mirror of
https://github.com/DJSundog/NopSCADlib.git
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ab592e049c
anywhere else. utils/core/core.scad is the old version without fasteners to be used internally in the library.
175 lines
7.7 KiB
OpenSCAD
175 lines
7.7 KiB
OpenSCAD
//
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// NopSCADlib Copyright Chris Palmer 2018
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// nop.head@gmail.com
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// hydraraptor.blogspot.com
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//
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// This file is part of NopSCADlib.
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//
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// NopSCADlib is free software: you can redistribute it and/or modify it under the terms of the
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// GNU General Public License as published by the Free Software Foundation, either version 3 of
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// the License, or (at your option) any later version.
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//
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// NopSCADlib is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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// without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License along with NopSCADlib.
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// If not, see <https://www.gnu.org/licenses/>.
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//
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//
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//! Utility to generate a polhedron by sweeping a 2D profile along a 3D path and utilities for generating paths.
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//!
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//! The initial orientation is the Y axis of the profile points towards the initial center of curvature, Frenet-Serret style.
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//! This means the first three points must not be colinear. Subsequent rotations use the minimum rotation method.
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//!
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//! The path can be open or closed. If closed sweep ensures that the start and end have the same rotation to line up.
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//! An additional twist around the path can be specified. If the path is closed this should be a multiple of 360.
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//
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include <../utils/core/core.scad>
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use <maths.scad>
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function transpose3(m) = [ [m[0].x, m[1].x, m[2].x],
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[m[0].y, m[1].y, m[2].y],
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[m[0].z, m[1].z, m[2].z] ];
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//
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// Frenet-Serret frame
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//
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function fs_frame(tangents) =
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let(tangent = tangents[0],
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normal = tangents[1] - tangents[0],
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binormal = cross(tangent, normal),
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z = unit(tangent),
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x = assert(norm(binormal) > 0.00001, "first three points are colinear") unit(binormal),
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y = unit(cross(z, x))
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) [[x.x, y.x, z.x],
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[x.y, y.y, z.y],
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[x.z, y.z, z.z]];
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//
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// Computes the rotation with minimum angle that brings UNIT vectors a to b.
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// The code fails if a and b are opposed to each other.
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//
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function rotate_from_to(a, b) =
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let(axis = unit(cross(a, b)))
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axis * axis >= 0.99 ? transpose3([b, axis, cross(axis, b)]) * [a, axis, cross(axis, a)]
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: a * b > 0 ? [[ 1, 0, 0], [0, 1, 0], [0, 0, 1]]
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: [[-1, 0, 0], [0, 1, 0], [0, 0, -1]];
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//
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// Given two rotations A and B, calculates the angle between B*[1,0,0]
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// and A*[1,0,0] that is, the total torsion angle difference between A and B.
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//
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function calculate_twist(A, B) = let(D = transpose3(B) * A) atan2(D[1][0], D[0][0]);
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//
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// Compute a 4x3 matrix to orientate a frame of the sweep given the position and a 3x3 rotation matrix.
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// Note that the rotation matrix is transposed to allow post multiplication.
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//
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function orientate(p, r) =
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let(x = r[0], y = r[1], z = r[2])
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[[x.x, y.x, z.x],
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[x.y, y.y, z.y],
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[x.z, y.z, z.z],
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[p.x, p.y, p.z]];
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//
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// Rotate around z
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//
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function rot3_z(a) =
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let(c = cos(a),
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s = sin(a))
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[ [ c, -s, 0],
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[ s, c, 0],
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[ 0, 0, 1] ];
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//
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// Calculate the unit tangent at a vertex given the indices before and after. One of these can be the same as i in the case
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// of the start and end of a non closed path. Note that the edges are converted to unit vectors so that their relative lengths
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// don't affect the direction of the tangent.
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//
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function tangent(path, before, i, after) = unit(unit(path[i] - path[before]) + unit(path[after] - path[i]));
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//
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// Calculate the twist per segment caused by rotate_from_to() instead of a simple Euler rotation around Z.
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//
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function helical_twist_per_segment(r, pitch, sides) = //! Calculate the twist around Z that rotate_from_to() introduces
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let(step_angle = 360 / sides,
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lt = 2 * r * sin(step_angle), // length of tangent between two facets
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slope = atan(2 * pitch / sides / lt) // slope of tangents
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) step_angle * sin(slope); // angle tangent should rotate around z projected onto axis rotate_from_to() uses
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//
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// Generate all the surface points of the swept volume.
