle_make_new,
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.locals_dict = (mp_obj_dict_t *)&vectorio_circle_locals_dict,
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MP_TYPE_EXTENDED_FIELDS(
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.protocol = &circle_draw_protocol,
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),
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};
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