mirror of
https://github.com/DJSundog/NopSCADlib.git
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149 lines
6.0 KiB
OpenSCAD
149 lines
6.0 KiB
OpenSCAD
//
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// NopSCADlib Copyright Chris Palmer 2020
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// nop.head@gmail.com
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// hydraraptor.blogspot.com
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//
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// This file is part of NopSCADlib.
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//
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// NopSCADlib is free software: you can redistribute it and/or modify it under the terms of the
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// GNU General Public License as published by the Free Software Foundation, either version 3 of
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// the License, or (at your option) any later version.
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//
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// NopSCADlib is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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// without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License along with NopSCADlib.
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// If not, see <https://www.gnu.org/licenses/>.
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//
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//
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//! Swiss picture clip.
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//! Used for holding glass on 3D printer beds.
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//!
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//! The bending model is an approximation because in real life the arms bend.
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//! Should be reasonably accurate if not close to fully open.
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//
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include <../utils/core/core.scad>
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function sclip_length(type) = type[1]; //! Total external length
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function sclip_height(type) = type[2]; //! External height
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function sclip_width(type) = type[3]; //! Width
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function sclip_thickness(type) = type[4]; //! Thickness of the metal
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function sclip_radius(type) = type[5]; //! Bend radius
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function sclip_arm_width(type) = type[6]; //! Width of spring arms
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function sclip_spigot(type) = type[7]; //! Spigot length, width, height
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function sclip_hook(type) = type[8]; //! hook, length, width
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function sclip_hinge_offset(type) = type[9]; //! Offset of hinge
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function sclip_arm_length(type) = type[10]; //! Length of arms
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function sclip_max_gap(type) = type[11]; //! Maximum opening
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function arm_angle(type, open) = asin((sclip_height(type) - 2 * sclip_thickness(type) - open) / sclip_arm_length(type));
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function spigot_angle(type, open) =
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let(arm_w = sclip_arm_width(type), w = sclip_width(type) - 2 * arm_w)
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(arm_angle(type, 0) - arm_angle(type, open)) * 2 * arm_w / w;
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module swiss_clip_hole(type, open, h = 0) { //! Drill hole for spigot
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spigot = sclip_spigot(type);
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angle = spigot_angle(type, open);
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t = sclip_thickness(type);
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or = sclip_radius(type);
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ir = or - t;
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shadow = (spigot.z - or) * sin(angle) - or * cos(angle) + or + t * cos(angle);
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r = sqrt(sqr(shadow) + sqr(spigot.y)) / 2;
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offset = sclip_hinge_offset(type);
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hpot = offset - t;
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translate([sclip_length(type) - t - ir - offset + hpot * cos(angle) - (spigot.z - t) * sin(angle) + shadow / 2, 0])
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drill(r + 0.1, h);
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}
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module swiss_clip(type, open = 0.9) { //! Draw a Swiss clip open by specified amount
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vitamin(str("swiss_clip(", type[0], "): Swiss picture clip ", type[0], " ", sclip_max_gap(type),"mm"));
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length = sclip_length(type);
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width = sclip_width(type);
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height = sclip_height(type);
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spigot = sclip_spigot(type);
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hook = sclip_hook(type);
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offset = sclip_hinge_offset(type);
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t = sclip_thickness(type);
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arm_l = sclip_arm_length(type);
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arm_w = sclip_arm_width(type);
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w = width - 2 * arm_w;
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or = sclip_radius(type);
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ir = or - t;
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angle = arm_angle(type, open);
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angle2 = spigot_angle(type, open);
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$fn = 360;
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color("silver") translate([-t - ir, 0, -height + t]) {
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translate([length - offset - arm_l, -w / 2]) // Narrow part of base
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cube([arm_l, w, t]);
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translate([length - offset, 0, t])
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rotate([0, -angle2, 0])
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translate([offset - length, 0, -t]) {
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translate([length - offset, -width / 2]) // Wide part of base
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cube([offset - spigot.x, width, t]);
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translate([length - spigot.x, -spigot.y / 2]) // Spigot base
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cube([spigot.x - or, spigot.y, t]);
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translate([length - t, -spigot.y / 2, or]) // Spigot stem
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cube([t, spigot.y, spigot.z - or]);
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translate([length - or, -spigot.y / 2, or]) // Spigot bend
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rotate([-90, 0, 0])
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rotate_extrude(angle = 90)
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translate([ir, 0])
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square([t, spigot.y]);
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}
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translate([or, -hook.y / 2]) // Hook base
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cube([hook.x, hook.y, t]);
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translate([0, -hook.y / 2, or]) // Hook stem
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cube([t, hook.y, height - 2 * or]);
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translate([or, -hook.y / 2, or]) // Hook lower bend
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rotate([0, 90, 90])
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rotate_extrude(angle = 90)
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translate([ir, 0])
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square([t, hook.y]);
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translate([or, -hook.y / 2, height - t]) // Hook top
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cube([hook.x - or, hook.y, t]);
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translate([or, hook.y / 2, height - or]) // Hook top bend
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rotate([0, -90, 90])
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rotate_extrude(angle = 90)
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translate([ir, 0])
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square([t, hook.y]);
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translate([length - offset, 0, t]) // Arms
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rotate([0, angle, 0])
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for(side = [-1, 1])
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translate([-arm_l, side * (arm_w + w) / 2 - arm_w / 2, -t])
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cube([arm_l, arm_w, t]);
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translate([length - offset, -w / 2, t]) // Central gusset
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rotate([-90, 0, 0])
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rotate(90 - angle2)
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rotate_extrude(angle = angle2)
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translate([0, 0])
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square([t, w]);
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for(side = [-1, 1]) // Arm gussets
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translate([length - offset, side * (arm_w + w) / 2 - arm_w / 2, t])
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rotate([-90, 0, 0])
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rotate(90 - angle2)
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rotate_extrude(angle = angle + angle2)
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translate([0, 0])
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square([t, arm_w]);
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}
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}
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