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//
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function skin_points(profile, path, loop, twist = 0) =
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let(len = len(path),
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last = len - 1,
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profile4 = [for(p = profile) [p.x, p.y, p.z, 1]],
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tangents = [tangent(path, loop ? last : 0, 0, 1),
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for(i = [1 : last - 1]) tangent(path, i - 1, i, i + 1),
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tangent(path, last - 1, last, loop ? 0 : last)],
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rotations = [for(i = 0, rot = fs_frame(tangents);
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i < len;
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i = i + 1,
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rot = i < len ? rotate_from_to(tangents[i - 1], tangents[i]) * rot : undef) rot],
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missmatch = loop ? calculate_twist(rotations[0], rotations[last]) : 0,
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rotation = missmatch + twist
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)
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[for(i = [0 : last])
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let(za = rotation * i / last)
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each profile4 * orientate(path[i], rotations[i] * rot3_z(za))
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];
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function cap(facets, segment = 0, end) = //! Create the mesh for an end cap
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let(reverse = is_undef(end) ? segment : end)
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[for(i = [0 : facets - 1]) facets * segment + (reverse ? i : facets - 1 - i)];
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function quad(p, a, b, c, d) = norm(p[a] - p[c]) > norm(p[b] - p[d]) ? [[b, c, d], [b, d, a]] : [[a, b, c], [a, c, d]];
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function skin_faces(points, npoints, facets, loop, offset = 0) = //! Create the mesh for the swept volume without end caps
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[for(i = [0 : facets - 1], s = [0 : npoints - (loop ? 1 : 2)])
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let(j = s + offset, k = loop ? (j + 1) % npoints : j + 1)
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each quad(points,
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j * facets + i,
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j * facets + (i + 1) % facets,
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k * facets + (i + 1) % facets,
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k * facets + i)];
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function sweep(path, profile, loop = false, twist = 0) = //! Generate the point list and face list of the swept volume
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let(
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npoints = len(path),
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facets = len(profile),
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points = skin_points(profile, path, loop, twist),
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skin_faces = skin_faces(points, npoints, facets, loop),
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faces = loop ? skin_faces : concat([cap(facets)], skin_faces, [cap(facets, npoints - 1)])
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) [points, faces];
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module sweep(path, profile, loop = false, twist = 0) { //! Draw a polyhedron that is the swept volume
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mesh = sweep(path, profile, loop, twist);
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polyhedron(points = mesh[0], faces = mesh[1]);
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}
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function path_length(path, i = 0, length = 0) = //! Calculated the length along a path
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i >= len(path) - 1 ? length
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: path_length(path, i + 1, length + norm(path[i + 1] - path[i]));
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function circle_points(r = 1, z = 0, dir = -1) = //! Generate the points of a circle, setting z makes a single turn spiral
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let(sides = r2sides(r))
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[for(i = [0 : sides - 1]) let(a = dir * i * 360 / sides) [r * cos(a), r * sin(a), z * i / sides]];
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function rectangle_points(w, h) = [[-w/2, -h/2, 0], [-w/2, h/2, 0], [w/2, h/2, 0], [w/2, -h/2, 0]]; //! Generate the points of a rectangle
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function arc_points(r, a = [90, 0, 180], al = 90) = //! Generate the points of a circular arc
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let(sides = ceil(r2sides(r) * al / 360), tf = rotate(a))
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[for(i = [0 : sides]) let(t = i * al / sides) transform([r * sin(t), r * cos(t), 0], tf)];
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function before(path1, path2) = //! Translate ```path1``` so its end meets the start of ```path2``` and then concatenate
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let(end = len(path1) - 1, offset = path2[0] - path1[end])
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concat([for(i = [0 : end - 1]) path1[i] + offset], path2);
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function after(path1, path2) = //! Translate ```path2``` so its start meets the end of ```path1``` and then concatenate
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let(end1 = len(path1) - 1, end2 = len(path2) - 1, offset = path1[end1] - path2[0])
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concat(path1, [for(i = [1 : end2]) path2[i] + offset]);
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